Description
Modifies Norn eggs to hatch whatever sex is currently less in Albia. Only unpauses eggs if less than 7 Norns are alive. Removes new eggs if 6 Norns and 6 eggs exist already.

| Fact | Value |
|---|---|
| Original File | Birth & Population Control.zip |
| Game |
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| Creator |
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| Wiki Link | Search "Birth & Population Control" on creatures.wiki |
| Tags |
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Modifies Norn eggs to hatch whatever sex is currently less in Albia. Only unpauses eggs if less than 7 Norns are alive. Removes new eggs if 6 Norns and 6 eggs exist already.
::----- BirthControl.txt -----::
Birth Control System by Mr_nStuff (8-5-99)
REQUIREMENTS: creatures2 "latest injector"
No new script numbers needed.
This update fixes a problem the eggs had with
sometimes becoming stuck in the air and un-
movable.
Changes the Norn egg scripts so they hatch male
and female eggs strategically for breeding. If
more males exist the egg will be female. And so
on. Some timings will make this not happen.
Keeps eggs on pause when six Norns are alive
already. Once a Norn dies leaving less than 6,
the egg will start to grow again.
Some timings will make more than 6 Norns pop up
in Albia. But it will usually just be six. Three
male and three female.
And any eggs above six while six Norns are alive
will be sent up into heaven removing them from
Albia.
I made this so I wouldn't have to constantly
collect eggs, hatch them, and export. With this
COB Norns and Eggs don't get out of hand. And
all Norns are happy. Especially if you run my
HoloDoc versions!
Replaces any Norn egg modifications you already
have running. The remove installs the default
Norn egg scripts.
INSTALL: Put the BirthControl.COB file in your
creatures\OBJECTS folder!
TROUBLE
SHOOTING: 1) What you don't know won't hurt you.
<...truncated> Modifies Norn eggs to hatch whatever sex is currently less in Albia. Only unpauses eggs if less than 7 Norns are alive. Removes new eggs if 6 Norns and 6 eggs exist already.