Albia was getting overcrowded. The Hand was keeping up to 24 norns and hordes of grendels in a world meant at most for 12 norns and one grendel. Food had never been that abundant and it was running sh
The default world, only... better! . This project attempts to fix most of the major complaints and bugs that exist in the original world. Its main component is a Room Editor template, which requires
Montu is a new world for creatures 2. Features new graphics, new animals and a new weather system. The world also includes puzzles that players and norns can solve. This archive includes the files fro
This is the first release of the New Albia C1 World I have been working on for several years. This is not complete. I have so many new plants, animals, and other objects, that I can't fit them all in
Starter Worlds are sfc files with certain basic scripts already injected. They originate from the empty world that comes up when you open Creatures in "doctor" mode. The diseases have been a
Starter Worlds are sfc files with certain basic scripts already injected. They originate from the empty world that comes up when you open Creatures in "doctor" mode. The diseases have been a
Up to 24 norns, improved breeding rules, some food cobs to prevent the settlement effect, additional dangers. I recommend Pentium 166 or better for maximum number of norns.