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Original File | VAT Kit1.9.zip |
Wiki Link | Search "VAT Kit1.9" on creatures.wiki |
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File Size: 264 KB
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::----- Vat Kit readme.txt -----:: The Vat Kit for Creatures 3 Copyright CyberLife 1999 Probe your creature's brain with this nifty kit! Introduction The Vat Kit can operate in two modes: offline and online. The online version allows you to examine the brains of creatures running around in the game. The offline version allows you to to examine a creature's brain "in a vat", i.e. you control its sensory input instead of it being provided by the world! To start up the offline version: - Choose "Open" from the File menu and load up a creature genome. - Click on "Adult" and then OK: we want to load in the adult version of the brain. - You should now have a picture of the brain in the Vat window. - For a quick demo of the brain in action, press the "IN" button on the toolbar to turn on instinct-processing, the loop button (looks like a circular arrow) and then the play button (looks like a right arrow). - You'll see input neurons light up, propagate through the brain and result in various dendrites migrate into their learnt positions and increase their weights. To start up the online version: - Make sure the game is running with some creatures in it. - In the Vat Kit, choose "Connect to Creatures" in the File menu. - Choose one of your creatures in the world through the list in the File menu. - The game should now pause. - There should be a picture of the brain in the Vat window. - Now press the loop button (looks like a circular arrow) and then the play button (looks like a right arrow). - The game should now unpause and you'll be able to see all the brain changes on the fly. Things you might want to try: - Right-clicking on a neuron or dendrite. You can graph variables over time or view/modify their current value. <...truncated>
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