Description
Now you can have many different egg textures
Fact | Value |
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Original File | c3dseggtexturer.zip |
Games |
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Wiki Link | Search "EggTexturer" on creatures.wiki |
Tags |
Archive has been repacked for EemFoo. Click to here
Now you can have many different egg textures
::----- eggs.txt -----:: Creatures 3/Docking Station Egg Texturer Scripting by Apollo Images modified by Mummy Installation: Open your Docking Station (or Creatures 3) *must be the folder of the game you plan to use the new egg textures* Images folder and rename the file "eggs.c16" to something else, like "eggs-old.c16" for example. Then place the new sprite file into the Images folder and put the "eggs.agents" file in the My Agents folder and start the game. Go to the Comms Agent Ingector screen (or C3 agent injector), find the "Egg Texturer" agent and inject it. From now on, you will see all kinds of egg textures on eggs layed by your norns or produced by the egglayer machine. If you don't want to play the game with these egg textures any more, go to the Comms Agent Ingector screen (or C3 agent injector), find the "Egg Texturer" agent and remove it. *IMPORTANT NOTE*: Before you do this next optional removal step, you must remove the agent from all of your worlds, or you will have problems. You can now remove the new "eggs.c16" file and rename the old egg file back to "eggs.c16", if you want. Please contact Apollo at *****@msn.com if you have any problems. Distribution: You are free to distribute the sprite and agent file provided that this text file is included and proper credit is given. If you want to post it on your own website please put up a link to "Mummy's Creatures". *****@creatures.de http://www.creatures.de *****@msn.com http://apollo.chani3.com
Now you can have many different egg textures. Use game variables "eggtex_min" and "eggtex_max" to change the amount of textures you want your game to use.
Now you can have many different egg textures. Use game variables "eggtex_min" and "eggtex_max" to change the amount of textures you want your game to use.