Function Index
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S
 saveWorld
 say
 selectCamera
 selectMainCamera
 sendMessage
 setChar
 setfocus
 setnamestring
 setnamevar
 setNextWorldPassword
 setVoiceToCreatureVoice
 setVolume
 shoutorder
 sideDamping
 sideVelocity
 simpMessage
 sleeping
 snapshotExists
 species
 spriteGallery
 sqrt
 stop
 stopControlledSound
 StrToFloat
 StrToInt
T
 takeSnapshot
 textformat
 toLower
 toUpper
U
 unconscious
 unid
V
 velocity
 Voice
W
 wait
 wallleft
 wallright
 windowleft
 windowright
X
 x
 XVelocity
Y
 y
 YVelocity
define saveWorld(string worldname)
SAVE
define say(string text,
agent a)
SEZZ
define selectCamera(agent camera,
numeric partNumber)
SCAM cam , part
define selectMainCamera()
SCAM
define sendMessage(agent a,
numeric messageID,
void param1,
void param2,
numeric delay)
MESG WRT+
define setChar(string inputString,
numeric index,
numeric character)
CAHR
define setfocus(agent a)
FCUS
define setnamestring(string s,
string namev)
NAME , sets the NAME variable string
define setnamevar(string s,
numeric namev)
NAME , sets the NAME variable
define setNextWorldPassword(string password)
PSWD
define setVoiceToCreatureVoice(agent a,
numeric genus,
numeric gender,
numeric age)
VOIC
define setVolume(numeric channel,
numeric volume)
VOLM
define shoutorder(agent a,
string order)
ORDR SHOU
define sideDamping(agent a)
SDMP returning
define sideVelocity(agent a)
SVEL returning
define simpMessage(agent a,
numeric msgno,
numeric p1,
numeric p2)
MESG WRT+ only with numeric
define sleeping(agent a)
ASLP returning
define snapshotExists(string filename)
SNAX
define species(agent a)
SPC returning
define spriteGallery(agent a)
GALL returning
define sqrt(numeric v)
SQRT
define stop()
STOP
define stopControlledSound(agent a)
STPC
define StrToFloat(string number)
STOF returning
define StrToInt(string number)
STOI returning
define takeSnapshot(string filename,
numeric x,
numeric y,
numeric width,
numeric height,
numeric zoomFactor)
SNAP
define textformat(agent a,
numeric leftmargin,
numeric topmargin,
numeric rightmargin,
numeric bottommargin,
numeric linespacing,
numeric charspacing,
numeric justification)
FRMT
define toLower(string input)
LOWA returning
define toUpper(string input)
UPPA returning
define unconscious(agent a)
UNCS returning
define unid(agent a)
UNID
define velocity(agent a,
numeric x,
numeric y)
VELO
define Voice(string voiceName,
agent a)
VOIS
define wait(numeric ticks)
WAIT
define wallleft()
OBST RGHT
define wallright()
OBST RGHT
define windowleft()
WNDL
define windowright()
WNDR
define x(agent a)
POSL
define XVelocity(agent a)
VELX
define y(agent a)
POST
define YVelocity(agent a)
VELY
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