BASE GENOME: Beefcake Grendel Genome (gren-beefcake.gen)

DESIGN PROMPT: Official C2 Boney Grendel Description

"Creatures 2 Boney Grendel
These new Grendels have a brand new Genome developed by Lis Morris, a Creatures Community member. They use a protoype Grendel sprite and feature the following:

Greater intelligence
Immunity to heavy metal poisoning: Grendels spend a lot of their time in the volcano, where the high radioactivity gives them heavy metal poisoning. This is why your grendels so often have a cross next to their 'bones' organ
A whole new personality: more aggressive, but also liable to become very afraid and run away when slapped. Basically, a typical bully, and a coward at heart
A new 'dancing' gait
Easily made breedable
Longer live span: These Grendels would live for five hours, given no mishaps. Normal Grendels only live for two and a half"

CHANGES TO BASE GENOME:
- Enhanced instincts regarding foraging for the correct foods.
	- Change gene "003 Eat seeds when H4C - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR CARB" from -.75 to -.79.
	- Change gene "004 Eat food when H4F - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR FAT" from -.75 to -.79.		- 
	- Change gene "006 Eat fruit when H4P - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR PROTEIN" from -.75 to -.79.
	- Change gene "032 Eat seeds when H4F - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR FAT" from -.75 to -.71.
	- Change gene "033 Eat food when H4P - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR FAT" from -.75 to -.71.		
	- Change gene "034 Eat fruit when H4C - Instinct (Creature: Instinct)"
		- Change "HUNGER FOR CARB" from -.75 to -.71

- Additional heat resistance through efficient sweating.
	- Change gene "053 Cooling (sweating) - Reaction (Biochemistry: Chemical Reaction)".
		- Change "2 Water + 4 Hotness" to "1 Water + 4 Hotness".
		- Increase reaction rate from 48 (Halflife of 5.8 seconds) to 43 (Halflife of 3.5 seconds).

- Immunity to heavy metal poisoning
	- All "Biochemistry: Chemical Receptor (Heavy Metals)" genes have been set to "Do not express (carry)".

- "Cranky Demeanor"
	- Change gene "001 Half lives - Half-lives (Biochemistry: Chemical Half-Life)".
		- Increase chemical half-life for "Anger" from 16 (Halflife of 243.5 milliseconds) to 20 (Halflife of 361.7 milliseconds).
	- Change gene "001 Norn is approaching - NeuroEmitter (Biochemistry: NeuroEmitter)".
		- Increase chemical emission for "Anger" from .11 to .38.

- Feels fear when hit and more likely to flee instead of just continuing to slap.
	- Change gene "010 Hit Norns if scared - Instinct (Creature: Instinct)".
		- Set to "Do not express (carry)".	
	- Change gene "003 Slap - Stimulus (Creature:Stimulus)".
		- Increase chemical stimulation for "Fear" from .032 to .29.
	- Change gene "002 Creature hit me - Stimulus (Creature:Stimulus)".
		- Reduce chemical stimulation for "Anger" from .016 to 0.
		- Increase chemical stimulation for "Fear" from .048 to .29.
	- Change gene "045 I've been hit - Stimulus (Creature:Stimulus)".
		- Swap chemical stimulation "Anger" to "Fear".
		
- PLACEHOLDER: Would like to translate C2 poses for the Boney's dance into this genome later!

- Somewhat Longer lifespan compared to the base genome.
	- Change gene "001 Half lives - Half-lives (Biochemistry: Chemical Half-Life)".
		- Increase chemical half-life for "Life" from 99 (Halflife of 15.0 minutes) to 102 (Halflife of 20.1 minutes).

- Increased propensity to breed.
	- Change gene "076 Sex drive creation - Reaction (Biochemistry: Chemical Reaction)".
		- Change "1 Arousal Potential + 1 Opposite Sex Pheromone = 1 Sex Drive" to "1 Arousal Potential + 1 Opposite Sex Pheromone = 2 Sex Drive".