Description
Up to 48 norns, improved breeding rules, tons of music, toys, fun, the bees and hive upgrade and the Beelacanth. Pentium II recommended for maximum number of norns.
Up to 48 norns, improved breeding rules, tons of music, toys, fun, the bees and hive upgrade and the Beelacanth. Pentium II recommended for maximum number of norns.
::----- Sunflowers.txt -----:: =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Presenting... The Sunflower COBs Freyas second (and third,really) cob For questions or comments, contact *****@geocities.com You´re always welcome for a visit at http://www.geocities.com/RainForest/Canopy/3905/ =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Salve! This time I´ve made two sunflower cobs with edible seeds. When injected, one will go next to the bees, and the other by the kitchen. What will they do? When a norn munches on a mouthful of seeds, she/he will experience the following: Need for pleasure decrease -100 Starch increase +100 Vitamin E increase +50 Hunger decrease -80 How do I use this cob? 1.Open your Creatures directory 2.Copy the files Sunbee, SunGarden, Sunbee rem and Sungarden rem into the Creatures main directory. 3.Copy the files sunf and sun2 into the Creatures/Images directory. 4.When running Creatures, use a Cob Injector to inject <...truncated> ::----- space heater.txt -----:: Space Heater Version 1.0 This COB injects a hot (fire) object with the characteristics similar to the stove. The settings are OFF, LO and HI. LO gives out as much heat as the stove. HI gives out twice as much heat. I had to guess at the rate of heat coming out, so it may not match exactly. The norns can carry the Space Heater when it is OFF, but it will hurt them to carry it when it is on. The object numbers used by Space Heater are: scrp 2 11 212 class Space Heater Remover Version 1.0 This COB removes all Space Heaters. This COB uses no object number. heat.SPR This file contains the sprites for Space Heater and the Remover, and must be put under the IMAGES subdirectory (folder) of your CREATURES directory (folder). Sandra J.G. Linkletter *****@netins.net ::----- saxophone.txt -----:: ********************************************* Saxophone.COB An object File for Creatures (Version 1.1) by Lee Gaiteri *****@aol.com) and SteerPike *****@in2net.com) The Norn Underground http://www.dreamscape.com/lummoxjr/creatures SteerPike's Curiosity Shoppe http://www.in2nett.com/mjerome/spike.htm DO distribute this file freely! COB code and tune composition: Lee Gaiteri Sprite and WAV files: SteerPike ********************************************* What it does: The saxophone is a musical object that Norns (and Grendels) can play. The music has the following effects on all creatures in earshot: NFP: -20 Fear: -10 Boredom: -10 Anger: -30 If the creature that plays it is still unhappy, it'll tell you it's got the blues. Implementation codes: Saxophone: 2 9 193 Scripts installed: <...truncated> ::----- Refrigerator.txt -----:: *********************************** *Refrigerator.COB for CREATURES (C)* *********************************** Import this .cob file into CREATURES with the Object Injector. The Refrigerator will be injected into the kitchen (just like in the tutorial video). Norns can open and close the frig door to get at some of their favorite food: cheese, honey, and NEW ONE-SHOT CARROTS. Each time the door is opened, you will find that the refrigerator has been restocked. Why One-Shot Carrots? Many people leave their games running for a long period of time (days, weeks, etc). If the carrots produced by the refrigerator were left on their own to grow in the garden, then very shortly the garden would be overrun by the veggies. By making them one-shot, this problem is circumvented. I hope you see the logic here. :) When the door is opened, any norns close to it will experience: Hunger: +10 Coldness: +50 Boredom: -50 Reward: +50 Refrigerator.COB uses the following object number: 2 8 100 Quantity: 10 pc. No Expiration The New One-Shot Carrots use: 2 6 101 <...truncated> ::----- readme.txt -----:: PREMIUM WORLD Thanks to: Chris Aliotta (http://www.vivernet.tierranet.com/Creatures/) Freya (http://www.geocities.com/RainForest/Canopy/3905/) Kinnison (http://www.farstar.demon.co.uk/) LummoxJR (http://www.dreamscape.com/lummoxjr/creatures/) MBoehler (http://www.geocities.com/Area51/Corridor/8474/) SteerPike (http://www.in2nett.com/mjerome/spike.htm) Stefan Kuske (http://home.t-online.de/home/stefan.kuske/creat.htm) Mokus (http://www.diac.com/~mokus/bonadrey.html) and especially Slink (http://www.netins.net/showcase/slink/) The ultimate world for raising your regualar norns. You can have up to 48 norns in that world, breeding is allowed anyway (male+female, female+male, female+female, male+male). Tons of music, fun, food and toys have been added to provide maximum fun and pleasure to you and your norns. To use this world, unzip all .spr files to the \images directory, all .wav files to the \sounds directory and the .sfc file to your Creatures main directory. Now make sure Creatures is not running, and rename the file world.sfc in your Creatures main directory with backup.sfc or something like that and the file premium.sfc with world.sfc. Make sure all .spr and .wav files are where they belong, otherwise Creatures will crash. You don´t need to follow the instructions in the other readme files, they only provide more information about the cob and the author. http://bastian.schiebener.home.pages.de <...truncated> ::----- Random Gender Grendel.txt -----:: Grendel Machine Gender Changer... --------------------------------- Fed Up with Your Grendel Machine Making only Male grendels? Well this is your solution... The Three COBs in this pack will allow you to select the gender of every one of your new grendels... MALE Grendel Machine - This makes standard Male Grendels FEMALE Grendel Machine - This makes females instead RANDOM GENDER Grendel Machine - This uses the games own random choice system. Scripts used: 2 5 6 1 <- The Grendel Lay Script Sprite Files None Sound Files None Author Kinnison *****@Farstar.demon.co.uk) ::----- Oven.txt -----:: =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= The Working Oven Cob Freya´s first compound cob For questions or comments, contact *****@geocities.com You´re always welcome for a visit at http://www.geocities.com/RainForest/Canopy/3905/ =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Hello norn friends! Finally it´s finished! Allow me to present my first compound cob. I had to divide it into two cobs (which is the game programmer´s fault, not mine); part one and part two. What will they do? Part one consists of a fireplace that stops your norns from freezing. The cool (haha) bit is that it doesn´t increase hotness, only decreases coldness so you can let your norns stay in front of it as long as you like. There´s also a woodcarrier that upon pressing will renew the fire. When your norn stands in front of the fire it will receive: Coldness decrease: -150 Sleepiness: +50 Fear decrease: -150 Need for pleasure decrease: -160 <...truncated> ::----- norndoll.txt -----:: ********************************************* NornDoll.COB An object File for Creatures (Version 1.1r) by Lee Gaiteri *****@aol.com) Visit the Norn Underground http://www.dreamscape.com/lummoxjr/creatures DO distribute this file freely! ********************************************* What it does: The Norn doll is a toy for Norns and Grendels to make them a bit less lonely, angry, etc., and to remind them to eat food. This is the first COB to do anything neurological. Creatures can squeeze the doll to make it say "mommy" in a Norn voice, or they can kiss it. The doll has these effects when the creature picks it up: Need for pleasure -30 Loneliness -60 Anger -100 Food neuron in Source lobe: 200 Pull neuron in Verb lobe: 50 When kissed, the doll has this effect: Loneliness -20 If you touch the doll with the hand, it will say "mommy" and have an effect on all Norns or Grendels in earshot: <...truncated> ::----- laokoon.txt -----:: ************************************** *The Laokoon Statue COB for CREATURES* ************************************** DEDICATED TO ALEXANDER LAEMMLE (the maker of COE) Need for pleasure decrease : 50 Boredom decrease : 50 Fear increase(don't know why?!?!) : 10 Energy (because of some magical effects) : +70 Installation: Copy the .cob files and the .rcb file into your CREATURES main dir and the .spr file into the CREATURES\IMAGES dir. That's it. Classes used: 34371584 2 12 120 1 To deinstall the Laokoon group statue from your world use the Laokoon Remover.COB Feel free to copy this .cob file as much as you like. It's free. But ask me before publishing it on any commercial CD etc., otherwise it's forbidden. ******************************* eMail: *****@t-online.de ******************************* ::----- Hootch Shelf.txt -----:: *********************************************************** *Hootch Shelf and Kitchen Table Modifier for CREATURES (C)* *********************************************************** Import this .cob file into CREATURES with the Object Injector. It will create two new rooms which will allow you to place objects on the shelf by the hootch still and on the table in the kitchen. I don't believe this affects any other aspect of the game. Quantity: 10 pc. No Expiration This COB uses no object numbers. There is no remover. Installation: Copy the .cob file into your CREATURES main directory and inject it. ****************************************************** eMail: *****@hctc.net *****@geocities.com ICQ UIN: 4600783 Webpage: http://www.geocities.com/Area51/Corridor/8474 ****************************************************** ::----- Grendel Friendly.txt -----:: Grendel Settings COB File ------------------------- Yes, this new set of COB's allows you to set whether or not your grendels are Nasty, or Nice, to your norns... With the Grendel Nasty.COB you restore the original scripts to Albia With the Grendel Nice.COB you set the creature control scripts to ignore spcs Scripts Used (Replaced) ----------------------- 0 0 0 17 0 0 0 18 0 0 0 19 Sprites ------- None Sounds ------ None Author Details -------------- Daniel (Kinnison) Silverstone *****@Farstar.demon.co.uk) Release Data ------------ Free for all - notify me if you put it in a COB d/l site ::----- Greenhouse.txt -----:: =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= The Greenhouse Cob by Freya For questions or comments, contact *****@geocities.com You´re always welcome for a visit at http://www.geocities.com/RainForest/Canopy/3905/ =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Hello norn gardener! This cob will inject a greenhouse on top of the old one, so your norns can now go into the greenhouse! What will it do? The greenhouse is invisible to your norns, thus they will not be affected. How do I use this cob? 1.Open your Creatures directory. 2.Copy the files Greenhouse and GreenhRem into the Creatures main directory. 3.Copy the file gree into the Creatures/Images directory. 4.When running Creatures, use a Cob Injector to inject the Greenhouse cob. A cob injector can be downloaded from The Official Creatures site, at http://www.creatures.co.uk Your new greenhouse is ready for use! How do I get rid of this cob? <...truncated> ::----- Garden Readme.txt -----:: Garden Cob. By:Macro Chris Aliotta (aka Brood), Images and Idea Amanda Penney. -------------------------------------- SET UP: Simply extract all the spr.s into your image directory. Simply extract all the cob.s into your creature directory. -------------------------------------- About the Cob. Install all the cobs acording to thier number (ie. 1,2,3 4,5,6). The garden is a place under the island where norns can eat without having to travel all the way back to the garden. More addons to this cob will be posted on my page. -------------------------------------- Cob. Quote: "Lets do garden!" -------------------------------------- Special Thanks: LummoxJR -------------------------------------- e-mail me at: *****@buffnet.net ::----- electric fan.txt -----:: ****************************************** *The Electronic Fan COB for CREATURES (C)* ****************************************** Import this .cob file into CREATURES with the Object Injector. The fan will appear in the hand of the user. The fan helps the norn activating it getting cooler on a hot summer day. The fan has the following results to the norn activating it: Hotness decrease : 150 Energy : 100 Need for pleasure decrease: 70 Tiredness decrease : 80 Quantity: 1 pc. No Expiration Within this zip file there is a FanRemover.cob file (Fan.rcb) to remove the fan from your world. Classes used: 34129920 2 8 200 The Remover: 33998336 2 6 198 Installation: Just copy the .cob files and the .rcb file into your CREATURES main directory, the .spr files into your CREATURES\IMAGES dir and the .wav file into the CREATURES\SOUNDS dir. Thats it. Feel free to copy this .cob file as much as you like. It's free. But ask me before publishing it on any commercial CD etc., otherwise it's forbidden. ******************************* <...truncated> ::----- clock.txt -----:: *********************************** *Clock.cob for CREATURES (C)* *********************************** Import this .cob file into CREATURES with the Object Injector. This will change the behavior of the clocks in Albia so that they will chime if Norns, Grendels, or You push it. Clock uses no object numbers, instead it modifies the previous clock object. Included is a remover. This will change the clocks back to the way they were before. Quantity: 10 pc. No Expiration Installation: Just copy the .cob files into your CREATURES main directory and have fun. That's all there is to it. Feel free to copy this .cob file as much as you like. It's free. Thanks to Lee Gaiteri *****@aol.com) for providing CobCom, and to Alexander Laemmle (alexanderlaemmle@aon) for COE v1.5 TransBORG. I couldn't have done this without you. ******************************* eMail: *****@hctc.net ******************************* ::----- Carrots.txt -----:: =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Presenting... The Extra Carrot COBs Freya´s first (and best?) attempt at cob-making For questions or comments, contact *****@geocities.com You´re always welcome for a visit at http://www.geocities.com/RainForest/Canopy/3905/ =¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤=¤= Hi! These cobs will inject a new carrot patch on the ridge opposite the waterfall. The carrots will grow next to the Laburnum (VERY dangerous weed) so you might wanna consider downloading the weedhider.cob (available on my site) first, but that´s optional. What will it do? When a norn eats a carrot, he/she will experience the following: Hunger decrease -100 Need for pleasure decrease -70 Starch increase +100 Antioxidant increase +100 How do I use this cob? 1.Open your Creatures directory. 2.Copy the files Carrots, CarrRemo, CarrPatc and PatcRemo into the Creatures main directory. <...truncated>