lib2.k | |
Functions | |
deletescript | SCRX fam gen sepc scri |
param1 | P1 returning string |
param1n | P1 returning numeric |
param2 | P2 |
gamevar | GAME |
message | MESG WRT+ |
posenr | POSE |
simpMessage | MESG WRT+ only with numeric |
getroomid | GRAP x y |
setnamevar | NAME , sets the NAME variable |
setnamestring | NAME , sets the NAME variable string |
namevar | NAME , gets the NAME variable |
namestring | |
addstring | ADDS |
returnLocation | RLOC |
roomType | RTYP |
caOfRoom | PROP |
pointat | HOTS |
alpha | ALPH |
newbutton | PAT: BUTT |
newpart | PAT: DULL |
roomOfTarg | ROOM |
framerate | FRAT |
wallright | OBST RGHT |
wallleft | OBST RGHT |
range | RNGE |
printn | DBG: OUTV |
prints | DBG: OUTS |
SCRX fam gen sepc scri
define deletescript( numeric family, numeric genus, numeric species, numeric scriptno )
P1 returning string
define param1()
P1 returning numeric
define param1n()
P2
define param2()
MESG WRT+
define message( agent a, numeric msgno, string p1, agent p2 )
POSE
define posenr( agent a )
MESG WRT+ only with numeric
define simpMessage( agent a, numeric msgno, numeric p1, numeric p2 )
GRAP x y
define getroomid( numeric x, numeric y )
NAME , sets the NAME variable
define setnamevar( string s, numeric namev )
NAME , sets the NAME variable string
define setnamestring( string s, string namev )
NAME , gets the NAME variable
define namevar( agent a, string s )
define namestring( agent a, string s )
ADDS
define addstring( string str, string str1 )
RLOC
define returnLocation( numeric loc )
RTYP
define roomType( numeric room )
PROP
define caOfRoom( numeric room, numeric ca )
HOTS
define pointat()
ALPH
define alpha( numeric a, numeric val )
PAT: BUTT
define newbutton( agent a, numeric partno, string spritefile, numeric firstframe, numeric frames, numeric x, numeric y, numeric relplane, string anim, numeric mess, numeric option )
PAT: DULL
define newpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric relplane )
ROOM
define roomOfTarg( agent a )
FRAT
define framerate( numeric rate )
OBST RGHT
define wallright()
OBST RGHT
define wallleft()
RNGE
define range( numeric see )
DBG: OUTV
define printn( numeric see )
DBG: OUTS
define prints( string see )