Summary of major new features for Creatures 1 owners
- Environment: Whole new play area, twice the size of the Creatures 1 world and
now in 16 bit colour, giving 65536 colours. The play area now
includes a volcano, swamp, desert, waterfalls, and the all new
genetic splicing machine that allows you to make your own Grendel
and Norn crossbreeds! Environment also now supports gravity, momentum,
seasons and weather patterns (including rain, lightning, snow
and winds).
- Artificial Life Technology: The Artificial Life Technology behind the Norns has undergone major enhancements such as the inclusion of organs.
Creatures now have over 550 individual genes, and considerably
more chemicals in their systems. Norn intelligence has been improved
with the addition of new CyberLife technology into the brain system.
- Species improvements: Creatures 2 features all new Norns with more skin colours and
three times as many facial expressions. Some Norns even have tails
to make breeding even more interesting.
- Program functionality: All applets are re-written, and most of them have entirely new
pages. New applets include the Ecology Kit, Neuroscience Kit and Science Kit.
- Weather and seasons: Global weather systems give wind, temperature, clouds and seasonal
weather patterns to the whole of Albia. In spring plants grow,
insects breed and Albia comes alive. A complete functioning ecology will unfold on your
screen.
- All new objects: Every object in Albia is brand new. There are some highly advanced
toys, such as the punch gun, and a complex network of teleporters,
elevators and vehicles. Each and every plant object grows, seeds and dies.
- Genetic splicer: The ultimate machine to find in Albia! With it, you can create
your own breeds of creature using Ettins, Grendels and Norns as genetic donors. You will have to explore all of Albia to find
it!
- Physics: Albia now has an accurate physics model. This means things sink
in water, fall when pushed off cliffs and bounce when dropped!
You can now even throw objects!
- Music: Creatures 2 has a new generative music engine, which composes
"on the fly" a soundtrack which fully complements the locations
and events on screen, using an extensive collection of live instrument
recordings.