# Docking Station Catalogue! :)

# Catalogue entries whose tags are hard-wired into
# the game, but the values are specific to 
# Docking Station.

#Welcome Screen (Localisation)
TAG "Euro Welcome Screen"
"0" #english 

# Creature reach:
ARRAY "Creature Reach" 2
"20"
"45"



# How do we decide which object of any given category we are aware of?
# 0 means nearest in X direction
# 1 means randomly assigned
# 2 means nearest in current room
# 3 means nearest to ground
ARRAY "Category Representative Algorithms" 40
# 0
"0"
"0"
"0"
# seeds random nearest:
"4"
"0"

# 5
"0"
"0"
"0"
# fruit random nearest:
"4"
"0"

# 10
"0"
# food random nearest:
"4"
"0"
"0"
"0"

# 15
"0"
"0"
"0"
"0"
"0"

# 20
"0"
# toy random:
"1"
"0"
"0"
"0"

# 25
"0"
"0"
"0"
# machinery random:
"1"
"0"

# 30
"0"
"0"
# gadget random:
"1"
"0"
"0"

# 35
"0"
"0"
"0"
"0"
"0"




ARRAY "Agent Classifiers" 40
"999 999 999"
"2 1 0"
"2 2 0"
"2 3 0"
"2 4 0"
"2 5 0"
"2 6 0"
"2 7 0"
"2 8 0"
"2 9 0"
"2 10 0"
"2 11 0"
"2 12 0"
"2 13 0"
"2 14 0"
"2 15 0"
"2 16 0"
"2 17 0"
"2 18 0"
"2 19 0"
"2 20 0"
"2 21 0"
"2 22 0"
"2 23 0"
"2 24 0"
"2 25 0"
"3 1 0"
"3 2 0"
"3 3 0"
"3 4 0"
"3 5 0"
"3 6 0"
"3 7 0"
"3 8 0"
"3 9 0"
"3 10 0"
"4 1 0"
"4 2 0"
"4 3 0"
"4 4 0"


ARRAY "Cellular Automata Names" 20
# 0
"sound"
"light"
"heat"
"precipitation"
"nutrient"

# 5
"water"
"protein"
"carbohydrate"
"fat"
"flowers"

# 10
"machinery"
"eggs"
"norn"
"grendel"
"ettin"

# 15
"norn home"
"grendel home"
"ettin home"
"gadget"
"19"


ARRAY OVERRIDE "Agent Categories" 40
# 0
"self"
"hand"
"door"
"seed"
"plant"

# 5
"badplant"
"leaf"
"flower"
"fruit"
"badfruit"

# 10
"detritus"
"food"
"button"
"bug"
"badbug"

# 15
"critter"
"badcritter"
"nest"
"critter egg"
"weather"

# 20
"bad"
"toy"
"incubator"
"dispenser"
"implement"

# 25
"drink"
"lift"
"teleporter"
"machinery"
"egg"

# 30
"norn home"
"grendel home"
"ettin home"
"gadget"
"portal"

# 35
"vehicle"
"norn"
"grendel"
"ettin"
"geat"


ARRAY "Action Script To Neuron Mappings" 14
# first six neurons are:  quiescent, activate1, get, drop, eat, activate2
"0"
"1"
"6"
"7"
"12"
"2"

# (next two neurons are) approach, hit:
"4"
"13"


# (next four neurons are) retreat, express_need, rest, right, left, :
"5"
"8"
"9"
"10"
"11"

# (next four neurons are) deactivate - unused

"3"


ARRAY "Bad Action Script" 1
"13"	# hit

ARRAY "Good Action Script" 2
"1"   # Activate1
"2"   # Activate2


# Used during synchronous learning mode
TAG "Decision Offsets to Expected Agent Script"
"-1"    # Quiescent
"1"     # Activate1
"2"     # Activate2
"0"     # Deactivate
"-1"    # Approach
"-1"    # Retreat
"4"     # Get
"5"     # Drop
"-1"    # Express need
"-1"    # Rest
"-1"    # Travel west
"-1"    # Travel east
"12"    # Eat
"3"     # Hit
"-1"    # Undefined
"-1"    # Undefined

TAG "In-Game Strings"
"Are you sure you want to quit? The game will automatically save."


TAG "Pointer Information"
"2 1 1"
"2 2"
"hand"

TAG "Navigable CA Indices"
"6"
"7"
"8"
"10"
"11"
"12"
"13"
"14"
"15"
"16"
"17"
"18"

TAG OVERRIDE "About Box"
"Docking Station: Build "
"©1999 CyberLife Technology Limited. All rights reserved.\n\nCyberLife® is a registered trademark of CyberLife Technology Limited. Creatures Docking Station, Creatures 3 and Creature Labs™ are trademarks of CyberLife Technology Limited.\n\n All images and logos are trademarks of CyberLife Technology Limited.\n\n\n\n\n\nCREDITS\n\nDocking Station Concept and Design\n\nProducer\nMark Ashton\n\nFrom an original concept proposed by Ben Campbell and Toby Simpson\n\nMan In Suit\nHoward Newmark\n\nDirector of Development\nIan Saunter\n\nProgrammer\nFrancis Irving\n\nAgent Engineering\nAshley Harman and Mark Ashton\n\nIn-Game Artwork\nNathan Thomas and Sean Nicholls\n\nNorn Graphics\nSean Nicholls\n\nNetwork Programming\nMark Stamps and Francis Irving\n\nNeuroscience/Biological Components\nGavin Buttimore, David Bhowmik and Helen Burchmore\n\nMusic\nPeter Chilvers\n\nSound Effects\nAshley Harman and Mark Ashton\n\nWebsite Design\nLisa de Araujo\n\nWebsite Graphics\nNathan Thomas\n\nWebsite Scripting\nFrancis Irving\n\nWebsite Forums\nChris Dewey\n\nQuality Assurance Manager\nPaul 'dobbs' Dobson\n\nQuality Assurance\nDave Carter and Pete Morrish\n\nAdditional Artwork\nMatthew Jeffery and Ruthine Burton\n\nAdditional Engine Programming\nAlima Adams, Gavin Buttimore and Mark Bennett\n\n\n\n\n\nThanks to our beta testers for providing good feedback, Henries of Cambridge for keeping Sparky topped up with coffee during the day and the rest of us tanked up at night, Steve Grand for inspiring new ideas, Eliane for providing the 13000 names for the autonamer (in the right format!), the 'community' for being themselves, and the Tao Te Ching just because.\n\nPeace and Carrots."

TAG "export_extra_extension"
".ds"

TAG "pray_uncompress_sanity_check warp"
"1000000"

TAG "pray_allow_chunks warp"
"warp"
"GLST"
"CREA"
"GENE"
"PHOT"
"MESG"
"CHAT"
"REQU"
"INVI"


TAG "Pray System File Extensions"
"creature"
"agent"
"agents"
"blueprint"
"family"
"warp"

