Fact | Value
--- | ---
Original File | Dust Devil Grendels.zip
Games | Creatures 3 Docking Station
Creator | Ghosthande
Original URL | https://eem.foo/archive/downloads/5734
Wiki Link | https://creatures.wiki/Dustdevil_Grendel
Tags | Food Agent Toy Sprite Breed Plant Grendel Fruit

### Description

The Dustdevil Grendels are a C3/DS breed by Ghosthande based on a concept by Gobbo. They occupy the Grendel breed slot X, and clash with the Tiger Grendels. They were released as part of the CCSF 2012.

They come with a pack of agents which are geared toward making the Desert Terrarium a more habitable environment:

- Calendar Wheel
- Crystal Skull
- Succulent
- Sunflower
- Thorny Devil
- Desert Nursery
- New Gadget Dropper

### Text File Composite

    ::----- Dustdevil_Readme.txt -----::
    DUSTDEVIL GRENDELS
    -----------------------------------
    The Dustdevil Grendels are a new breed with genetics based on Vampess's CFE genomes, and they come with a variety of agents and a couple of fixes. They hail from the Ettin Desert, but overall have the same personality as your average Jungle Grendel. This breed is based on an original idea and concept art by Gobbo, with additional input from a lot of different people. Peer-reviewed Grendels, baby! :P

    The breed pack is for Creatures 3 and Docking Station and was originally released for the CCSF 2012. It comes with seven agents:

    Calendar wheel (C3 or DS)
    Tells the date and time of day, and emits heat. Injects into the Ettin Desert in C3 or DS docked worlds, or the Norn Meso in undocked DS worlds.

       How it works: The calendar rings rotate so that the current season and cycle period are located at the top. The inner ring indicates which day it is within a season, as indicated by groups of circles; markers on this ring also indicate when it is early moring (rising sun) or late evening (crescent moon). The outer ring tells if it is spring (stormcloud), summer (sun), autumn (owl) or winter (bat).

    Crystal skull (DS only)
    May have strange effects on Creatures?

       How it works: The crystal skull is a gimmicky accessory for your Creatures to ponder over, but it also has some other properties. Will it infuse your Creatures with the knowledge of the ancients...?

    Succulent (C3 or DS)
    A sweet treat young Creatures will enjoy.

       How it works: Designed to grow in the new desert nursery, it will also happily colonize the rest of the Ettin Desert or any other dry area to which it is introduced. This succulent is classified as fruit, and thus provides an extra food source for Creatures that are not naturally inclined to supplement their diet with bugs. Or those that just have a bit of a sweet tooth.

    Sunflower (C3 or DS)
    Turn any dry area into a field of sunflowers. Seeds are a good source of starch.

       How it works: The sunflower is a tall plant that needs to be pollinated by insects. Balloon bugs will perform this role nicely. The Albian Sunflower has the peculiar habit of "following" Albia's sun, despite the fact that they are many generations removed from the disk world.

    Thorny devil (C3 or DS)
    A prickly, heat-loving lizard that will help keep your desert nice and tidy.

       How it works: The thorny devil is poisonous if Creatures mess with it--but harmless as long as they leave it alone. It likes warm areas, and will occasionally eat stray raindrops and cacbana seeds so that you won't end up with so many of them littering the Desert Terrarium. (The C3/DS "collision script" that tells an agent when it has hit a surface such as the ground, is itself buggy and does not always activate when it ought to; this can lead to agents like the abovementioned raindrops and seeds to accumulate over time.)

    Desert nursery (C3 or docked worlds)
    Transform that dangerous pond into a friendly nursery for baby Creatures. The Ettin Desert metaroom must be present.

       How it works: The desert nursery transforms that pond on the right side of the Desert Terrarium into a warm, dry place that Ettins and other desert-loving breeds (like the Dustdevil Grendels) will consider home, essentially turning the room's death trap into a nursery. It also re-locates the Ettin egg layer, so that baby Ettins will hatch on a level that hopefully has some food, instead of in that barren lower corridor.

       NOTE: If you were already using the Grettin Switch to disable the Ettin egg layer in your world, and you inject the desert nursery, you may need to turn the Grettin Switch on and then back off to re-set its settings. Or just make sure the Ettin egg layer is active before you inject the desert nursery, and turn it off again after the injection is finished.

    New gadget dropper (C3 or docked worlds)
    An update to an obscure but very necessary script in the Ettin Desert.
     <...truncated>

### Agent Contents

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#### Calendar wheel

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#### Crystal skull

May have strange effects on Creatures?

Toy
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#### Desert nursery

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#### Succulent

UtilitySeedFruitFood
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#### Sunflower

UtilitySeedPlant
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#### Thorny devil

UtilityCritter
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#### New gadget dropper

### Breed Contents

    Breed Slot - Grendel: 'x'
    --Complete--
    	- MALE: [Child, Adolescent, Adult]
    	- FEMALE: [Child, Adolescent, Adult]

### Breed Images

Breed C3GX preview
Breed C3GX preview
5734 - Breed C3GX.png

### Other Images

Agent Preview - Calendar wheel
Agent Preview - Crystal skull
Agent Preview - Desert nursery
Agent Preview - Desert nursery
Breed C3GX preview