* Script 1 Activate(1) scrp 2 13 4 1 stim writ from 20 9 20 0 42 10 36 50 45 100 44 50 setv var0 posl setv var1 posr addv var0 var1 divv var0 2 targ from setv var1 posl targ ownr doif var1 lt var0 rndv var2 15 25 anim [12345670] else rndv var2 -25 -15 anim [07654321] endi setv velx var2 setv vely -40 setv actv 0 endm * Script 2 Activate(2) scrp 2 13 4 2 stim writ from 20 9 20 0 42 10 36 50 45 100 44 50 setv var0 posl setv var1 posr addv var0 var1 divv var0 2 targ from setv var1 posl targ ownr doif var1 lt var0 rndv var2 15 25 anim [12345670] else rndv var2 -25 -15 anim [07654321] endi setv velx var2 setv vely -40 setv actv 0 endm * Script 4 Picked up scrp 2 13 4 4 pose 0 stim writ from 0 255 0 0 44 10 36 50 43 100 42 50 endm * Script 5 Dropped scrp 2 13 4 5 stim shou 30 9 20 0 0 0 0 0 0 0 0 0 anim [067] endm * Script 6 Colission scrp 2 13 4 6 snde boi2 setv actv 0 doif wall eq 3 doif velx lt 0 anim [07654321] endi doif velx gt 0 anim [12345670] endi endi doif wall eq 0 anim [56765] endi doif wall eq 1 anim [56765] endi doif grav eq 0 pose 0 endi stim shou 40 8 0 0 36 50 45 50 42 50 0 0 endm