
| Fact | Value |
|---|---|
| Original File | cob-tutorial 5.zip |
| Game |
|
| Sprites |
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| Wiki Link | Search "cob-tutorial 5" on creatures.wiki |
| Tags |
File Size: 21 KB
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Text File Composite
::----- Cob-tutorial 5.rtf -----::
Cob-tutorial 5.
Your first toy!!
Info
In this tutorial we will make a toy, not a normal one, one that can move, a car! Just read the tutorial and you’ ll understand.
First:
You have to make the s16 file the necessary bitmap files are in the zip-file
1. Start the sprite editor
2. Make a creatures2 s16 file; most people have the 565 version of cr2, if you don’ t, take the 555 option.
3. Import the bitmap files 0/1 but not the file cobpict.bmp.
4. Save the s16 as « itrk.s16» (ivo’ s red truck)
5. C obpict.bmp is for the picture you can see in the agent injector
Making a beautiful s16 file is harder then making the cob scripts.
The installation script:
inst
new: simp itrk 2 0 3000 0
setv cls2 2 13 48803
setv attr 199
bhvr 1 1
slim
edit
endm
Nothing new!
scrp 2 13 48803 1
setv actv 0
stim writ from 0 255 0 0 45 100 0 0 0 0 0 0
rndv var0 0 1
pose 0
doif var0 eq 0
reps 10
setv velx 20
wait 1
setv velx 20
<...truncated> Other Images