Summary of major new features
for Creatures 1 owners
- Environment:
Whole new play area, twice the size of the Creatures 1 world and now in 16
bit colour, giving 65536 colours. The play area now includes a volcano, swamp,
desert, waterfalls, and the all new genetic splicing machine that allows you
to make your own Grendel and Norn crossbreeds! Environment also now supports
gravity, momentum, seasons and weather patterns (including rain, lightning,
snow and winds).
- Artificial Life Technology:
The Artificial Life Technology behind the Norns
has undergone major enhancements such as the inclusion of organs. Creatures
now have over 550 individual genes, and considerably more chemicals in their
systems. Norn intelligence has been improved with the addition of new CyberLife
technology into the brain system.
- Species improvements: Creatures
2 features all new Norns with more skin colours and three times as many facial
expressions. Some Norns even have tails to make breeding even more interesting.
- Program functionality: All
applets are re-written, and most of them have entirely new pages. New applets
include the Ecology Kit,
Neuroscience Kit and Science Kit.
- Weather and seasons: Global
weather systems give wind, temperature, clouds and seasonal weather patterns
to the whole of Albia. In spring plants grow, insects breed and
Albia comes alive. A complete functioning ecology will unfold on your
screen.
- All new objects: Every object
in Albia is brand new. There are some highly advanced toys, such as the punch
gun, and a complex network of teleporters, elevators and vehicles. Each and
every plant object grows, seeds and
dies.
- Genetic splicer: The ultimate
machine to find in Albia! With it, you can create your own breeds of creature
using Ettins, Grendels and Norns as genetic
donors. You will have to explore all of Albia to find it!
- Physics: Albia now has an
accurate physics model. This means things sink in water, fall when pushed
off cliffs and bounce when dropped! You can now even throw objects!
- Music: Creatures 2 has a new
generative music engine, which composes "on the fly" a soundtrack which fully
complements the locations and events on screen, using an extensive collection
of live instrument recordings.