* no Midi music
setv game "engine_usemidimusicsystem" 0
* track for near death
sets game "engine_near_death_track_name" "ds_music.mng\\MetallicChords"

* Set time lengths
setv game "engine_LengthOfDayInMinutes" 5
setv game "engine_LengthOfSeasonInDays" 3
setv game "engine_NumberOfSeasons" 4

* Size of each Creature Gallery cache
setv game "engine_creature_template_size_in_mb" 2

* Population checking (replaces C3 population check system)
setv game "breeding_limit" 20
setv game "total_population" 22
setv game "extra_eggs_allowed" 4

* Twinning chances (moved from creature breeding scripts)
setv game "engine_multiple_birth_first_chance" 0.3
setv game "engine_multiple_birth_subsequent_chance" 0.3
setv game "engine_multiple_birth_maximum" 6
setv game "engine_multiple_birth_identical_chance" 0.25

* For selecting Ettins and Grendels
*0=no, 1=yes
setv game "Grettin" 1

* pickup creatures
setv game "engine_creature_pickup_status" 3

* Creature parameters
setv game "c3_creature_accg" 5
setv game "c3_creature_bhvr" 15
setv game "c3_creature_attr" 198
setv game "c3_creature_perm" 100

* Meta room transition
setv game "c3_meta_transition" 0

* Use asynchronous learning
setv game "engine_synchronous_learning" 0

* Profiled best compression level
setv game "engine_zlib_compression" 5
setv game "engine_plane_for_lines" 8500

** Chat planes!
setv game "chat_plane" 8500
setv game "chat_plane_max" 8800
setv game "chat_plane_highest" 8810

** Set the Game Type GAME variable.
doif eame "engine_no_auxiliary_bootstrap_1" = 1
	sets game "ds_game_type" "undocked"
elif eame "engine_no_auxiliary_bootstrap_1" = 0
	sets game "ds_game_type" "docked"
endi

** Renew cloning on import.
setv eame "engine_clone_upon_import" 1

** Used to display the "Click when ready to connect" agent..
setv game "user_has_been_welcomed" 0

rgam