Description
This script makes handling norns with really long names a little easier. First, it allows directing spoken commands at the selected norn by prefacing it with 'hey' (IE 'hey eat food' will turn into "Mister Fluffy-Bottom-Cute-Pants eat food" or whatever the selected norn's name is). Secondly, this script expands the size of speech bubbles for creatures with longer names so their speech is less likely to get cut off. We all know how vitally important it is to be able to read the whole message when Mister Fluffy-Bottom-Cute-Pants dislikes Mister Frizzy-Headed-Fluff-Tail. Again. Version 1.2 adds a new feature for developers-- the agent doing the speaking is now stored in ov00 of the speech bubble, so if you have an agent that reads speech bubbles, you can more easily act on the specific agent doing the speaking. It also adds the ability to change several aspects of the speech bubbles via game variables, including the sprite, font, and camera-shyness.