define numeric A_ACTIVATEABLE
define numeric A_CAMERASHY
define numeric A_CARRYABLE
define numeric A_FLOATABLE
define numeric A_GREEDYCABIN
define numeric A_INVISIBLE
define numeric A_MOUSEABLE
define numeric A_OPENCABIN
define numeric A_PHYSICS
define numeric A_PRESENCE
define numeric A_ROTATABLE
define numeric A_SUFFERCOLLISIONS
define numeric A_SUFFERPHYSICS
ACCG returning
define acceleration( agent a )
ADDS
define addstring( string str, string str1 )
AERO returning
define aerodynamics( agent a )
CAGE
define age( agent a )
TAGE returning
define ageInTicks( agent a )
ALPH
define alpha( numeric a, numeric val )
ADMP returning
define angularDamping( agent a )
AVEL returning
define angularVelocity( agent a )
ATTR returnig
define attributes( agent a )
ATTR
define numeric B_ACTIVATE1
define numeric B_ACTIVATE2
define numeric B_DEACTIVATE
define numeric B_EAT
define numeric B_HIT
define numeric B_PICKUP
BASE returning
define baseIndex( agent a )
BHVR returning
define behaviour( agent a )
CHEM returning
define bloodConcentration( numeric chemical, agent a )
CALL
define callEvent( numeric eventNumber, void param1, void param2 )
BKGD
define cameraBackground( numeric metaroomID, string background, numeric transition )
CMRX
define cameraX()
CMRY
define cameraY()
MIND returning
define canThink( agent a )
PROP
define caOfRoom( numeric room, numeric ca )
POSX
define centrex( agent a )
PART
define changepart( agent a, numeric partno )
CLAC
define clickActions( agent a, numeric message1, numeric message2, numeric message3 )
WRLD
define createWorld( string worldname )
SCRX fam gen sepc scri
define deletescript( numeric family, numeric genus, numeric species, numeric scriptno )
DELW
define deleteWorld( string worldname )
DEAD
define die( agent a )
DREA returning
define dreaming( agent a )
DRIV returning
define driveLevel( numeric drive, agent a )
DROP
define drop( agent a )
ELAS returning
define elasticity( agent a )
FADE
define fadeControlledSound( agent a )
FMLY returning
define family( agent a )
SINS returning
define findSubstring( string input, numeric index, string search )
FLTO
define floatat( agent a, numeric x, numeric y )
FREL
define floatto( agent a, agent target )
FTOI returning
define floatToInt( numeric number )
FDMP returning
define forwardDamping( agent a )
FEVL returning
define forwardVelocity( agent a )
FRAT
define framerate( numeric rate )
FRIC returning
define friction( agent a )