Description
This pack contains the Clock, Cannon, Jack-in-the-Box, and Wind-up Toy from C1, converted for the enjoyment of your C2 creatures.
Fact | Value |
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Original File | toypack.zip |
Game |
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Wiki Link | https://creatures.wiki/Jack_in_the_Box_(C2_COB) |
Tags |
Archive has been repacked for EemFoo. Click to here
This pack contains the Clock, Cannon, Jack-in-the-Box, and Wind-up Toy from C1, converted for the enjoyment of your C2 creatures.
::----- clock_C1_readme.txt -----:: C1 Clock (v 2.0) **************** You will need the latest version of the Creatures 2 Object Injector to use this cob. It can be downloaded at the Creature Labs website (http://www.creaturelabs.com/). Unzip the .cob file into your Creatures 2 Objects directory. All the necessary files are stored in the cob and will automatically install into the appropriate directories. The soothing C1 Clock, converted for C2. I modified this version so that it can be moved by the hand and placed anywhere in Albia. It is classified as a "toy." Creatures who hear the soothing sound of the clock get: Sleepiness : 5 Anger Decrease : 5 This cob uses script number 2 13 28060. Flib Dat! ***** http://www.crosswinds.net/~giriama/creatures/ ***** ::----- cannon_C1_readme.txt -----:: C1 Cannon (v 2.0) ***************** You will need the latest version of the Creatures 2 Object Injector to use this cob. It can be downloaded at the Creature Labs website (http://www.creaturelabs.com/). Unzip the .cob file into your Creatures 2 Objects directory. All the necessary files are stored in the cob and will automatically install into the appropriate directories. This cob injects the C1 Cannon into C2. I modified this version of the cannon so that it can be carried by the hand and will face either east or west depending on where it is carried (like the tomato launchers do). The cannon itself is classified as a "toy," while the explosions it generates are "nature." Nearby creatures who hear the sound of the cannon get: Fear Increase : 50 Need for Pleasure Decrease : 20 This cob uses script numbers 2 13 28061 (the cannon) and 2 3 28062 (the explosions). Flib Dat! ***** http://www.crosswinds.net/~giriama/creatures/ ***** ::----- jack_C1_readme.txt -----:: C1 Jack in the Box (v 2.0) ************************** You will need the latest version of the Creatures 2 Object Injector to use this cob. It can be downloaded at the Creature Labs website (http://www.creaturelabs.com/). Unzip the .cob file into your Creatures 2 Objects directory. All the necessary files are stored in the cob and will automatically install into the appropriate directories. The creepy C1 Jack in the Box, converted for C2. This version is completely movable and is now classified as a "toy." Creatures near the jack in the box when it goes off receive: Sleepiness Decrease : 5 Need for Pleasure Decrease : 10 Boredom Decrease : 10 Fear Increase : 10 This cob uses script number 2 13 28065. Flib Dat! ***** http://www.crosswinds.net/~giriama/creatures/ ***** ::----- wind_up_toy_C1_readme.txt -----:: C1 Wind-Up Toy (v 2.0) ********************** You will need the latest version of the Creatures 2 Object Injector to use this cob. It can be downloaded at the Creature Labs website (http://www.creaturelabs.com/). Unzip the .cob file into your Creatures 2 Objects directory. All the necessary files are stored in the cob and will automatically install into the appropriate directories. The Wind Up Toy from C1, converted for C2. Creatures who play with the Wind Up Toy or hear it squeak by receive: Need for Pleasure Decrease : 10 Boredom Decrease : 10 Fear Increase : 10 This cob uses script number 2 13 28066. Flib Dat! ***** http://www.crosswinds.net/~giriama/creatures/ *****
The Cannon from C1, converted for the enjoyment of your C2 creatures.
The Clock from C1, converted for the enjoyment of your C2 creatures.
That creepy Jack in the Box from C1, converted for the enjoyment of your C2 creatures.
The Wind-Up Toy from C1, converted for the enjoyment of your C2 creatures.