Magic Words: Inject v1.0

zip file icon
Fact Value
Original File amk_Magic_Words_Inject_1.0.zip
Game
  • Docking Station
Creator
  • Amaikokonut
Wiki Link https://creatures.wiki/Magic_Words_Inject
Tags
File Size: 12 KB

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Text File Composite

::----- README.txt -----::
Magic Words Core v1.2
by Amaikokonut || https://naturingnurturing.blogspot.com

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

This zip file contains both an agent and a cosfile. If you rarely use Magic Words, you can move the .agents file to your My Agents folder and inject it on a per-world basis.

If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. \Bootstrap\010 Docking Station is okay, but I recommend keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words. This will not impact their functionality in any way, but it will make it easier to find and remove/replace them as needed.

BE SURE to remove any previous versions of Magic Words Core from your bootstrap so they don't override this one!

:: About ::

This is an agent that you inject in parts-- the core agent allows for speech-bubble activated scripts while various modules define the activation words and scripts themselves.

Once injected, typing "help" into the speech bubble (as though you were talking to a creature) will bring up a window listing all the commands available to you. If you haven't injected any modules, it won't show much of anything, but it will update itself as you inject more modules. This way you won't have to memorize every single command when you have fifty modules injected.

Happy norning!

:: Changelog ::

May 2 2021: Added support for magic words that do NOT want their case force-converted to lower.
10-14-2017: Added a fix to prevent the core from getting injected more than once.
10-13-2017: New Readme Added 
11-05-2011: Initial Release

::----- README.txt -----::
Magic Words Inject v1.0 + Inject Function v1
by Amaikokonut || https://naturingnurturing.blogspot.com

Submitted for CCSF '21!

May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!

If you're going to rehost or redistribute this agent, please leave this readme intact.

If you have any comments, questions, bug reports, or just want to chat, email *****@songua.com

:: Installation ::

The Magic Words Inject agent requires Magic Words Core 1.2 to function. 1.1 and earlier versions will not work. For your convenience, a zip file file containing Magic Words 1.2 is included in this file, but you can ignore it if you already have it (or a newer version of Magic Words) installed.

This agent also requires the Inject CAOS Function (included in this zip file). To install, place the f_injectitem.cos file into a subfolder in your bootstrap. \Bootstrap\010 Docking Station is okay, but it is recommended to keep all your CAOS Function cosfiles in their own subfolder, such as \025 CAOS Functions. This does not change how they function, but it will make it easier to remove or replace versions if you need to later.

This zip contains both an agent and a cosfile for Magic Words Inject. If you rarely use Magic Words Inject, you can move the .agents file to your My Agents folder and inject it by hand on a per-world basis. If you use it a lot, place the .cos file in a subfolder in your Bootstrap so it will be installed into every world. Again, \Bootstrap\010 Docking Station is okay, but keeping all your Magic Words cosfiles in their own bootstrap folder, such as \021 Magic Words, will make it easier if you need to find them later.

:: Usage ::

Type 'inject [agent]', IE: 'inject Beach Ball' to inject an agent. You must use the exact, case-sensitive title used in the agent injector, or the injector will not be able to find your agent.
This will attempt to inject the agent at the hand, however if the agent's install script has the coordinates hard-coded, it will follow the install script. If the hand is outside the room system, it will inject to the comms room. Keep in mind if you inject a C3 agent with hard-coded coordinates into an undocked world you are very likely to get an error (just as you would using the normal injector). If you are interested in modifying an agent's hard-coded coordinates, check out this video: https://www.youtube.com/watch?v=O-qOh6sdobY

Known Issues:

- You can technically attempt to 'inject' a creature breed and it will say "success" but nothing actually happens.
- No idea what happens if you tried to inject a garden box agent with this. Probably something bad.

:: Additional Credits ::

Mea, as always, for being the best tester ever.

Happy norning!

:: Changelog ::

?? ?? 2021: Supposedly some CCSF preparing happened at some point.
May 2 2021: Initial Alpha Release

Agent Contents

Magic Words Core 1.2

Allows for speech-bubble command functionality. Typing 'help' in the speech bubble will list the commands available to you.

Magic Words

Magic Words Inject 1.0

Requires Magic Words Core 1.2 or above! Allows speech bubble injection of agents, such as 'inject Beach Ball'. Remember that you must enter the agent name exactly as it appears in the agent injector, case-sensitivity and all.

Magic Words