lib2.k

Summary
lib2.k
Functions
deletescriptSCRX fam gen sepc scri
param1P1 returning string
param1nP1 returning numeric
param2P2
gamevarGAME
messageMESG WRT+
posenrPOSE
simpMessageMESG WRT+ only with numeric
getroomidGRAP x y
setnamevarNAME , sets the NAME variable
setnamestringNAME , sets the NAME variable string
namevarNAME , gets the NAME variable
namestring
addstringADDS
returnLocationRLOC
roomTypeRTYP
caOfRoomPROP
pointatHOTS
alphaALPH
newbuttonPAT: BUTT
newpartPAT: DULL
roomOfTargROOM
framerateFRAT
wallrightOBST RGHT
wallleftOBST RGHT
rangeRNGE
printnDBG: OUTV
printsDBG: OUTS

Functions

deletescript

define deletescript(numeric family,
numeric genus,
numeric species,
numeric scriptno)

SCRX fam gen sepc scri

param1

define param1()

P1 returning string

param1n

define param1n()

P1 returning numeric

param2

define param2()

P2

gamevar

GAME

message

define message(agent a,
numeric msgno,
string p1,
agent p2)

MESG WRT+

posenr

define posenr(agent a)

POSE

simpMessage

define simpMessage(agent a,
numeric msgno,
numeric p1,
numeric p2)

MESG WRT+ only with numeric

getroomid

define getroomid(numeric x,
numeric y)

GRAP x y

setnamevar

define setnamevar(string s,
numeric namev)

NAME , sets the NAME variable

setnamestring

define setnamestring(string s,
string namev)

NAME , sets the NAME variable string

namevar

define namevar(agent a,
string s)

NAME , gets the NAME variable

namestring

define namestring(agent a,
string s)

addstring

define addstring(string str,
string str1)

ADDS

returnLocation

define returnLocation(numeric loc)

RLOC

roomType

define roomType(numeric room)

RTYP

caOfRoom

define caOfRoom(numeric room,
numeric ca)

PROP

pointat

define pointat()

HOTS

alpha

define alpha(numeric a,
numeric val)

ALPH

newbutton

define newbutton(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric frames,
numeric x,
numeric y,
numeric relplane,
string anim,
numeric mess,
numeric option)

PAT: BUTT

newpart

define newpart(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric x,
numeric y,
numeric relplane)

PAT: DULL

roomOfTarg

define roomOfTarg(agent a)

ROOM

framerate

define framerate(numeric rate)

FRAT

wallright

define wallright()

OBST RGHT

wallleft

define wallleft()

OBST RGHT

range

define range(numeric see)

RNGE

printn

define printn(numeric see)

DBG: OUTV

prints

define prints(string see)

DBG: OUTS

define deletescript(numeric family,
numeric genus,
numeric species,
numeric scriptno)
SCRX fam gen sepc scri
define param1()
P1 returning string
define param1n()
P1 returning numeric
define param2()
P2
define message(agent a,
numeric msgno,
string p1,
agent p2)
MESG WRT+
define posenr(agent a)
POSE
define simpMessage(agent a,
numeric msgno,
numeric p1,
numeric p2)
MESG WRT+ only with numeric
define getroomid(numeric x,
numeric y)
GRAP x y
define setnamevar(string s,
numeric namev)
NAME , sets the NAME variable
define setnamestring(string s,
string namev)
NAME , sets the NAME variable string
define namevar(agent a,
string s)
NAME , gets the NAME variable
define namestring(agent a,
string s)
define addstring(string str,
string str1)
ADDS
define returnLocation(numeric loc)
RLOC
define roomType(numeric room)
RTYP
define caOfRoom(numeric room,
numeric ca)
PROP
define pointat()
HOTS
define alpha(numeric a,
numeric val)
ALPH
define newbutton(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric frames,
numeric x,
numeric y,
numeric relplane,
string anim,
numeric mess,
numeric option)
PAT: BUTT
define newpart(agent a,
numeric partno,
string spritefile,
numeric firstframe,
numeric x,
numeric y,
numeric relplane)
PAT: DULL
define roomOfTarg(agent a)
ROOM
define framerate(numeric rate)
FRAT
define wallright()
OBST RGHT
define wallleft()
OBST RGHT
define range(numeric see)
RNGE
define printn(numeric see)
DBG: OUTV
define prints(string see)
DBG: OUTS
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