Index
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N
 namestring
 namevar
 newbutton
 newcompound
 newpart
 newsimple
 newtextinputpart
 newtextpart
 nopages
 norn
 null
 numberOfOrgans
 NumToStr
O
 organDataFloat
 organDataInt
 Overview
 owner
P
 param1
 param1n
 param2
 parttext
 plane
 playControlledSound
 playLoopedControlledSound
 playSound
 playSoundWithDelay
 pointat
 pointer
 posenr
 prelude.k
 printn
 prints
Q
 quit
R
 randomagent
 range
 returnLocation
 roomOfTarg
 roomType
S
 saveWorld
 say
 selectCamera
 selectMainCamera
 sendMessage
 setChar
 setfocus
 setnamestring
 setnamevar
 setNextWorldPassword
 setVoiceToCreatureVoice
 setVolume
 shoutorder
 sideDamping
 sideVelocity
 simpMessage
 sleeping
 snapshotExists
 species
 spriteGallery
 sqrt
 stop
 stopControlledSound
 StrToFloat
 StrToInt
T
 takeSnapshot
 textformat
 toLower
 toUpper
define namestring(agent a,
string s)
define namevar(agent a,
string s)
NAME , gets the NAME variable
define newbutton(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric frames,
numeric x,
numeric y,
numeric relplane,
string anim,
numeric mess,
numeric option)
PAT: BUTT
define newcompound(numeric family,
numeric genus,
numeric species,
string spritefile,
numeric firstframe,
numeric noframes,
numeric plane)
NEW: COMP
define newpart(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric x,
numeric y,
numeric relplane)
PAT: DULL
define newsimple(numeric family,
numeric genus,
numeric species,
string spritefile,
numeric firstframe,
numeric noframes,
numeric plane)
NEW: SIMP
define newtextinputpart(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric x,
numeric y,
numeric plane,
numeric msgno,
string fontspritefile)
PAT: TXT
define newtextpart(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric x,
numeric y,
numeric plane,
string fontspritefile)
PAT: FIXD
define nopages(agent a)
NPGS
define norn()
NORN Returning
define null()
NULL
define numberOfOrgans(agent a)
ORGN returning
define NumToStr(numeric number)
VTOS returning
define organDataFloat(agent a,
numeric organNumber,
numeric data)
ORGF returning
define organDataInt(agent a,
numeric organNumber,
numeric data)
ORGI returning
This is still TO DO
define owner()
OWNR
define param1()
P1 returning string
define param1n()
P1 returning numeric
define param2()
P2
define parttext(agent a)
PTXT returning
define plane(agent a)
PLNE
define playControlledSound(string soundFile,
agent a)
SNDC
define playLoopedControlledSound(string soundFile,
agent a)
SNDL
define playSound(string soundFile,
agent a)
SNDE
define playSoundWithDelay(agent a,
string soundFile,
numeric delay)
SNQ
define pointat()
HOTS
define pointer()
PNTR
define posenr(agent a)
POSE
define printn(numeric see)
DBG: OUTV
define prints(string see)
DBG: OUTS
define quit(string worldname)
INST SAVE QUIT
define randomagent(numeric family,
numeric genus,
numeric species)
RTAR
define range(numeric see)
RNGE
define returnLocation(numeric loc)
RLOC
define roomOfTarg(agent a)
ROOM
define roomType(numeric room)
RTYP
define saveWorld(string worldname)
SAVE
define say(string text,
agent a)
SEZZ
define selectCamera(agent camera,
numeric partNumber)
SCAM cam , part
define selectMainCamera()
SCAM
define sendMessage(agent a,
numeric messageID,
void param1,
void param2,
numeric delay)
MESG WRT+
define setChar(string inputString,
numeric index,
numeric character)
CAHR
define setfocus(agent a)
FCUS
define setnamestring(string s,
string namev)
NAME , sets the NAME variable string
define setnamevar(string s,
numeric namev)
NAME , sets the NAME variable
define setNextWorldPassword(string password)
PSWD
define setVoiceToCreatureVoice(agent a,
numeric genus,
numeric gender,
numeric age)
VOIC
define setVolume(numeric channel,
numeric volume)
VOLM
define shoutorder(agent a,
string order)
ORDR SHOU
define sideDamping(agent a)
SDMP returning
define sideVelocity(agent a)
SVEL returning
define simpMessage(agent a,
numeric msgno,
numeric p1,
numeric p2)
MESG WRT+ only with numeric
define sleeping(agent a)
ASLP returning
define snapshotExists(string filename)
SNAX
define species(agent a)
SPC returning
define spriteGallery(agent a)
GALL returning
define sqrt(numeric v)
SQRT
define stop()
STOP
define stopControlledSound(agent a)
STPC
define StrToFloat(string number)
STOF returning
define StrToInt(string number)
STOI returning
define takeSnapshot(string filename,
numeric x,
numeric y,
numeric width,
numeric height,
numeric zoomFactor)
SNAP
define textformat(agent a,
numeric leftmargin,
numeric topmargin,
numeric rightmargin,
numeric bottommargin,
numeric linespacing,
numeric charspacing,
numeric justification)
FRMT
define toLower(string input)
LOWA returning
define toUpper(string input)
UPPA returning
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