GENOME NOTES FOR:
ettn.placid.gen

BASE GENOME:
ettn.final46e.gen.brain.gen

GOALS OF THIS GENOME:
- Reduce backing up uselessly when afraid instead of taking actions to leave like using doors, lifts, or other methods of escape.
- Increase tolerance of crowding and make the effects of being crowded less severe.
- Restore functionality to loneliness and anger.
- Restore functionality of immune system.
- Reduce the effects of homesickness.
- Increase overall durability and longevity.
- MOST IMPORTANTLY, increase ettin quality of life without completely taking away their "ettin-ness".
- Discourage deleterous mutations that can easily affect quality of life in general (genetic limps, zombie mutations, etc)

GENOME CHANGES:
#0000 | Description | Type
	- Changes made.
	
#0002 & 0006-0013 | Various Drive Related Receptors | Chemical Receptor (Various)
	- Adjusted gain in these genes to use the same values as equivlaents in the chichi norn, specifically in regards to mood regulation (examples: crowdedness, fear). Basics of navigation & dietary drive differences were left alone.
	- There are TONS of changes in the default Ettin genome that encourage fear and crowdedness. Increasing the gain on these drives is unessential and only effective in preventing the ettin from coping with existence.
	
#0020 | 001 Half lives - Half-lives | Biochemistry: Chemical Half-Life
	- Dup, Mut, and Cut disabled.
	- Half-life of crowded changed from 64 (28.1 seconds) to 58 (15.5 seconds)
	- Half-life of fear changed from 66 (34.3 seconds) to 62 (23.1 seconds)
	
#0088 | 003 Emit general boredom - Emitter | Biochemistry: Chemical Emitter (Boredom)
	- Change Emitter Type from Analogue to Digital
	- Set sample rate from 20 ticks to 8
	- Reduced gain from .024 to .012
	- Adjusted threshold to use the same values as the equivalent in a a chichi norn.
	
#0166 through #0175 | All aging genes | Biochemistry: Chemical Receptor (Life)
	- Dup and Cut disabled.
	
#0176 | 158 Die from your wounds - Receptor | Biochemistry: Chemical Receptor (Wounded)
	- Dup and Cut disabled.
	- Adjusted threshold to use the same values as the equivalent in a chichi norn.
	- Much like the other drive receptors, ettins already have edits that make them overall more prone to situations where they can get hurt or over stressed. There is no need to give them a lower threshhold for wounded
	
#0138 | 032 Crowdedness - Emitter | Biochemistry: Chemical Emitter (Crowded)
	- Increased sample rate from every 6 ticks to every 10 ticks
	- Increased threshold from .102 to .125
	
#0142 | 011 (Loc4) Adrenaline - Emitter | Biochemistry: Chemical Emitter (Adrenaline)
	- Increased threshold from .502 to .565
	
#0338 | 005 I hit someone - Stimulus | Creature: Stimulus
	- Boredom replaced with anger decrease of -.032
	- Meant to help some hybrids so they always have SOME way to reduce anger.
	
#00342 | 008 Quiescent - Stimulus | Creature: Stimulus
	- Boredom production reduced from .04 to .008
	
#00344 | 009 Sleeping - Stimulus | Creature: Stimulus
	- Replace boredom with Unused.
	
#0345 | 011 I got it - Stimulus | Creature: Stimulus
	- Boredom reduction increased from -.048 to -.081
	
#0346 | 012 Activated 1 - Stimulus | Creature: Stimulus
	- Boredom reduction increased from -.016 to -.105
	
#0351 | 018 Heard Creature speak - Stimulus | Creature: Stimulus
	- Changed reaction from "Retreat frm it" to "Default (quiescent)".
	- Reduced crowdedness produced from .024 to .008
	- Replaced "Fear" with "Unused"
	
#0352 | 019 I retreat - Stimulus | Creature: Stimulus
	- Crowded decrease changed from -.105 to -.145
	- Fear decreased changed from -.024 to -.065
	
#0353 | 020 It retreats - Stimulus | Creature: Stimulus
	- Crowded decrease changed from -.032 to -.073
	- Fear decreased changed from -.452 to -.492
	
#0354 | 021 Walked into a wall - Stimulus | Creature: Stimulus
	- Increase significance from .024 to .055
	- Replace Fear with crowded and set crowdedness change from .024 to -1.
	- Replace wounded with anger and set anger change from .032 to -1.
	- Replace unused with fear and set fear change from 0 to -1.
	
#0355 | 022 I dropped it - Stimulus | Creature: Stimulus
	- Set from boredom increase of .016 to boredom decrease of -.016
	
#0379 | 102 Fear gait (4) - Receptor | Biochemistry: Chemical Receptor (Fear)
	- Increase threshhold from .2 to .255
	- Reduce gain from .875 to .8
	
#0389 | All Facial Expression Genes | Creature: Facial Expression
	- Changed to their equivalent values in the chichi norn.
	- Single exception: The fear expression in ettins is caued by fear and crowdedness. Chichis only factor in fear. This quirk is kept the same.
	- The default ettin expressions mean they never use certain expressions defined in their sprite sheets. This is Dumb.
	
#0397 through 0402 | "Eat X when Y" | Creature: Instinct
	- Instinct to eat changed to encourage the more "appropriate" option (example: eating seeds to get carbs is more appropriate than eating seeds to get fat).
	- "Appropriate" impulses changed from -.75 to -.79.
	- "Less Appropriate" impulses changed from -.75 to -.71.
	
#0404 | 011 Approach teleporter if scared - Instinct | Creature: Instinct
	- Renamed from "001 Retreat if scared - Instinct" to current name and contents totally replaced.
	- When "Tissue 2: noun" is "IT is <ID 27>" ... and you do this: "Approach it" ... reward/punish like this: FEAR -.21
	
#0406 | 019 Retreat if crowded - Instinct | Creature: Instinct
	- Changed "IT is <ID 36>" to "IT is <ID 38>".
	- There was no way for ettins to reduce crowding from retreating from other ettins. They would have to retreat from a norn or grendel to satisfy this need, and if neither exists in the world...
	
#0407 | 035 Approach door when crowded - Instinct | Creature: Instinct
	- Renamed from "035 Retreat from Grendel when crowded - Instinct" to current name and contents totally replaced.
	- When "Tissue 2: noun" is "IT is <ID 2>" ... and you do this: "Approach it" ... reward/punish like this: CROWDEDNESS -.21
	
#0411 | 038 Approach teleporter if crowded - Instinct | Creature: Instinct
	- Renamed from "038 Dont approach Grendels if scared - Instinct" to current name and contents totally replaced.
	- When "Tissue 2: noun" is "IT is <ID 2>" ... and you do this: "Approach it" ... reward/punish like this: CROWDEDNESS -.21
	
#0412 | 036 Approach door when scared - Instinct | Creature: Instinct
	- Renamed from "036 Retreat from Grendel when scared - Instinct" to current name and contents totally replaced.
	- When "Tissue 2: noun" is "IT is <ID 2>" ... and you do this: "Approach it" ... reward/punish like this: FEAR -.21
	
#0413 | 042 Use machinery if bored - Instinct | Creature: Instinct
	- Renamed from "042 Don't go near Norns if crowded - Instinct" to current name and contents totally replaced.
	- When "Tissue 2: noun" is "IT is <ID 28>" ... and you do this: "Activate 1 it" ... reward/punish like this: Boredom -.5

#0415 through 0427 | All gait genes | Creature: Gait
	- Dup, mut, and Cut disabled.
	
#0457 | 048 Activate machinery - Stimulus | Creature: Stimulus
	- Increased reduction of boredom from -.016 to -.21
	
#0458 | 049 Got gadget | Creature: Stimulus
	- Decreased need for comfort from 1 to .25
	
#0463 | 052 Went through meta-door - Stimulus | Creature: Stimulus
	- Added a crowded reduction of -.105
	- Added a boredom decrease of -.065
	
#0464 | 053 Went through internal door - Stimulus | Creature: Stimulus
	- Added a crowded reduction of -.065
	- Added a boredom decrease of -.016
	
#0465 | 057 Played with toy - Stimulus | Creature: Stimulus
	- Boredom reduction increased from -.202 to -.25

#0466 through 0467| Fear from Norn & Grendel approach | Biochemistry: NeuroEmitter
	- All stressors (Adrenaline, fear, and crowded) reduced to 0.012 from their much higher values.
