Magic Words Inject v1.0 + Inject Function v1
by Amaikokonut || https://naturingnurturing.blogspot.com


Submitted for CCSF '21!


May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!


If you're going to rehost or redistribute this agent, please leave this readme intact.


If you have any comments, questions, bug reports, or just want to chat, email amaikokonut@songua.com

:: Installation ::

The Magic Words Inject agent requires Magic Words Core 1.2 to function. 1.1 and earlier versions will not work. For your convenience, a zip file file containing Magic Words 1.2 is included in this file, but you can ignore it if you already have it (or a newer version of Magic Words) installed.

This agent also requires the Inject CAOS Function (included in this zip file). To install, place the f_injectitem.cos file into a subfolder in your bootstrap. \Bootstrap\010 Docking Station is okay, but it is recommended to keep all your CAOS Function cosfiles in their own subfolder, such as \025 CAOS Functions. This does not change how they function, but it will make it easier to remove or replace versions if you need to later.

This zip contains both an agent and a cosfile for Magic Words Inject. If you rarely use Magic Words Inject, you can move the .agents file to your My Agents folder and inject it by hand on a per-world basis. If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. Again, \Bootstrap\010 Docking Station is okay, but keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words, will make it easier if you need to find them later.


:: Usage ::

Type 'inject [agent]', IE: 'inject Beach Ball' to inject an agent. You must use the exact, case-sensitive title used in the agent injector, or the injector will not be able to find your agent.
This will attempt to inject the agent at the hand, however if the agent's install script has the coordinates hard-coded, it will follow the install script. If the hand is outside the room system, it will inject to the comms room. Keep in mind if you inject a C3 agent with hard-coded coordinates into an undocked world you are very likely to get an error (just as you would using the normal injector). If you are interested in modifying an agent's hard-coded coordinates, check out this video: https://www.youtube.com/watch?v=O-qOh6sdobY


Known Issues:

- You can technically attempt to 'inject' a creature breed and it will say "success" but nothing actually happens.
- No idea what happens if you tried to inject a garden box agent with this. Probably something bad.


:: Additional Credits ::

Mea, as always, for being the best tester ever.


Happy norning!

:: Changelog ::

?? ?? 2021: Supposedly some CCSF preparing happened at some point.
May 2 2021: Initial Alpha Release