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Updated Herbsedit

The Updated Herbs is a C1 fix for the official herbs that come with Albia. It makes them invisible when they have been eaten to avoid confusing creatures and the hand can pick sprigs of herbs to take around to creatures that are far away.

Black Hole Patchedit

Creates 3 new rooms in Albia: 21, 22 and 23. It aims to close the three known black holes (gaps between existing rooms where items can be lost). Uses no class numbers.

Grendel Settingsedit

This set of cobs alters the scripts that grendels use to interact with norns. The default scripts translate any action by a grendel on a norn as being a hit, even if the grendel tried to tickle his friend! The Grendel Friendly COB allows grendels to tickle no

Still Alterationedit

Adds the ability for creatures to push the distillery in the cellar, feeding the creature that pushes it directly. Two variants are included which include alcohol or purple mountain alcohol (dancing) respectively.

Cloud 9 Tree Fixedit

This is a Cloud 9 Tree fix for C1. There were a few problems that needed to be fixed, summarized here: Cloud9 tree installs as (2 6 127) now. No more fruit installed when dropped. more fruit. Results in too much fruit! Installs more fruit when more fruit when

Say Need No Moreedit

A C1 solution to getting creatures to shut the heck up about their mood levels! After going back to C1 after playing C2 for a long time, I was surprised to find C1 norns suffer much, MUCH more from the dreaded "face camera and complain" loop, often p

Invisible Undersea Cartedit

Simply stops creatures from looking at the little cart that travels back and forth through the tunnel underneath the Atlantis sea. I wanted to do something to solve the problem of creatures getting stuck in this tunnel riding back and forth until they die. Pro