TAG OVERRIDE "a40a" - Sprite File of the Head
"eggs" - Sprite to Be Used
"8" - How many Sprites does each egg use
"11" - How many different eggs are there in the sprite file?
"3" - The final stage of the egg increasing in size before hatching. 3 Here is actually the 4th sprite of the egg file for reference (Sprite Indexes start at 0)
*All Animations below have the first sprite of the egg be 0, so the cracked sprite in this case is 7
"4 5 6 5 4 5 6 6 5 4 4 5 3 3 3 3 3 4 5 6 4 5 6 5 6 5 6 6 5 4 3" - Animation before hatching
"4 5 6 4 5 6 4 5 6 3 3 6 4 5 6 4 4 5 6 3" - First Hatching Animation
"4 5 6 4 5 6 4 5 6 3 3 6 4 5 6 4 4 5 6 3" - Second Hatching Animation
"4 5 4 5 4 5 6 5 3 3 4 5 6 6 5 6 5 6 5 6 5 3" - Third Hatching Animation
"4 5 4 5 4 5 6 5 3 3 4 5 6 6 5 6 5 6 5 6 5 3" - Fourth Hatching Animation
"4 5 6 4 5 6 4 5 6 5 6 5 6 4 5 6 4 5 6 6 6 5 6 5 6 5 6 5 4 5 6" - Fifth Hatching Animation

The last sprite of each egg used is the cracked one, remember that