Critter and Bug Smells

Critter and Bug Smells thumbnail image
Fact Value
Original File Critter and Bug Smells.zip
Games
  • Creatures 3
  • Docking Station
Creator
  • KittyTikara
Wiki Link https://creatures.wiki/Critter_and_Bug_Smells
Tags
File Size: 3 KB

Archive has been repacked for EemFoo. Click to here

Description

Critter and Bug Smells simply adds smells to all critters and bugs to help creatures find them easier. More specifically, it gives critters and bugs CA 0. There's also a few tweaks to let CA 0 travel like other CAs. Otherwise it wouldn't travel properly. Since it uses CA 0, and only CA 0, it doesn't conflict with agents that use CA 19, like the New Toy Smell. It also has an auto-recovery script heavily inspired by the one from Snap out of it. So any unknown bugs don't stop critters and bugs from smelling.

If you're upgrading from version 1, either start a new world or remove the old version of the agent at the agent injector before installing the new one. I'd recommend starting a new world but that's mostly because I don't know if CACL can connect more then one agent type to a smell. If so, you might have some very confused norns if they look for a critter/bug and find a toy instead.

Also it's based on the New Toy Smell agent and another person's version of it. You might also want some edible critters or bugs to go along with your new smelly animals.

Text File Composite

::----- Critter and Bug Smell 1.2 Readme.txt -----::
Critter and Bug Smells simply adds smells to all critters and bugs to help creatures find them easier. More specifically, it gives critters and bugs CA 0. There's also a few tweaks to let CA 0 travel like other CAs. Otherwise it wouldn't travel properly. Since it uses CA 0, and only CA 0, it doesn't conflict with agents that use CA 19, like the New Toy Smell. It also has an auto-recovery script heavily inspired by the one from Snap out of it. So any unknown bugs don't stop critters and bugs from smelling.

If you're upgrading from version 1, either start a new world or remove the old version of the agent before installing the new one. I'd recommend starting a new world but that's mostly because I don't know if CACL can connect more then one agent type to a smell. If so, you might have some very confused norns if they look for a critter/bug and find a toy instead.
If you're upgrading from version 1.1, just remove the old agent in existing worlds and inject the new version. Delete the old version and you're good to go.

Change Log:

1.0: First released version
1.1: This agent no longer uses 2 CAs and now only uses CA 0. This means it no longer conflicts with the New Toy Smell agent or any other agent that uses CA 19. I've hopefully fixed a bug with the first version as well. It has an autorecovery script to help with any other bugs.
1.2: Hopefully fixed the bug for real now. Also fixed the recovery script, which was apparently not working this whole time due to one number being off.

Credits:
Evolnemesis for the toy agent smell, the agent this one is based on
Lurhstaap for the first version of the critter and bug smell agent
Arnout for the recovery script idea

Other Info:
If there's a bug either send an email to *****@yahoo.com or pm KittyTikara on Creatures Caves and I'll fix it. If Creatures Caves or my blog, mobularay.blogspot.com, goes down, feel free to reupload this as long as the readme is included.

Agent Contents

Critter and Bug Smells 1.2

This agent gives critters and bugs a CA/smell so creatures can find them easier.

Critter and Bug Smells 1.2

This agent gives critters and bugs a CA/smell so creatures can find them easier.