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Official Creatures 02 contains sprite files
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Fact | Value |
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Original File | ALB2203.ZIP |
Wiki Link | https://creatures.wiki/Creatures_0 |
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Official Creatures 02 contains sprite files
::----- README.TXT -----:: ALBIA VERSION 04/02 CONTROLS 1/ MOUSE - Pushing the mouse to the edges of the screen pans the camera across the world. The total world is 32x4 screens, but only the first part contains graphics & objects at the moment. - Clicking the left button over an object is likely to ACTIVATE it in some way, eg. clicking on a beachball makes it bounce; clicking over the lower part of an elevator lever makes the elevator move down; clicking over a creature's head 'pats' it (reward), while clicking over its body 'smacks' it (punishment). Not all objects do something at the moment. - Clicking the right button over an object PICKS IT UP (if it is portable). Clicking a second time drops it again. 2/ CONTROL PANEL - The switch on the right quits the game (it'll do it more elegantly eventually) - The rectangle in the middle is a VDU that can be used to monitor creatures. Clicking the two buttons to the left of the VDU scrolls through the various display modes. These are as follows:- a) Off b) Life-form detector. c) Creature's eye view. This follows the current creature's line of sight to show what object he is looking at (and therefore considering doing something to). d) Brain scan. Shows which neurones are firing (neurones in different locations have different functions; this will be explained in the manual). e) Motor Cortex monitor. This watches the motor cortex neurones. Each neurone relates to a different 'action strategy'. The neurone that's firing the strongest is the action that the creature will take (shown by a blip under the appropriate bar). The action strategies <...truncated>