Aiko's Updates: MW Core, Creatures Nametags, Hera, Splicer DS

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Fact Value
Original File CCSF_Agent_Updates_MW_Core_Nametags_Hera_SplicerDS.zip
Game
  • Docking Station
Creator
  • Amaikokonut
Wiki Link Search "Aiko's Updates: MW Core, Creatures Nametags, Hera, Splicer DS" on creatures.wiki
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File Size: 63 KB

Description

Released for CCSF 2021

Text File Composite

::----- README.txt -----::
Creature Nametags 1.3
by Amaikokonut

Prepared for CCSF '21

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you rehost this file, please keep all provided all files including this readme intact. Thank you!

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

This release comes with both an agent (for per-world injection) and a cosfile (for automatic injection into every world). After injecting the agent into at least one world (to extract the assets), you can either drop the cosfile in your bootstrap to automatically inject it in every world you create afterwards, or just continue to use the agent file to inject the script on a per-world basis. In case you really, really don't want to inject this from an agent file ever and only want to use the cosfile, the image and the catalogue file are also included-- place those in their respective folders.

Be sure to remove any previous versions of Creature Nametags that might be in your bootstrap so they don't risk overriding this version!

:: About ::

Injecting this will make your creature's names appear under their feet. If you have Magic Words installed, this agent comes with Magic Words commands to change the secondary tag of the selected creature: "set tag [text]" and "reset tag", so you can label your creatures however you want.

:: Changelog ::

09-10-2021: Overhauled some stuff so the nametags are a little more resource-friendly, nornbinary friendly, faster to generate, and don't error as much.
11-04-2017: Implemented some fancy collision detection so nametags don't overlap (as badly)
10-14-2017: Fixed the issue where the tag's plane would end up too high and getting in the way and being terrible
            Commented out all the debug code so debugging other agents with nametags installed isn't SO FRUSTRATING
10-13-2017: New Readme Added 
11-15-2011: Initial Release

::----- README.txt -----::
Magic Words Core v1.2
by Amaikokonut || https://naturingnurturing.blogspot.com

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

This zip file contains both an agent and a cosfile. If you rarely use Magic Words, you can move the .agents file to your My Agents folder and inject it on a per-world basis.

If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. \Bootstrap\010 Docking Station is okay, but I recommend keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words. This will not impact their functionality in any way, but it will make it easier to find and remove/replace them as needed.

BE SURE to remove any previous versions of Magic Words Core from your bootstrap so they don't override this one!

:: About ::

This is an agent that you inject in parts-- the core agent allows for speech-bubble activated scripts while various modules define the activation words and scripts themselves.

Once injected, typing "help" into the speech bubble (as though you were talking to a creature) will bring up a window listing all the commands available to you. If you haven't injected any modules, it won't show much of anything, but it will update itself as you inject more modules. This way you won't have to memorize every single command when you have fifty modules injected.

Happy norning!

:: Changelog ::

May 2 2021: Added support for magic words that do NOT want their case force-converted to lower.
10-14-2017: Added a fix to prevent the core from getting injected more than once.
10-13-2017: New Readme Added 
11-05-2011: Initial Release

::----- README.txt -----::
Magic Words Core v1.2
by Amaikokonut || https://naturingnurturing.blogspot.com

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

This zip file contains both an agent and a cosfile. If you rarely use Magic Words, you can move the .agents file to your My Agents folder and inject it on a per-world basis.

If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. \Bootstrap\010 Docking Station is okay, but I recommend keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words. This will not impact their functionality in any way, but it will make it easier to find and remove/replace them as needed.

BE SURE to remove any previous versions of Magic Words Core from your bootstrap so they don't override this one!

:: About ::

This is an agent that you inject in parts-- the core agent allows for speech-bubble activated scripts while various modules define the activation words and scripts themselves.

Once injected, typing "help" into the speech bubble (as though you were talking to a creature) will bring up a window listing all the commands available to you. If you haven't injected any modules, it won't show much of anything, but it will update itself as you inject more modules. This way you won't have to memorize every single command when you have fifty modules injected.

Happy norning!

:: Changelog ::

May 2 2021: Added support for magic words that do NOT want their case force-converted to lower.
10-14-2017: Added a fix to prevent the core from getting injected more than once.
10-13-2017: New Readme Added 
11-05-2011: Initial Release

::----- README.txt -----::
Magic Words Hand-Naming
by Amaikokonut || https://naturingnurturing.blogspot.com

Submitted for CCSF '21!

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

The Magic Words Inject agent requires Magic Words Core 1.2 to function. 1.1 and earlier versions will not work. For your convenience, a zip file file containing Magic Words 1.2 is included in this file, but you can ignore it if you already have it (or a newer version of Magic Words) installed.

This zip contains both an agent and a cosfile for Magic Words Inject. If you rarely use Magic Words Hand-Naming, you can move the .agents file to your My Agents folder and inject it by hand on a per-world basis. If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. \Bootstrap\010 Docking Station is okay, but keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words, will make it easier if you need to find them later.

:: Usage ::

Type 'name [name]', IE: 'name Spot' to name the currently selected creature.

Happy norning!

:: Changelog ::

12-04-21: Totally not me throwing this together in half an hour so I have something that actually shows off the core update to release with it.

::----- README.txt -----::
Splicer DS and Control Panel 1.2
by Amaikokonut

Rushed to into some state of 'completion' for CCSF '21!

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

Place the .agents file into your Docking Station/My Agents folder. But you probably already knew that.

:: About ::

This agent recreates the C3 Gene Splicer in the DS hub, to allow access to the splicer without having to dock your world and slow it down. It also includes a control panel with some extra features to make splicing easier for both the hand and the creatures involved :) You can find a short, if kind of outdated, video demo of the various features here: http://www.youtube.com/watch?v=3yjkzuWvAVw

This must be installed in an undocked world, but C3 MUST be installed or else you won't have the sprites/sounds required for the splicer. Be sure you inject the splicer first and the control panel second!

:: Credits ::

HUGE THANKS to 3kul, D.L. Yomegami, jdownie2, GodKira, and Officer 1BDI for giving their time to test version 1.0 of this agent. You guys are the best, even if I don't know what happened to most of you all. I hope you're all alright.

Extra thanks to Mea for extensive testing and *extremely* detailed feedback on the 1.1-1.2 updates. Seriously, you're the highest quality tester I've ever worked with.

:: Changelog ::

??-??-2021: Revamped the layout and stuff to function better with DS-Span and the Expanded Hub.
            Brought some of the scripts up to date to be Hera and Nornbinary friendly.
            Replaced sedative gas with "soul freeze" which completely freezes creatures so they don't even age.
            A bunch of other little tweaks I don't remember.
10-13-2017: New Readme Added 
11-20-2010: Initial Release