Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 acceleration
 addstring
 aerodynamics
 age
 ageInTicks
 alpha
 angularDamping
 angularVelocity
 attributes
B
 baseIndex
 behaviour
 bloodConcentration
C
 callEvent
 cameraBackground
 cameraX
 cameraY
 canThink
 caOfRoom
 centrex
 changepart
 clickActions
 createWorld
D
 deletescript
 deleteWorld
 die
 dreaming
 driveLevel
 drop
E
 elasticity
F
 fadeControlledSound
 family
 findSubstring
 floatat
 floatto
 floatToInt
 forwardDamping
 forwardVelocity
 framerate
 friction
G
 gamevar
 genus
 getAbsolute
 getArccos
 getArcsin
 getArctan
 getChar
 getCosine
 getCurrentWorldName
 getInverse
 getMajorVersion
 getMinorVersion
 getNumberOfWorlds
 getPassword
 getRandom
 getroomid
 getSine
 getSubstring
 getSystemInfo
 getTangent
 getVolume
 getWorldIndex
 getWorldName
H
 hatch
 heldBy
 highestDrive
 holding
define acceleration(agent a)
ACCG returning
define addstring(string str,
string str1)
ADDS
define aerodynamics(agent a)
AERO returning
define age(agent a)
CAGE
define ageInTicks(agent a)
TAGE returning
define alpha(numeric a,
numeric val)
ALPH
define angularDamping(agent a)
ADMP returning
define angularVelocity(agent a)
AVEL returning
define attributes(agent a)
ATTR returnig
define baseIndex(agent a)
BASE returning
define behaviour(agent a)
BHVR returning
define bloodConcentration(numeric chemical,
agent a)
CHEM returning
define callEvent(numeric eventNumber,
void param1,
void param2)
CALL
define cameraBackground(numeric metaroomID,
string background,
numeric transition)
BKGD
define cameraX()
CMRX
define cameraY()
CMRY
define canThink(agent a)
MIND returning
define caOfRoom(numeric room,
numeric ca)
PROP
define centrex(agent a)
POSX
define changepart(agent a,
numeric partno)
PART
define clickActions(agent a,
numeric message1,
numeric message2,
numeric message3)
CLAC
define createWorld(string worldname)
WRLD
define deletescript(numeric family,
numeric genus,
numeric species,
numeric scriptno)
SCRX fam gen sepc scri
define deleteWorld(string worldname)
DELW
define die(agent a)
DEAD
define dreaming(agent a)
DREA returning
define driveLevel(numeric drive,
agent a)
DRIV returning
define drop(agent a)
DROP
define elasticity(agent a)
ELAS returning
define fadeControlledSound(agent a)
FADE
define family(agent a)
FMLY returning
define findSubstring(string input,
numeric index,
string search)
SINS returning
define floatat(agent a,
numeric x,
numeric y)
FLTO
define floatto(agent a,
agent target)
FREL
define floatToInt(numeric number)
FTOI returning
define forwardDamping(agent a)
FDMP returning
define forwardVelocity(agent a)
FEVL returning
define framerate(numeric rate)
FRAT
define friction(agent a)
FRIC returning
GAME
define genus(agent a)
GNUS returning
define getAbsolute(numeric number)
ABSV returning
define getArccos(numeric number)
ACOS returning
define getArcsin(numeric number)
ASIN returning
define getArctan(numeric number)
ATAN returning
define getChar(string inputString,
numeric index)
CHAR returning
define getCosine(numeric number)
COS_ returning
define getCurrentWorldName()
WNAM returning
define getInverse(numeric number)
NEGV returning
define getMajorVersion()
VMJR returning
define getMinorVersion()
VMNR returning
define getNumberOfWorlds()
NWLD returning
define getPassword(string worldName)
PSWD returning
define getRandom(numeric startValue,
numeric endValue)
RAND
define getroomid(numeric x,
numeric y)
GRAP x y
define getSine(numeric number)
SIN_ returning
define getSubstring(string value,
numeric start,
numeric count)
SUBS returning
define getSystemInfo()
UFOS returning
define getTangent(numeric number)
TAN_ returning
define getVolume(numeric channel)
VOLM returning
define getWorldIndex(string worldName)
WNIT returning
define getWorldName(numeric worldIndex)
WLRD returning
define hatch(agent a)
BORN
define heldBy(agent a)
CARR returning
define highestDrive(agent a)
DRV! 
define holding(agent a)
HELD returning
Close