Note from John F. Ievins:

> *** Installation Script ***
> iscr
> endm

iscr?  Don't you mean inst?  I tried it with iscr, and it crashed...
luckily, when I used inst it worked... just for those who might try to use
his code as a base for their own world's lift scripts.
--
John F. Ievins (aka The Grendel)
Http://www.geocities.com/SiliconValley/Foothills/6184/C1.html

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Note from Monika Huebner:

>> iscr?  Don't you mean inst?  I tried it with iscr, and it crashed...

Just to clear this up (I always write COS files first for my C1
cobs and then compile them with COE) The "iscr" command is needed if
you write all your scripts in one COS file first, because your
compiler can not recognize the installation script without it. If you
type your scripts one by one in BobCobs edit boxes, you don't need it
and it will crash, just like you said.

Monikas Creatures:
http://sites.inka.de/darwin/monika/norns/creatures1.html

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Note from ant, who created and posted the working Cos file:

i only stiched the scripts together into a sort of
injectable form. i didn't actually write them. most of the credit goes to
the people at CL for giving me a copy of the full lift installation scripts
that they used for c2, the only substantive change needed was the x and y
vectors. so by all means do includ it with the starter worlds. 

Regarding the Basic Worldbuilding scripts:
==========================================

It also might be a good idea to make a note that bobcob will screw up one 
of the basic scripts if you use it to inject them into a world. i think its
possible to inject the offending script with the inbuild object injector
after the rest have been put in. that is how i worked around it, the other
way is to replace the naughty command with another text string of the same
length, the obvious comes to mind, and inject, then save the world and hex
edit the string back to the correct one, which also works. really mate
should have been substituted for it in one of the upgrades, or at least
make it interchangeable with the first command.

ant
http://www.ozemail.com.au/~adedwrds

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