Genetic differences: (Compared to the DS ChiChi)

(10-2015)
*Appearance
- Changed slots to Norn G.
- All appearance genes cannot mutate, duplicate or be cut out of the genome.
*Facial expressions
- All  facial expression genes cannot mutate, duplicate or be cut out of the genome.
*Gaits
- All gait genes cannot mutate, duplicate or be cut out of the genome.
*Pigments
- All pigment genes are dormant and cannot mutate, duplicate or be cut out of the genome.
*Pigment bleeds
- All pigment bleed genes cannot be duplicated or be cut out of the genome.
*Half lives
- Increased the half life of 'Life' to slider 102.
- The depletion of wounds (-> slider 53) and injuries (-> slider 47) is twice as fast.
*Emitters
- Hunger for carb reduced. (+1 every 41 ticks)
- Hunger for protein reduced. (+1 every 40 ticks)
- Hunger for fat reduced. (+1 every 40 ticks)
- Boredom gain increased (+2 instead of +1)
- Sleepiness reduced. (+2 instead of +4)
- Go home to lay eggs (comfort) gene is dormant.
*Receptors
#Drives organ
- Pain (1) drive is reduced. (207 gain -> 196 gain)
- Hunger for protein (2) drive is reduced. (209 -> 202)
- Hunger for carb (3) drive is reduced. (255 -> 242)
- Hunger for fat (4) drive is reduced. (205 -> 204)
- Coldness (5) drive is reduced. (204 -> 102)
- Heat (6) drive is reduced. (204 -> 153)
- Tiredness (7) drive is reduced. (223 -> 217)
- Sleepiness (8) drive is reduced. (211 -> 201)
- Crowded (10) drive is increased. (209 -> 238)
- Fear (11) drive is increased. (209 -> 225)
- Boredom (12) drive is increased. (211 -> 222)
- Anger (13) drive is reduced. (202 -> 173)
#Lung
- All genes related to breathing cannot mutate, duplicate or be cut out of the genome.
#Floating loci
- 'Attend to self when tired' has a higher treshold. (128 -> 156)
#Aging organ
- Become a child. (Thresh 226) (Down from 229)
- Become adolescent. (Thresh 192) (Down from 194)
- Become a youth. (Thresh 162) (Down from 165)
- Die of old age. (Thresh 4) (Dowm from 5)
- Death from low ATP. (Thresh 19 -> Thresh 13)
#Muscles organ
- Drunk gait (7) is dormant.
- Dancing (female 14) is dormant.
- Jiving (male 15) is dormant.
- Tiredness gait (2) has a lower treshold. (141 tresh-> 118 tresh)
- Sleepiness gait (3) has a lower treshold. (128 -> 127)
- Fear gait (4) has a lower treshold. (128 -> 112)
- Injury gait (6) has a higher treshold. (64 -> 154)
*Instincts
- Push buttons when bored is now: Push gadgets when bored.
- Go home if need for comfort is dormant.
- Push portal when bored is now: Push teleporter when scared.
- Push portal when crowded is now: Push teleporter when crowded.
- Push portal when hurt is now: Push teleporter when hurt.
(CFF only) - Go home if scared is dormant.
*Stimuli
- Hitting another creature increases crowdedness, rather than reducing it.
- Travelling reduces crowdedness (instead of increasing hunger for carb) and reduces boredom more effectively.
- Activating a machine reduces boredom more effectively and no longer increases hunger for fat (CFE) or tiredness. (CFF)
- Activating a toy reduces boredom less effectively.
- Finding company (reached smell 12) slightly increases crowdedness silently.
- I'm home (reached smell 15) is dormant.
- Activating a teleporter (<spare action>) reduces fear instead of boredom.

(1-11-2015)
*Half lives
- Air remains in the body for longer. (Slider 72)
*Facial expressions
- Sleepy/Tired expressions have higher weights. (Slider +3)
#Liver anabolic
(CFF only) - The liver is more efficient at processing alcohol. (Tresh increased)
#Lung
Emitter: Breathing rate is increased. (ticks 10)

(2-11-2015)
*Stimuli
- The amount of wounds gain from 'Creature hit me', 'I've been hit' and 'Impact post fall' has been reduced. (slider -1)

(3-11-2015)
*Emitters
(CFF only) - Loneliness gain is increased (slider +1)

(Note: The CFF version has a properly working Liver Anabolic!)