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Original File | Highgen Generator.zip |
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Wiki Link | Search "Highgen Generator" on creatures.wiki |
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::----- README.txt -----:: Highgen Generator by Amaikokonut Originally released at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) Please do not rehost this download as long as it is still available at the original host. However, in the event that the site or download links are down, you may rehost this download temporarily until the host returns, provided all files including this readme are intact. Thank you! If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com :: About :: This script just exists to generate high-generation creatures. When you inject it, it starts by emptying your world of most objects so that it can spend most of its resources generating creatures instead of worrying about other scripts-- this includes removing elevators and doors, so you'll want to start a new world specifically for this purpose before injecting it. The script will then check your world for the youngest creature. If there are no creatures in your world, it will attempt to import the last creature that was exported. If there are no creatures to import, it will pick a random genome from your genetics folder and make one. The script will then either kill or export all other creatures in the world. It's set to only export creatures of generations in multiples of 1000, and kill the rest. Otherwise, the script would be generating thousands of export files, which can really take of space, not to mention just clutter things. Exporting every 1000th creature provides a bit of a save point in case the world crashes or your creatures get autokilled, and allows you, if you wish, to track the changes over time. Once only one creature is in the world, the script splices the creature's genetics with a random genome in your genetics folder at an average mutation rate to create a creature of the next generation. That new creature is now targeted, and the script repeats itself indefinitely, creating higher and higher generations of creatures. On my computer, in fast ticks, it generates a thousand generations about every 6-7 minutes. Of course, this will vary according to your computer's speed. Keep in mind that worlds running this script tend to take up a bit of space since hundreds of genetic files are being generated every minute. If you run the script for say, days at a time, you may find your world's folder bloated to a gigabyte and beyond, so if hard drive space is an issue for you, keep that in mind and delete/recreate the world every so often. The script will pick right up from the last exported creature. What did I do this? I don't really know. Part of me wondered if the generation counter would break at a certain number, I guess. Part of me just likes to see numbers go up. But mostly, I was just really, really bored. :: Changelog :: 10-13-2017: New Readme Added 06-19-2001: Initial Release