Description(Generated)
Borg Norn v8 by Matthew Holmes for Creatures 2, is an agent and breed pack, with a critter agents and 7 norn exports
Fact | Value |
---|---|
Original File | BorgNornV83.zip |
Game |
|
Creator |
|
Wiki Link | https://creatures.wiki/Borg_Norn |
Tags |
Archive has been repacked for EemFoo. Click to here
Borg Norn v8 by Matthew Holmes for Creatures 2, is an agent and breed pack, with a critter agents and 7 norn exports
::----- credits.txt -----:: The BorgNorns for Creatures 2, v8.3 From Uncovered Projects Credits: Matthew Holmes : genetics, creation of the 'BorgNorns', pseudocode Kate Skinner: sprites Timothy Judge : ATT Bodydata files Bill Murray : BNCOB initial design & creation Jeff Croops: BNCOB final design & creation Larry : Beta-testing Christian Herwitz :Beta-testing Artie Kufdakis : Beta-testing Jayswa : Beta-testing John Carroll : Beta-testing Desi : Beta-testing Mandy : Beta-testing Kr0nicd : Beta-testing Pete Fuller : Beta-testing Peter Cuomo/EttinBoy : Beta-testing Julie Lybarger : Beta-testing Stephen Bennetts : Beta-testing Striker561 : Beta-testing Dan : Beta-testing Vjmom : Beta-testing William Mueller : Beta-testing Territt : Beta-testing Pieter Verhoeks : Beta-testing Scaly14 : Beta-testing Jppis35 : Beta-testing Leonard How : Beta-testing DraMew : Beta-testing Julian : Beta-testing DinoNorn : Beta-testing Data : Beta-testing MadDawg : Beta-testing Tobble : Beta-testing Dave : Beta-testing Paul Phelps : Beta-testing Jonathan Hudson : Beta-testing <...truncated> ::----- readme.rtf -----:: The BorgNorns for Creatures 2, v8.3 from Uncovered Projects Installation: -------------- Unzip the following file types to the relevant directories: .s16 \c2\images .att \c2\bodydata .gen \c2\genetics .egg \c2\eggs .cob \c2\objects .exp \c2\ If your graphics card uses 555 format unzip the 555 sub archive and place the images in your images directory. If your graphics card uses 565 format unzip the 565 sub archive and place the images in your images directory. Getting Started: ------------------- If you want to introduce the BorgNorns to your Albia by hatching an egg, move the files *.egg into your \c2\eggs\ folder BorgNorn eggs will then appear in your hatchery for you to hatch. If you want to import the BorgNorns into your Albia, place the *.exp files in your \c2\ folder and import them via the menu within the game. The BorgNorns named Locutus & Seven are BG08 BorgNorn drones - this means these will age naturally until they become fully assimilated at adulthood. The BorgNorns named Hugh & Queen are BG07 BorgNorn Tactical drones - these drones are designed for agressively active assimilation and will immediately be matured to the adulthood lifestage. If you want your BorgNorns to suddenly take Albia by surprise then, all you need is an unassimilated norn in your Albia, and the BorgNorn COBs injected into your world, a single Drone will teleport into the Shee Control Centre. Caring for your little collective -------------------------------------- The BorgNorns are very self-sufficient and won't require around the clock help from you, leaving you to concentrate on other things in your world, or do wolfling runs. There are some things if you feel the need to help the BorgNorns, that you can do : - inject a drone with 255 sleepiness or make sure a drone sleeps at least once after assimilation/birth - this will help process instincts, and is vital for nanites & nanoprobes to replicate nutrients for the body. if your BorgNorn is on it's own, give it a fellow drone as company - the BorgNorns exist as a collective, so the more you have the smarter and more active they will be. drones that get disconnected from the collective or are assimilated but regain individuality develop RDS (Rogue Drone Syndrome) - you may notice a drasti c personality change and health changes, if you don't want the rogue drone to be assimilated or die, then try to help it adjust and protect it from any active BorgNorns in your world. RDs can become suicidal in rare cases so take care of them! alternatively you can reconnect them to the collective provided they haven't sustained major damage, by injecting some collective chemicals - see the chemicals.doc for information. Trouble shooting <...truncated>
Used for assimilating other norns into borg. Script 0 0 0 29 & 4 0 0 3 will be altered. This injection is required for the Borg Norns to assimilate.
Injecting this COB (after the BN Assimilate & BN Controller) allows Grendel & Ettin assimilations. Mixing in Grendels and Ettins may cause C2 to crash. Use the BN Assimilate to disable Grendels and Ettins again.
The Borg Norn Queen. This should be injected with the assimilation cob. If no BorgNorns are present. One will be added after injection.
Designed to replace and remove all Borg Norn scripts. Default scripts 0 0 0 29 & 4 0 0 3 are injected.
Cybernetic doozers can be hazardous to regular doozers. Resistance is pretty much futile. When a Borg Doozer dies a new Doozer will fall from the sky. Borg Doozers get around by teleporting to different locations at night but have been known to occasionally teleport during the day. -Uncovered Projects - http://www.uncovered.co.uk & http://mr-nstuff.virtualave.net for updates.
Robotic spherical probes used by the BorgNorn collective to explore Albia. The probes are relatively harmless and show an interest in Albian technology and lifeforms.
Breed Slot - Norn: 'w' --Complete-- - MALE: [Child, Adolescent] - FEMALE: [Child, Adolescent] --PARTIAL-- - FEMALE: [Child, Youth] - MALE: [Youth, Adult]
Name: 25o01 Genus: Norn Gender: Male ------------------------------ Name: 4 of 10 Genus: Norn Gender: Female ------------------------------ Name: <UnNamed> Genus: Norn Gender: Male ------------------------------ Name: <UnNamed> Genus: Norn Gender: Male ------------------------------ Name: hope Genus: Norn Gender: Female ------------------------------ Name: hugh Genus: Norn Gender: Male ------------------------------ Name: seven Genus: Norn Gender: Female