Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 A_ACTIVATEABLE
 A_CAMERASHY
 A_CARRYABLE
 A_FLOATABLE
 A_GREEDYCABIN
 A_INVISIBLE
 A_MOUSEABLE
 A_OPENCABIN
 A_PHYSICS
 A_PRESENCE
 A_ROTATABLE
 A_SUFFERCOLLISIONS
 A_SUFFERPHYSICS
 acceleration
 addstring
 aerodynamics
 age
 ageInTicks
 alpha
 angularDamping
 angularVelocity
 attrbhvr.k
 attributes
B
 B_ACTIVATE1
 B_ACTIVATE2
 B_DEACTIVATE
 B_EAT
 B_HIT
 B_PICKUP
 baseIndex
 behaviour
 bloodConcentration
C
 callEvent
 cameraBackground
 cameraX
 cameraY
 canThink
 caOfRoom
 centrex
 changepart
 clickActions
 Constants
 createWorld
D
 deletescript
 deleteWorld
 die
 dreaming
 driveLevel
 drop
E
 elasticity
F
 fadeControlledSound
 family
 findSubstring
 floatat
 floatto
 floatToInt
 forwardDamping
 forwardVelocity
 framerate
 friction
 Functions
define numeric A_ACTIVATEABLE
define numeric A_CAMERASHY
define numeric A_CARRYABLE
define numeric A_FLOATABLE
define numeric A_GREEDYCABIN
define numeric A_INVISIBLE
define numeric A_MOUSEABLE
define numeric A_OPENCABIN
define numeric A_PHYSICS
define numeric A_PRESENCE
define numeric A_ROTATABLE
define numeric A_SUFFERCOLLISIONS
define numeric A_SUFFERPHYSICS
define acceleration(agent a)
ACCG returning
define addstring(string str,
string str1)
ADDS
define aerodynamics(agent a)
AERO returning
define age(agent a)
CAGE
define ageInTicks(agent a)
TAGE returning
define alpha(numeric a,
numeric val)
ALPH
define angularDamping(agent a)
ADMP returning
define angularVelocity(agent a)
AVEL returning
define attributes(agent a)
ATTR returnig
define numeric B_ACTIVATE1
ATTR
define numeric B_ACTIVATE2
define numeric B_DEACTIVATE
define numeric B_EAT
define numeric B_HIT
define numeric B_PICKUP
define baseIndex(agent a)
BASE returning
define behaviour(agent a)
BHVR returning
define bloodConcentration(numeric chemical,
agent a)
CHEM returning
define callEvent(numeric eventNumber,
void param1,
void param2)
CALL
define cameraBackground(numeric metaroomID,
string background,
numeric transition)
BKGD
define cameraX()
CMRX
define cameraY()
CMRY
define canThink(agent a)
MIND returning
define caOfRoom(numeric room,
numeric ca)
PROP
define centrex(agent a)
POSX
define changepart(agent a,
numeric partno)
PART
define clickActions(agent a,
numeric message1,
numeric message2,
numeric message3)
CLAC
define createWorld(string worldname)
WRLD
define deletescript(numeric family,
numeric genus,
numeric species,
numeric scriptno)
SCRX fam gen sepc scri
define deleteWorld(string worldname)
DELW
define die(agent a)
DEAD
define dreaming(agent a)
DREA returning
define driveLevel(numeric drive,
agent a)
DRIV returning
define drop(agent a)
DROP
define elasticity(agent a)
ELAS returning
define fadeControlledSound(agent a)
FADE
define family(agent a)
FMLY returning
define findSubstring(string input,
numeric index,
string search)
SINS returning
define floatat(agent a,
numeric x,
numeric y)
FLTO
define floatto(agent a,
agent target)
FREL
define floatToInt(numeric number)
FTOI returning
define forwardDamping(agent a)
FDMP returning
define forwardVelocity(agent a)
FEVL returning
define framerate(numeric rate)
FRAT
define friction(agent a)
FRIC returning
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