Allekha's Annoyance Anodyne.zip

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Original File Allekha's Annoyance Anodyne.zip
Game
  • Creatures 3
Creator
  • Allekha
Wiki Link https://creatures.wiki/Allekha%27s_Annoyance_Anodyne
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File Size: 7 KB

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::----- Allekha's Annoyance Anodyne README.txt -----::
This is the readme for Allekha's Annoyance Anodyne. PLEASE read the whole thing before you install! I am not responsible if the files kill hots something you wanted to keep or causes an error in your new world. If, after you've read it, you still have questions or a problem, then please feel free to contact me. (Allekha @ CreaturesCaves, or starlight4evr @ yahoo.com)

****Section one: How to install****
Drop the .cos files in your Docking Station\Bootstrap\010 Docking Station folder. Or just drop one in, if you want. It will take effect when creating a new world. You'll need to skip past the login screen, but you don't need to touch anything after that. It works in both undocked and docked worlds.

****Section two: What these files do****
This release comes in two parts. Part one does not require any other agents to be installed; it kill hots some things that annoy me, disables the hearing ability of the Meso's Empathetic Vendor, renames the hand to 'hand' (this will not show up in the options menu, alas - sorry, I tried), and also take the camera to visit all of the default room icons in the order I prefer my icons, before returning you to the Meso.

The specific items that are deleted are:
The welcome screen and the 'go online' message
The spinning DS cameras
The DS teleporters
If C3 is docked:
⇥The spinning C3 cameras
⇥The C3 teleporters
⇥The C3 knowledge stones

The order that the icons are generated in is:
Meso
Hallway
Comms Room
Workshop
If C3 is docked:
⇥C3 ship atrium
⇥C3 ship engineering
⇥Norn Terrarium
⇥Jungle
⇥Desert
⇥Aquarium

If you want to keep some of these objects, delete other ones, change the name of the hand, or change the order in which your icons appear, you can! See part three of the readme.

The second file DOES require other agents to be installed to work properly. They are NOT included. If you do not have all of them installed and you try to create a new world with the second Anodyne file in your Bootstrap\010 Docking Station folder, YOU WILL GET ERRORS. Part two injects agents that I almost always want to be injected in my world. (If I don't, they can still be removed like normal.) You probably do not have the exact same preferences as me; that's fine! See part three of the readme for how to modify this list.

Also, part two waits until part one has stopped running to begin injecting agents, as some will take control of the camera (metarooms, Advanced Muco, etc) when injected. However, you can still use either .cos file by itself.

The list of agents that are injected is:
The ASK CCSF07 corpse cleaner (http://www.creatures.org.uk/ccsf2007/addons.php?id=1) - this is part of a pack of agents, and this particular one will let corpses be deleted even if the camera does not pass over them (great for wolfling runs)
Advanced Muco (http://naturingnurturing.blogspot.com/2011/11/advanced-muco-yet-another-buggy-release.html) - adds the ability to see a list of installed breeds at Muco, not just one at a time
Alphabetical Autonamer (http://creaturescaves.com/downloads.php?section=COBs&view=1695) - my preferred autonamer, feel free to replace with yours :)
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