Magic Words Hand-Naming
by Amaikokonut || https://naturingnurturing.blogspot.com


Submitted for CCSF '21!


May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!


If you're going to rehost or redistribute this agent, please leave this readme intact.


If you have any comments, questions, bug reports, or just want to chat, email amaikokonut@songua.com



:: Installation ::

The Magic Words Inject agent requires Magic Words Core 1.2 to function. 1.1 and earlier versions will not work. For your convenience, a zip file file containing Magic Words 1.2 is included in this file, but you can ignore it if you already have it (or a newer version of Magic Words) installed.

This zip contains both an agent and a cosfile for Magic Words Inject. If you rarely use Magic Words Hand-Naming, you can move the .agents file to your My Agents folder and inject it by hand on a per-world basis. If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. \Bootstrap\010 Docking Station is okay, but keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words, will make it easier if you need to find them later.


:: Usage ::

Type 'name [name]', IE: 'name Spot' to name the currently selected creature.


Happy norning!

:: Changelog ::

12-04-21: Totally not me throwing this together in half an hour so I have something that actually shows off the core update to release with it.