define namestring( agent a, string s )
NAME , gets the NAME variable
define namevar( agent a, string s )
PAT: BUTT
define newbutton( agent a, numeric partno, string spritefile, numeric firstframe, numeric frames, numeric x, numeric y, numeric relplane, string anim, numeric mess, numeric option )
NEW: COMP
define newcompound( numeric family, numeric genus, numeric species, string spritefile, numeric firstframe, numeric noframes, numeric plane )
PAT: DULL
define newpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric relplane )
NEW: SIMP
define newsimple( numeric family, numeric genus, numeric species, string spritefile, numeric firstframe, numeric noframes, numeric plane )
PAT: TXT
define newtextinputpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric plane, numeric msgno, string fontspritefile )
PAT: FIXD
define newtextpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric plane, string fontspritefile )
NPGS
define nopages( agent a )
NORN Returning
define norn()
NULL
define null()
ORGN returning
define numberOfOrgans( agent a )
VTOS returning
define NumToStr( numeric number )
ORGF returning
define organDataFloat( agent a, numeric organNumber, numeric data )
ORGI returning
define organDataInt( agent a, numeric organNumber, numeric data )
OWNR
define owner()
P1 returning string
define param1()
P1 returning numeric
define param1n()
P2
define param2()
PTXT returning
define parttext( agent a )
PLNE
define plane( agent a )
SNDC
define playControlledSound( string soundFile, agent a )
SNDL
define playLoopedControlledSound( string soundFile, agent a )
SNDE
define playSound( string soundFile, agent a )
SNQ
define playSoundWithDelay( agent a, string soundFile, numeric delay )
HOTS
define pointat()
PNTR
define pointer()
POSE
define posenr( agent a )
DBG: OUTV
define printn( numeric see )
DBG: OUTS
define prints( string see )
INST SAVE QUIT
define quit( string worldname )
RTAR
define randomagent( numeric family, numeric genus, numeric species )
RNGE
define range( numeric see )
RLOC
define returnLocation( numeric loc )
ROOM
define roomOfTarg( agent a )
RTYP
define roomType( numeric room )
SAVE
define saveWorld( string worldname )
SEZZ
define say( string text, agent a )
SCAM cam , part
define selectCamera( agent camera, numeric partNumber )
SCAM
define selectMainCamera()
MESG WRT+
define sendMessage( agent a, numeric messageID, void param1, void param2, numeric delay )
CAHR
define setChar( string inputString, numeric index, numeric character )
FCUS
define setfocus( agent a )
NAME , sets the NAME variable string
define setnamestring( string s, string namev )
NAME , sets the NAME variable
define setnamevar( string s, numeric namev )
PSWD
define setNextWorldPassword( string password )
VOIC
define setVoiceToCreatureVoice( agent a, numeric genus, numeric gender, numeric age )
VOLM
define setVolume( numeric channel, numeric volume )
ORDR SHOU
define shoutorder( agent a, string order )
SDMP returning
define sideDamping( agent a )
SVEL returning
define sideVelocity( agent a )
MESG WRT+ only with numeric
define simpMessage( agent a, numeric msgno, numeric p1, numeric p2 )
ASLP returning
define sleeping( agent a )
SNAX
define snapshotExists( string filename )
SPC returning
define species( agent a )
GALL returning
define spriteGallery( agent a )
SQRT
define sqrt( numeric v )
STOP
define stop()
STPC
define stopControlledSound( agent a )
STOF returning
define StrToFloat( string number )
STOI returning
define StrToInt( string number )
SNAP
define takeSnapshot( string filename, numeric x, numeric y, numeric width, numeric height, numeric zoomFactor )
FRMT
define textformat( agent a, numeric leftmargin, numeric topmargin, numeric rightmargin, numeric bottommargin, numeric linespacing, numeric charspacing, numeric justification )
LOWA returning
define toLower( string input )
UPPA returning
define toUpper( string input )