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                Saxophone.COB
        An object File for Creatures

                (Version 1.1)

      by Lee Gaiteri (LummoxJR@aol.com)
     and SteerPike (mjerome@in2net.com)

            The Norn Underground
http://www.dreamscape.com/lummoxjr/creatures

        SteerPike's Curiosity Shoppe
  http://www.in2nett.com/mjerome/spike.htm

       DO distribute this file freely!

COB code and tune composition:    Lee Gaiteri
Sprite and WAV files:             SteerPike
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What it does:

    The saxophone is a musical object that Norns (and Grendels) can play. The
    music has the following effects on all creatures in earshot:

        NFP:        -20
        Fear:       -10
        Boredom:    -10
        Anger:      -30

    If the creature that plays it is still unhappy, it'll tell you it's got
    the blues.

Implementation codes:

    Saxophone:      2 9 193

Scripts installed:

    2 9 193 1 (activation script)
    2 9 193 5 (drop script)
    2 9 193 17 (external activation script)

To use the object:

    Move saxo.SPR to the \Images directory.
    Move saxo.WAV to the \Sounds directory.
    Move Saxophone.COB and Saxophone.RCB to the Creatures directory.
    While running Creatures, open the Object Injector and select this file.

    (The RCB file is a remover which works with the new object injector. If
     you are using an older version of the injector, rename this file to a
     COB file, such as "saxophone remover.COB".)

Version history:

    - Version 1.1
      Corrected a flaw in the way the object was used that made it stop
      working after a while.

**********************************
  Lee Gaiteri (LummoxJR@aol.com)
  SteerPike (mjerome@in2net.com)
**********************************