Description
Adds a total of seven buttons for summoning the movers.
Version 3.0 (Bug proof)
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Original File | Mover Buttons Update v3.0.zip |
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Creator |
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Wiki Link | Search "Mover Buttons Update v3.0" on creatures.wiki |
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Adds a total of seven buttons for summoning the movers.
Version 3.0 (Bug proof)
::----- Mover Buttons.txt -----:: Mover Buttons v3.0 by Mr_nStuff (Updated 3-8-99) REQUIREMENTS: creatures2 "Addon Pack 1" from www.creatures2.com Update has new script numbers! Reservations: 64030 - 64036 This COB speaks for it's self. It adds a total of seven buttons to Albia. All for summoning the movers. The row boat buttons are different from the rest. Your Norns can battle it out from both sides with the buttons bouncing the boat back and forth. The dingy buttons now work just like real lift buttons! I may implement this into the Submarine buttons soon. But right now all attempts at doing so blow up the Sub into little peices. I will have to work on that before my next version. =] Version 3.0 fixes a problem the buttons had with remaining inactive during the submarine and Dingies voyage. Causing the button lights to remain on, or turn off before they were suppost to. Hmmm. It still sometimes does this it seems. Even after making yet more lock outs. Norns just have a nack for messing things up. I am removing the PULL scripts. But don't worry. These button work fine nStuff! INSTALL: Put the Mover Buttons.COB file in your creatures\OBJECTS folder! TROUBLE SHOOTING: 1) E-mail me if you have trouble on your system! This update has different script numbers. If you own an older release of this COB I recommend you remove it from Albia and close the injector before replacing the old COB file with this new one. E-MAIL: *****@yahoo.com
Adds a total of seven buttons for summoning the movers. Version 3.0 (Bug proof)