# Docking Station Catalogue! :)

# Catalogue entries whose tags are hard-wired into
# the game, but the values are specific to 
# Docking Station.

#Welcome Screen (Localisation)
TAG "Euro Welcome Screen"
"2" #french 
#"0" #english 

# Creature reach:
ARRAY "Creature Reach" 2
"20"
"45"



# How do we decide which object of any given category we are aware of?
# 0 means nearest in X direction
# 1 means randomly assigned
# 2 means nearest in current room
# 3 means nearest to ground
ARRAY "Category Representative Algorithms" 40
# 0
"0"
"0"
"0"
# seeds random nearest:
"4"
"0"

# 5
"0"
"0"
"0"
# fruit random nearest:
"4"
"0"

# 10
"0"
# food random nearest:
"4"
"0"
"0"
"0"

# 15
"0"
"0"
"0"
"0"
"0"

# 20
"0"
# toy random:
"1"
"0"
"0"
"0"

# 25
"0"
"0"
"0"
# machinery random:
"1"
"0"

# 30
"0"
"0"
# gadget random:
"1"
"0"
"0"

# 35
"0"
"0"
"0"
"0"
"0"




ARRAY "Agent Classifiers" 40
"999 999 999"
"2 1 0"
"2 2 0"
"2 3 0"
"2 4 0"
"2 5 0"
"2 6 0"
"2 7 0"
"2 8 0"
"2 9 0"
"2 10 0"
"2 11 0"
"2 12 0"
"2 13 0"
"2 14 0"
"2 15 0"
"2 16 0"
"2 17 0"
"2 18 0"
"2 19 0"
"2 20 0"
"2 21 0"
"2 22 0"
"2 23 0"
"2 24 0"
"2 25 0"
"3 1 0"
"3 2 0"
"3 3 0"
"3 4 0"
"3 5 0"
"3 6 0"
"3 7 0"
"3 8 0"
"3 9 0"
"3 10 0"
"4 1 0"
"4 2 0"
"4 3 0"
"4 4 0"


ARRAY "Cellular Automata Names" 20
# 0
"son"
"lumière"
"chaleur"
"précipitation"
"nutriment"

# 5
"eau"
"protéine"
"glucide"
"graisse"
"fleurs"

# 10
"machines"
"œufs"
"norn"
"grendel"
"ettin"

# 15
"domaine Norn"
"domaine Grendel"
"domaine Ettin"
"gadget"
"19"



ARRAY OVERRIDE "Agent Categories" 40
# 0
"moi"
"main"
"porte"
"graine"
"plante"

# 5
"mauvaise herbe"
"feuille"
"fleur"
"fruit"
"mauvais végétal"

# 10
"détritus"
"nourriture"
"bouton"
"insecte"
"insecte nuisible"

# 15
"bébête"
"animal dangereux"
"nid"
"œuf d'animal"
"météo"

# 20
"mauvais"
"jouet"
"incubateur"
"distributeur"
"outil"

# 25
"potion"
"ascenseur"
"téléporteur"
"machine"
"œuf de créature"

# 30
"maison de Norn"
"maison de Grendel"
"maison de Ettin"
"gadget"
### NEED WORD FOR PORTAL
"portail"

# 35
"véhicule"
"norn"
"grendel"
"ettin"
"quelque chose"


ARRAY "Action Script To Neuron Mappings" 14
# first six neurons are:  quiescent, activate1, get, drop, eat, activate2
"0"
"1"
"6"
"7"
"12"
"2"

# (next two neurons are) approach, hit:
"4"
"13"


# (next four neurons are) retreat, express_need, rest, right, left, :
"5"
"8"
"9"
"10"
"11"

# (next four neurons are) deactivate - unused

"3"


ARRAY "Bad Action Script" 1
"13"	# hit

ARRAY "Good Action Script" 2
"1"   # Activate1
"2"   # Activate2


# Used during synchronous learning mode
TAG "Decision Offsets to Expected Agent Script"
"-1"    # Quiescent
"1"     # Activate1
"2"     # Activate2
"0"     # Deactivate
"-1"    # Approach
"-1"    # Retreat
"4"     # Get
"5"     # Drop
"-1"    # Express need
"-1"    # Rest
"-1"    # Travel west
"-1"    # Travel east
"12"    # Eat
"3"     # Hit
"-1"    # Undefined
"-1"    # Undefined

TAG OVERRIDE "In-Game Strings"
"Etes-vous sûr de vouloir quitter ?\nla partie sera sauvegardée."


TAG "Pointer Information"
"2 1 1"
"2 2"
"hand"

TAG "Navigable CA Indices"
"6"
"7"
"8"
"10"
"11"
"12"
"13"
"14"
"15"
"16"
"17"
"18"

TAG OVERRIDE "About Box"
"Docking Station: Build "
"©1999 CyberLife Technology Limited. Tous droits réservés.\n\nCyberLife® est une marque déposée de CyberLife Technology Limited. Creatures 3 et Creature Labs™ sont des marques de CyberLife Technology Limited.\n\n Toutes images et logos sont des marques de CyberLife Technology Limited.\n\n\n\n\n\n\nCREDITS\n\nDocking Station Idée et Design\n\nProducteur\nMark Ashton\n\nD'une idée originale proposée par Ben Campbell et Toby Simpson\n\nl'Homme en Costume\nHoward Newmark\n\nDirecteur du Développement\nIan Saunter\n\nProgrammeur\nFrancis Irving\nIngénierie Agents\nAshley Harman et Mark Ashton\n\nGraphisme jeu\nNathan Thomas et Sean Nicholls\n\nGraphisme Norns\nSean Nicholls\n\nProgrammation Réseau\nMark Stamps et Francis Irving\n\nNeuroscience/éléments Biologiques\nGavin Buttimore, David Bhowmik et Helen Burchmore\n\nMusique\nPeter Chilvers\nEffets sonores\nAshley Harman et Mark Ashton\n\nDesign Site Web\nLisa de Araujo\n\nGraphisme Site Web\nNathan Thomas\n\nScript Site Web\nFrancis Irving\n\nForums Site Web\nChris Dewey\n\nDirecteur Assurance qualité\nPaul 'dobbs' Dobson\n\nAssurance qualité\nDave Carter et Pete Morrish\n\nGraphisme Additionnel\nMatthew Jeffery et Ruthine Burton\n\nProgrammation Moteur Additionnelle\nAlima Adams, Gavin Buttimore et Mark Bennett\n\n\n\n\n\n\n\n\n\nMerci à nos bêta testeurs pour avoir fourni de bons renseignements, Henries de Cambridge pour avoir maintenu Sparky survolté avec du café pendant la journée et le reste de l'équipe ivre la nuit, Steve Grand pour l'inspiration de nouvelles idées, Eliane pour avoir fourni les 13000 noms de l'autonamer (au bon format!), la 'communauté' d'êtres eux-mêmes, et le Tao Te Ching juste parce que.\n\nPaix et Carottes."

TAG "export_extra_extension"
".ds"

TAG "pray_uncompress_sanity_check warp"
"1000000"

TAG "pray_allow_chunks warp"
"warp"
"GLST"
"CREA"
"GENE"
"PHOT"
"MESG"
"CHAT"
"REQU"
"INVI"


TAG "Pray System File Extensions"
"creature"
"agent"
"agents"
"blueprint"
"family"
"warp"

