SAVE
define saveWorld( string worldname )
SEZZ
define say( string text, agent a )
SCAM cam , part
define selectCamera( agent camera, numeric partNumber )
SCAM
define selectMainCamera()
MESG WRT+
define sendMessage( agent a, numeric messageID, void param1, void param2, numeric delay )
CAHR
define setChar( string inputString, numeric index, numeric character )
FCUS
define setfocus( agent a )
NAME , sets the NAME variable string
define setnamestring( string s, string namev )
NAME , sets the NAME variable
define setnamevar( string s, numeric namev )
PSWD
define setNextWorldPassword( string password )
VOIC
define setVoiceToCreatureVoice( agent a, numeric genus, numeric gender, numeric age )
VOLM
define setVolume( numeric channel, numeric volume )
ORDR SHOU
define shoutorder( agent a, string order )
SDMP returning
define sideDamping( agent a )
SVEL returning
define sideVelocity( agent a )
MESG WRT+ only with numeric
define simpMessage( agent a, numeric msgno, numeric p1, numeric p2 )
ASLP returning
define sleeping( agent a )
SNAX
define snapshotExists( string filename )
SPC returning
define species( agent a )
GALL returning
define spriteGallery( agent a )
SQRT
define sqrt( numeric v )
STOP
define stop()
STPC
define stopControlledSound( agent a )
STOF returning
define StrToFloat( string number )
STOI returning
define StrToInt( string number )
SNAP
define takeSnapshot( string filename, numeric x, numeric y, numeric width, numeric height, numeric zoomFactor )
FRMT
define textformat( agent a, numeric leftmargin, numeric topmargin, numeric rightmargin, numeric bottommargin, numeric linespacing, numeric charspacing, numeric justification )
LOWA returning
define toLower( string input )
UPPA returning
define toUpper( string input )
UNCS returning
define unconscious( agent a )
UNID
define unid( agent a )
VELO
define velocity( agent a, numeric x, numeric y )
VOIS
define Voice( string voiceName, agent a )
WAIT
define wait( numeric ticks )
OBST RGHT
define wallleft()
OBST RGHT
define wallright()
WNDL
define windowleft()
WNDR
define windowright()
POSL
define x( agent a )
VELX
define XVelocity( agent a )
POST
define y( agent a )
VELY
define YVelocity( agent a )