DEEP ABYSS V1 of Mea and Grendel Man

The Deep Abyss was an idea Mea had that was spawned by Survivor: Arctic at Creatures Caves. She never actually got to write about it there, but she had plans for it. As seems to be par for the course by now, I decided I wanted to turn it into a reality for the CCSF 2013. So we combined it with a metaroom idea I had, the Whalefall metaroom, and turned it into this. 

Unfortunately, the room isn't quite finished yet. After a great start, I suddenly lost all motivation for multiple reasons and couldn't get myself to do anything more with it. Rather than do what I did with Past Seas and just sit on it for years and years, I decided to take what I had and release it so people would have something to play with while I got my motivation back.

This release of the metaroom has CA, teleporters, and an elevator, but no plants, critters, or toys. While there aren't a lot of agents that mesh with it thematically, it'll nevertheless add yet more room for your aquatic creatures to wander. 

It works with all possible game combinations: C3 Standalone, DS Standalone, and DS Docked.

Installation: Put the .agents file into your "Creatures 3/My Agents" or "Docking Station/My Agents" folder, and you should be able to inject the Deep Abyss with the Creator (C3) or Agent Injector (DS). 

I would prefer it if you did not host the Deep Abyss on your own site unless the CCSF website and the Realm both go down and you cannot contact me. 

Questions? Comments? E-mail:
Grendel Man: gmtbsas3@hotmail.com (Bug reports should go to this e-mail address)
Mea: dvstarena@gmail.com