# Docking Station Catalogue! :)

# Catalogue entries whose tags are hard-wired into
# the game, but the values are specific to 
# Docking Station.

#Welcome Screen (Localisation)
TAG "Euro Welcome Screen"
"1" #german 

# Creature reach:
ARRAY "Creature Reach" 2
"20"
"45"



# How do we decide which object of any given category we are aware of?
# 0 means nearest in X direction
# 1 means randomly assigned
# 2 means nearest in current room
# 3 means nearest to ground
ARRAY "Category Representative Algorithms" 40
# 0
"0"
"0"
"0"
# seeds random nearest:
"4"
"0"

# 5
"0"
"0"
"0"
# fruit random nearest:
"4"
"0"

# 10
"0"
# food random nearest:
"4"
"0"
"0"
"0"

# 15
"0"
"0"
"0"
"0"
"0"

# 20
"0"
# toy random:
"1"
"0"
"0"
"0"

# 25
"0"
"0"
"0"
# machinery random:
"1"
"0"

# 30
"0"
"0"
# gadget random:
"1"
"0"
"0"

# 35
"0"
"0"
"0"
"0"
"0"




ARRAY "Agent Classifiers" 40
"999 999 999"
"2 1 0"
"2 2 0"
"2 3 0"
"2 4 0"
"2 5 0"
"2 6 0"
"2 7 0"
"2 8 0"
"2 9 0"
"2 10 0"
"2 11 0"
"2 12 0"
"2 13 0"
"2 14 0"
"2 15 0"
"2 16 0"
"2 17 0"
"2 18 0"
"2 19 0"
"2 20 0"
"2 21 0"
"2 22 0"
"2 23 0"
"2 24 0"
"2 25 0"
"3 1 0"
"3 2 0"
"3 3 0"
"3 4 0"
"3 5 0"
"3 6 0"
"3 7 0"
"3 8 0"
"3 9 0"
"3 10 0"
"4 1 0"
"4 2 0"
"4 3 0"
"4 4 0"


ARRAY "Cellular Automata Names" 20
# 0
"Geräusch"
"Licht"
"Hitze"
"Niederschlag"
"Nährstoff"

# 5
"Wasser"
"Proteine"
"Kohlenhydrate"
"Fett"
"Blumen"

# 10
"Maschinerie"
"Eier"
"Norn"
"Grendel"
"Ettin"

# 15
"Norn-Heim"
"Grendel-Heim"
"Ettin-Heim"
"Gerät"
"19"


ARRAY OVERRIDE "Agent Categories" 40
# 0
"Selbst"
"Hand"
"Tür"
"Samen"
"Pflanze"

# 5
"Unkraut"
"Blatt"
"Blume"
"Obst"
"Ekelmampf"

# 10
"Abfall"
"Nahrung"
"Knopf"
"Käfer"
"Ungeziefer"

# 15
"Tierchen"
"Bestie"
"Nest"
"Tier-Eier"
"Wetter"

# 20
"böse"
"Spielzeug"
"Brutkasten"
"Automat"
"Werkzeug"

# 25
"Elixier"
"Aufzug"
"Teleporter"
"Maschinerie"
"Creature-Ei"

# 30
"Norn-Heim"
"Grendel-Heim"
"Ettin-Heim"
"Gerät"
"Portal"

# 35
"Fahrzeug"
"Norn"
"Grendel"
"Ettin"
"Irgendwas"


ARRAY "Action Script To Neuron Mappings" 14
# first six neurons are:  quiescent, activate1, get, drop, eat, activate2
"0"
"1"
"6"
"7"
"12"
"2"

# (next two neurons are) approach, hit:
"4"
"13"


# (next four neurons are) retreat, express_need, rest, right, left, :
"5"
"8"
"9"
"10"
"11"

# (next four neurons are) deactivate - unused

"3"


ARRAY "Bad Action Script" 1
"13"	# hit

ARRAY "Good Action Script" 2
"1"   # Activate1
"2"   # Activate2


# Used during synchronous learning mode
TAG "Decision Offsets to Expected Agent Script"
"-1"    # Quiescent
"1"     # Activate1
"2"     # Activate2
"0"     # Deactivate
"-1"    # Approach
"-1"    # Retreat
"4"     # Get
"5"     # Drop
"-1"    # Express need
"-1"    # Rest
"-1"    # Travel west
"-1"    # Travel east
"12"    # Eat
"3"     # Hit
"-1"    # Undefined
"-1"    # Undefined

TAG "In-Game Strings"
"Sind Sie sicher, daß Sie aufhören wollen? Das Spiel wird automatisch gespeichert."


TAG "Pointer Information"
"2 1 1"
"2 2"
"hand"

TAG "Navigable CA Indices"
"6"
"7"
"8"
"10"
"11"
"12"
"13"
"14"
"15"
"16"
"17"
"18"

TAG OVERRIDE "About Box"
"Docking Station: Version "
"©1999 CyberLife Technology Limited. Alle Rechte vorbehalten.\n\nCyberLife® ist ein eingetragenes Warenzeichen von CyberLife Technology Limited. Creatures 3 und Creature Labs™ sind Warenzeichen von CyberLife Technology Limited.\n\nAlle Bilder und Logos sind Warenzeichen von CyberLife Technology Limited. \n\n\n\n\n\n\nDocking Station Konzept und Design\n\nProduzent\nMark Ashton\n\nNach einem Originalkonzept vorgeschlagen von Ben Campbell und Toby Simpson\n\nMann im grauen Anzug\nHoward Newmark\n\nEntwicklungsleitung\nIan Saunter\n\nProgrammierer\nFrancis Irving\n\nAgenten-Technik\nAshley Harman und Mark Ashton\n\nGestaltung im Spiel\nNathan Thomas und Sean Nicholls\n\nNorn-Grafiken\nSean Nicholls\n\nNetzwerk-Programmierung\nMark Stamps und Francis Irving\n\nNeurowissenschaft/Biologische Komponente\nGavin Buttimore, David Bhowmik und Helen Burchmore\n\nMusik\nPeter Chilvers\n\nGeräusche\nAshley Harman und Mark Ashton\n\nWebsite Design\nLisa de Araujo\n\nWebsite Grafiken\nNathan Thomas\n\nWebsite Text\nFrancis Irving\n\nWebsite Foren\nChris Dewey\n\nLeitung Qualitätssicherung\nPaul 'dobbs' Dobson\n\nQualitätssicherung\nDave Carter und Pete Morrish\n\nZusätzliche Gestaltung\nMatthew Jeffery und Ruthine Burton\n\nZusätzliche Engine-Progammierung\nAlima Adams, Gavin Buttimore und Mark Bennett.\n\n\n\n\n\nDank an unsere Beta Tester für das gute Feedback. Dank an Henries of Cambrigde, daß sie tagsüber den Kaffee für Sparky nicht ausgehen ließen und den Rest von uns nachts damit vollgetankt hielten. Dank an Steve Grand für zündende neue Ideen, Eliane für die 13000 Namen für den Autonamer (im richtigen Format!), der 'community' weil sie so ist, wie sie ist und dem Daodejing nur einfach so .\n\n 'Peace and Carrots!'"

TAG "export_extra_extension"
".ds"

TAG "pray_uncompress_sanity_check warp"
"1000000"

TAG "pray_allow_chunks warp"
"warp"
"GLST"
"CREA"
"GENE"
"PHOT"
"MESG"
"CHAT"
"REQU"
"INVI"


TAG "Pray System File Extensions"
"creature"
"agent"
"agents"
"blueprint"
"family"
"warp"
