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                Saxophone.COB
       An object File for Creatures 2

                (Version 1.0)

      by Lee Gaiteri (LummoxJR@aol.com)
     and SteerPike (mjerome@in2nett.com)

            The Norn Underground
      http://www.lummoxjr.com/creatures

      SteerPike's Albian Fun House and
          Pandemonium Shadow Show
  http://www.in2nett.com/mjerome/spike.html

       DO distribute this file freely!

COB code and tune composition:    Lee Gaiteri
Sprite and WAV files:             SteerPike
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What it does:

    The saxophone is a musical object that Norns (and Grendels, and Ettins)
    can play. The music has the following effects on all creatures in
    earshot:

        Stress--:   20
        Fear--:     10
        Boredom--:  10
        Anger--:    30

    If the creature that plays it is still unhappy, it'll tell you it's got
    the blues.

    Technically, this is a "mediabox" object, as no true "music" objects
    exist in Creatures 2.

Implementation codes:

    Saxophone:      2 29 28193

Scripts installed:

    2 29 28193 1
    2 29 28193 5
    2 29 28193 9
    2 29 28193 17

To use the object:

    Drag Saxophone.COB into the object injector in Creatures 2, or copy it to
    to the \Objects folder.


**********************************
  Lee Gaiteri (LummoxJR@aol.com)
  SteerPike (mjerome@in2nett.com)
**********************************