Archive has been repacked for EemFoo. Click to hereto download the original unaltered file
Description
Graphics by King Tut. Injects a Cola machine to the lower level of the temple. The cola cools creatures down and wakes them up a bit. Uses class numbers 2 8 210 and 2 7 210. Removers included both for the machine and for individual bottles. Bottles biodegrade when empty.
Text File Composite
::----- cola.txt -----::
IF YOU UNZIPPED THIS FILE INTO THE CREATURES MAIN DIRECTORY ALL SPR AND
WAV FILES AUTOMATICALLY WENT WHERE THEY BELONG. IF YOU UNZIPPED THIS
FILE SOMEWHERE ELSE THE SPR AND WAV FILES ARE NOW IN SUBDIRECTORIES
IN THAT DIRECTORY.
Cola Machine Version 1.3
Artwork by Kingtut *****@mailexcite.com)
Version 1.1 removes the conflict with Wine for 2.
Version 1.2 adds exciting new sound effects, courtesy of Kingtut.
Version 1.3 fixes a typo that resulted in bottles not disappearing.
This COB injects a vendor object that produces drink objects when
activated by either a norn or the hand. The drink objects cools and
refreshes the norn. The empty bottles are biodegradable and disappear
after being dropped.
Tha machine appears on the lower level of the temple.
The object numbers used by Cola Machine and the Cola are:
scrp 2 8 210 1
scrp 2 8 210 17
scrp 2 7 210 1
scrp 2 7 210 4
scrp 2 7 210 5
scrp 2 7 210 17
Cola Machine Version 1.3 Remover
This COB removes the Cola Machine and all the Cola, and all the scripts
for both. It is named as an RCB file for use with the new Object
Injector from Cyberlife.
This COB uses no object numbers.
Cola Bottle Version 1.3 Remover
This COB removes just the Cola, and leaves the machine in place.
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