| prelude.k | |
| Functions | |
| sqrt | SQRT |
| iterator | Please comment |
| unid | UNID |
| iterator | Please comment ‘loop’ |
| norn | NORN Returning |
| newsimple | NEW: SIMP |
| move | MVTO x y |
| kill | KILL |
| windowleft | WNDL |
| windowright | WNDR |
| pointer | PNTR |
| null | NULL |
| stop | STOP |
| plane | PLNE |
| x | POSL |
| y | POST |
| centrex | POSX |
| newcompound | NEW: COMP |
| killpart | PAT: KILL |
| changepart | PART |
| newtextpart | PAT: FIXD |
| textformat | FRMT |
| nopages | NPGS |
| moveto | MVTO |
| floatto | FREL |
| owner | OWNR |
| parttext | PTXT returning |
| floatat | FLTO |
| newtextinputpart | PAT: TXT |
| setfocus | FCUS |
| randomagent | RTAR |
| shoutorder | ORDR SHOU |
SQRT
define sqrt( numeric v )
Please comment
define iterator( agent )
UNID
define unid( agent a )
NORN Returning
define norn()
NEW: SIMP
define newsimple( numeric family, numeric genus, numeric species, string spritefile, numeric firstframe, numeric noframes, numeric plane )
MVTO x y
define move( agent a, numeric x, numeric y )
KILL
define kill( agent a )
WNDL
define windowleft()
WNDR
define windowright()
PNTR
define pointer()
NULL
define null()
STOP
define stop()
PLNE
define plane( agent a )
POSL
define x( agent a )
POST
define y( agent a )
POSX
define centrex( agent a )
NEW: COMP
define newcompound( numeric family, numeric genus, numeric species, string spritefile, numeric firstframe, numeric noframes, numeric plane )
PAT: KILL
define killpart( agent a, numeric partno )
PART
define changepart( agent a, numeric partno )
PAT: FIXD
define newtextpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric plane, string fontspritefile )
FRMT
define textformat( agent a, numeric leftmargin, numeric topmargin, numeric rightmargin, numeric bottommargin, numeric linespacing, numeric charspacing, numeric justification )
NPGS
define nopages( agent a )
MVTO
define moveto( agent a, numeric x, numeric y )
FREL
define floatto( agent a, agent target )
OWNR
define owner()
PTXT returning
define parttext( agent a )
FLTO
define floatat( agent a, numeric x, numeric y )
PAT: TXT
define newtextinputpart( agent a, numeric partno, string spritefile, numeric firstframe, numeric x, numeric y, numeric plane, numeric msgno, string fontspritefile )
FCUS
define setfocus( agent a )
RTAR
define randomagent( numeric family, numeric genus, numeric species )
ORDR SHOU
define shoutorder( agent a, string order )