
"Cob" is the abreviation for Creatures Object file and
designates the objects that are present in Albia, like toys, carrots, herbs, weeds etc.
You can add more objects using the object injector, cobs are freely available on many
sites on the net. For C1 you will find hundreds of more or less useful things, some are
very useful, others are just fun. And, to tell you the truth, without those
add ons
Creatures would be much less interesting.
How do I inject the objects that I have found on the net?
I remember very well that I had no idea how to do this when I was a beginner. I had
installed the first christmas pack from Cyberlife and was very disappointed to see that
nothing in my world had changed. It took me some time to discover that there was a new kit
in the menu, the object injector. There also was a new icon with three coloured spheres on
it that starts the object injector. You should be sure to use the latest version of the
injector kit which you can download from Cyberlife's website, because many new objects will not install properly
with older versions. A couple of objects will only work properly when you upgrade your
Creatures game to version 1.02 or 1.04. The upgrades are available for free from
Cyberlife.
Before injecting a new object, you should always read the readme file that the author
has (hopefully) included. A general rule is that all sound files (.wav) must be copied to
your creatures\sounds directory and all image files (.spr) to your creatures\images
directory. The cob files are best stored in the creatures directory because the object
injector will list them automatically if you put them there.
You should also check the class numbers before adding a new cob. If you inject an
object that uses the same script numbers as another one already present in the world, you
will sooner or later get problems and crashes. Since Creatures 1 has a very limited
species range (255 per genus) and since there are so many third party objects available,
the probability that you try to add a cob with the same script numbers is fairly high.
You will also notice that many objects have been designed especially to work with
Albia. In other worlds such as Terra Nornia or Darwinia they will show up in weird
locations or not match the object categories of this world. If the latter is the case,
they will most probably not work correctly. Since I don't use use Albia any more, my own
cobs were made to work with Terra Nornia and my own two worlds. Some of them will work with Albia,
too, but I won't make any objects especially for Albia.
Last changes: 28/02/04 |