Albia was getting overcrowded. The Hand was keeping up to 24 norns and hordes of grendels in a world meant at most for 12 norns and one grendel. Food had never been that abundant and it was running sh
This is the first release of the New Albia C1 World I have been working on for several years. This is not complete. I have so many new plants, animals, and other objects, that I can't fit them all in
Starter Worlds are sfc files with certain basic scripts already injected. They originate from the empty world that comes up when you open Creatures in "doctor" mode. The diseases have been a
Starter Worlds are sfc files with certain basic scripts already injected. They originate from the empty world that comes up when you open Creatures in "doctor" mode. The diseases have been a
Up to 24 norns, improved breeding rules, some food cobs to prevent the settlement effect, additional dangers. I recommend Pentium 166 or better for maximum number of norns.
In a remote part of Albia, the Shee have built a house to store all the strange things they had brought back from their journeys through the galaxy. It seems that they were especially fascinated by a
Up to 48 norns, improved breeding rules, tons of music, toys, fun, the bees and hive upgrade and the Beelacanth. Pentium II recommended for maximum number of norns.
Most newbies (and some experienced players) would rather have the game easier and don't believe in hurting their norns in anyway - so here's a cob that removes all the weeds, the grendel egg layer, th