C3 in DS: Ettin Desert (1.3)

After unzipping the agents into the "My Agents" folder and starting DS
you will have two more agents listed in your injector.

One is "Ettin Desert" and the other is "Ettin Desert (Remove)".  I hope
it's pretty obvious what these do :)

The c3indsettin.catalogue file is not needed unless you are upgrading
from a previous version (see Upgrading below).

Injecting
---------
Before you inject anything just check the following list:
- Do not attempt to inject this into a standalone C3 world
- Do not attempt to inject this into a docked C3/DS world
- Do not attempt to inject this if C3 is not installed

Basically, this is for undocked DS worlds only, but you must have C3
installed.

The room takes a couple of seconds to inject and once it has you will
be taken to the new meta-room.  You will also notice a pair of
teleporters that link between the desert and the Docking Station.
These can be moved to anywhere you want.  The existing doorways and
Ettin accessways are no longer operational.

Removing
--------
To remove the meta-room you actually inject the (Remove) agent.  Using
the injector's remove button on the installer agent will have no
effect.

When you remove the meta-room any creatures and eggs in the meta-room
are teleported to the heat pan in the DS meso.  You will lose your
favourite place icons but can re-visit the rooms again to put them
back.  This is done simply because it's the tidiest way to remove the
new favourire place icon.  Again, removal takes a couple of seconds.

Upgrading
---------
You will need to remove the existing room before upgrading to a new
version and it is best to use the remover from the version already
injected.  That is, you should remove it before copying the new .agents
files over the old ones.

Also, you should copy the included c3indsettin.catalogue into the
Catalogue folder as injecting the new agent will not overwrite the old
one.  This will update the agent help for the teleporters.  If you are
upgrading from version 1.1 or later then this step is not necessary.

General notes
-------------
It's probably a good idea to save the world before injecting or
removing the meta-room by pressing CTRL+R.  Then if anything does go
wrong you can quit the game without saving by pressing CTRL-Break.

If you hear a "buzz" noise when a creature tries to use a teleporter
or when the hand tries to use it then that means a valid location could
not be found at the other end - try moving the other teleporter away
from walls or low roofs.

The rocks from the volcano in C3 are all classed as toys but cannot be
used as such by creatures.  This means that bored creatures see toys
all about them but remain bored because nothing happens when they try
to push them.  Extra scripts have been added to make these rocks
behave like toys.

Disclaimer (stuff that has to be said)
--------------------------------------
Bear in mind that the C3 meta-rooms and agents were not really meant
to be used in this way, especially removing them, so there is always
a chance that this could break your world.

USE AT YOUR OWN RISK.

Credits
-------
Concept & new CAOS:      Emmental
New teleporter sprites:  Data

Original sprites & CAOS: Creature Labs

Beta testing:            Random
                         Frimlin
                         NornLover
                         Foster_Mum
                         MNB
                         Broken Into Pieces
                         Ravenshadow
                         Travis2000
                         Elfa
                         Ettinbreeder_Master
                         MattSmithUK
                         Shanti

Thanks
------
- Thanks to Frimlin for allowing his brains to be picked regarding the
  C3 meta-rooms and agents.

Version history
---------------
1.3
- I managed to break the old doorways in the last update.  Nothing
  major, just the door fronts were not being created in the correct
  place.
1.2
- Added a missing COS file that controls wetness.
- Agents of family 1 were not being destroyed when the room was
  removed.
- Portable portals are now moved from the meta-room to the workshop
  and closed when the room is removed.
1.1
- Increased the plane of the doors slightly so that they display in
  front of Bramboo berries on canes.  This also fixes the problem of
  the teleporter "disappearing" behind the old unused door image.
- Removed one of the COS files from the install script as DS already
  injects its own version.
- Changed the uninstall script slightly to handle a troublesome agent
  better.
- The teleporters have been re-classified as teleporters instead of
  doors.

Emmental
http://creatures.webhop.net
