Description(Generated)
Emmental DS Agents by Emmental for Docking Station, metaroom, and teleporter, pest, fruit, food, seed, toy, vendor, medicine, critter and weed agents
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Original File | EmmentalDSAgents.zip |
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Wiki Link | Search "Emmental DS Agents" on creatures.wiki |
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Emmental DS Agents by Emmental for Docking Station, metaroom, and teleporter, pest, fruit, food, seed, toy, vendor, medicine, critter and weed agents
::----- readme.txt -----:: Bounty Bugs (1.1) These little bugs are tasty and fun for creatures to eat, but if left alone long enough they have a little surprise in store. Thanks ------ Thanks must go to Uttar of Creature Creations (www.creations2000.net) for testing, finding a bug (the non-crawly type) and giving me some code to fix it. :) Version history --------------- 1.1 - The nest no longer falls through elevator shafts and upper level floors. - The agent can now be injected using the C3 creator machine without causing errors (or killing the machine if auto-kill is enabled). Emmental http://creatures.webhop.net ::----- readme.txt -----:: C3 in DS: Aquarium (1.1) After unzipping the agents into the "My Agents" folder and starting DS you will have two more agents listed in your injector. One is "Aquarium" and the other is "Aquarium (Remove)". I hope it's pretty obvious what these do :) Injecting --------- Before you inject anything just check the following list: - Do not attempt to inject this into a standalone C3 world - Do not attempt to inject this into a docked C3/DS world - Do not attempt to inject this if C3 is not installed Basically, this is for undocked DS worlds only, but you must have C3 installed. The room takes a couple of seconds to inject and once it has you will be taken to the new meta-room. You will also notice a pair of teleporters that link between the aquarium and the Docking Station. These can be moved to anywhere you want. The existing doorways and Ettin accessways are no longer operational. Removing -------- To remove the meta-room you actually inject the (Remove) agent. Using the injector's remove button on the installer agent will have no effect. http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: C3 in DS: The Crypt (1.0) After unzipping the agents into the "My Agents" folder and starting DS you will have two more agents listed in your injector. One is "The Crypt" and the other is "The Crypt (Remove)". I hope it's pretty obvious what these do :) Injecting --------- Before you inject anything just check the following list: - Do not attempt to inject this into a standalone C3 world - Do not attempt to inject this into a docked C3/DS world - Do not attempt to inject this if C3 is not installed Basically, this is for undocked DS worlds only, but you must have C3 installed. Once the agent has injected you will be taken to the new meta-room. There is no statue in the Norn Terrarium (if installed) but instead a small headstone in the Norn Meso on the bottom level near the Commedia pod. A favourtite place icon is also created, but you may have to use the headstone by clicking on it if you remove one of the other C3-in-DS meta-rooms, as this will remove all the favourite place icons. Known problems -------------- If the meta-room is injected into a new world or a world that has seen http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: C3 in DS: Ettin Desert (1.3) After unzipping the agents into the "My Agents" folder and starting DS you will have two more agents listed in your injector. One is "Ettin Desert" and the other is "Ettin Desert (Remove)". I hope it's pretty obvious what these do :) The c3indsettin.catalogue file is not needed unless you are upgrading from a previous version (see Upgrading below). Injecting --------- Before you inject anything just check the following list: - Do not attempt to inject this into a standalone C3 world - Do not attempt to inject this into a docked C3/DS world - Do not attempt to inject this if C3 is not installed Basically, this is for undocked DS worlds only, but you must have C3 installed. The room takes a couple of seconds to inject and once it has you will be taken to the new meta-room. You will also notice a pair of teleporters that link between the desert and the Docking Station. These can be moved to anywhere you want. The existing doorways and Ettin accessways are no longer operational. Removing -------- To remove the meta-room you actually inject the (Remove) agent. Using http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: C3 in DS: Grendel Jungle (1.1) After unzipping the agents into the "My Agents" folder and starting DS you will have two more agents listed in your injector. One is "Grendel Jungle" and the other is "Grendel Jungle (Remove)". I hope it's pretty obvious what these do :) Injecting --------- Before you inject anything just check the following list: - Do not attempt to inject this into a standalone C3 world - Do not attempt to inject this into a docked C3/DS world - Do not attempt to inject this if C3 is not installed Basically, this is for undocked DS worlds only, but you must have C3 installed. The room takes a couple of seconds to inject and once it has you will be taken to the new meta-room. You will also notice a pair of teleporters that link between the jungle and the Docking Station. These can be moved to anywhere you want. The existing doorways and Ettin accessways are no longer operational. Removing -------- To remove the meta-room you actually inject the (Remove) agent. Using the injector's remove button on the installer agent will have no effect. http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: C3 in DS: Norn Terrarium (1.0) After unzipping the agents into the "My Agents" folder and starting DS you will have two more agents listed in your injector. One is "Norn Terrarium" and the other is "Norn Terrarium (Remove)". I hope it's pretty obvious what these do :) Injecting --------- Before you inject anything just check the following list: - Do not attempt to inject this into a standalone C3 world - Do not attempt to inject this into a docked C3/DS world - Do not attempt to inject this if C3 is not installed Basically, this is for undocked DS worlds only, but you must have C3 installed. The room takes a couple of seconds to inject and once it has you will be taken to the new meta-room. You will also notice a pair of teleporters that link between the terrarium and the Docking Station. These can be moved to anywhere you want. The existing doorways and Ettin accessways are no longer operational. Removing -------- To remove the meta-room you actually inject the (Remove) agent. Using the injector's remove button on the installer agent will have no effect. http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: Camera Fixer (1.0) Use this to keep your Docking Station cameras in place. Clicking this camera will lock all your Docking Station cameras in their current positions so that they cannot be moved by creatures or the hand. They will even be forced back to where you left them when the world loads and they move. When the Camera Fixer is red the cameras are locked. When green the cameras behave as normal. Emmental http://creatures.webhop.net ::----- CBVendor.txt -----:: Calm Balm Vendor V2.5 DS/C3 -- CBVendor.txt - 8/28/2001 VERSION 1.0 CAOS & Sprites by MNB Big thanks to Emmental for hosting this to! To use this agent you must have injected the calm balm agent from the HardMan norn pack into your world! Once injected inject the vendor. Installation: Put all files into your Docking station or Creatures 3 Agent folder, there should be a total of 1 agent files and 1 readme file. Start up DS or C3, go to your agent creator and you will find 1 new agent: -Calm balm Vendor (DS) or (C3) depending whar program you are using. Warning: You must have the calm balm injected into your creatures world for this to work! DESCRIPTION: This vends the calmb alm potion from the CL HardMan norn pack. You will no longer have to reinject the calm balm, just click the little blue button on the vendor and it will be vended.. much quicker, then reinjecting it no? Remember if it it just vanishes on you, inject the calm balm potion and then inject the vendor.. and then it should work. Changes: MNB's Site> Creatures Main Frame: http://mainframe.chani3.com/ Coming Soon! Emmentals Site> Emmental's Docking Station: http://creatures.webhop.net <...truncated> ::----- RM_PackDS.txt -----:: Remover pack V1.0 for Docking Station -- RM_PackDS.txt - 7/26/2001 VERSION 1.0 CAOS by MNB Big thanks to Emmental for hosting this to! To use this agent you must have DS, Docked or un docked! The Aqua eco remover and Desert eco remover an be used on C3 also! Installation: Put all files into your Docking station Agent folder, there should be a total of 3 agent files. Start up Docking Station, go to your agent creator and you will find 3 new agents: -Aqua Eco Remover -Desert Eco Remover -DS extra remover Warning: Once this is injected you will lose your most of your eco system (see list below for more details). DESCRIPTION: Aqua Eco Remover (This is for Emmentals C3 Aqua room in undocked DS, inject this after you have injected the area, you can still bring these all back by using the animal maker) -Gumlin Grass -Opal Sponge -Man-O-War -Orange Sponge -Cuttle Fish -Rainbow Sharkling -Nudibranch -Clown Fish -Handel Fish -Whisp -Man-O-War eggs -Plankton -Orange sponge seeds <...truncated> ::----- readme.txt -----:: Dummy Control (1.2) This control panel allows you to make the training dummy moveable by the hand (you). The top button (the grabbing hand) makes the dummy moveable and you will see it jump as it is released. The bottom button (the pointing hand) teleports the dummy back to its original place in the Workshop and fixes it down again. The eyes of the dummy on the control panel will be green when the dummy is moveable. The control panel can be left in the world or injected as needed then removed. The dummy will remain moveable without the agent needing to be present. Version history --------------- 1.2 - The remove script for the DS injector has been fixed. I'd somehow managed to delete it during the last update. 1.1 - The control panel no longer falls through elevator shafts and upper level floors. - It can now be injected using the C3 creator if you wish. - Fixed the RSCR to remove the scripts, though the PRAY file was correct. Emmental http://creatures.webhop.net ::----- readme.txt -----:: Egg Layer Remover (1.0) When injected, this agent removes the Ettin and Grendel egg layers from the current world. This is useful for people who would like to use the C3-in-DS meta-room agents but do not want Ettins or Grendels in their world. Please use this with care as they cannot be re-installed with this agent. Emmental http://creatures.webhop.net ::----- readme.txt -----:: Electronic Butler (1.1) This electronic device monitors the speech of creatures anywhere in the world. Any complaining of hunger or boredom are served up with the appropriate food or a toy. Food is created anew and toys are selected from what's already in the world and moved near the creature. The butler can be turned on and off by clicking it. Note that this agent does "cheat" with CAOS by forcing the creature to eat/play for 5 seconds. If you don't like such agents then this probably isn't for you. :) General notes ------------- This agent is by no means perfect. Here are a few points to note: - If more than one creature speaks simultaneously then the butler will not be able to service both of them. - The butler has to keep control of creatures it is servicing for 5 seconds. It can cope with up to 5 at once. - When food is created and toys are moved, the creature will not necessarily use the one created/moved if there are others about. - The butler only understands English. - DO NOT use the CAOS command line to remove the agent - always http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: Selective Force Field (1.1) This force field can be configured to prevent certain types of creatures from passing, based on race and life stage. For example, it could be set up to only allow Norns older than Youth to pass or prevent Ettins older than Child from passing. Any creatures that try to pass, but are not allowed to, are pushed back away from the forcefield (non-harmfully). To turn the force field on and off click it with the hand anywhere on the base or the pole. The ball will light up green when active. To configure the force field click on the ball at the top. Version history --------------- 1.1 - The force field no longer falls through elevator shafts and upper level floors. - The agent can now be injected using the C3 creator machine without causing errors (or killing the machine if auto-kill is enabled). - The range has been increased when detecting Grendels (or all creatures) as they could occasionally get past the force field due to their size. Emmental http://creatures.webhop.net ::----- readme.txt -----:: Home Spray (1.2) This spray releases clouds into the air that help homesick Norns feel better. Credits ------- Concept & sprites: Sentinal CAOS: Emmental Version history --------------- 1.2 - The agent can now be injected using the C3 creator machine without causing errors (or killing the machine if auto-kill is enabled). 1.1 - Fixed the .catalogue file not being extracted from the .agents file. This meant there would be no agent help available in the game. Emmental http://creatures.webhop.net ::----- readme.txt -----:: Medical Monitor (1.4) This agent adds a panel to the left of the screen that displays the bacteria and toxin levels of all your creatures. If any bacteria or toxins are found then a short alarm will sound and the green cross on the edge of the tab will turn red. Creatures are checked about every 5 seconds but the alarm will not sound again until all creatures have been healed. The red light button can be used to turn off the monitor and the two arrow buttons are used to scroll the window if there is more than one page of text. When the monitor is disabled the green/red cross will turn grey. Installation ------------ If you are upgrading from version 1.2 or earlier then you should manually copy the included "medical monitor.catalogue" file into your "Catalogue" folder. This updates the agent help within the game as this file will not be automatically updated if it already exists. If this is the first version you have used then you can ignore the "medical monitor.catalogue" file. Version history --------------- 1.4 - The pain chemical is now monitored, which is a useful indication of http://creatures.webhop.net <...truncated> ::----- readme.txt -----:: Mystery Agent (1.0) This agent... No, that would spoil the fun :) Credits ------- Sprites: Sentinal Concept & CAOS: Emmental Emmental http://creatures.webhop.net ::----- readme.txt -----:: Noisy Maracas (1.1) These maracas are fun for creatures to play with, but we all know how irritating they can be, and other creatures feel the same way... Version history --------------- 1.1 - Fixed an error occurring when putting the maracas in the inventory. This could also happen occasionally at other times. Emmental http://creatures.webhop.net
The mysterious Bounty Bugs. Tasty and fun to eat, but with hidden surprises.
This will place a nice calm balm vendor in your world! You must have the calm balm agent and have it injected once into your game though for this to work!
<This will remove all the Extra stuff in DS making the game go a bit quicker!>
Makes the training dummy moveable by the hand or returns it to its original position. See its Agent Help for more information.
This monitoring device feeds your creatures or moves toys near them if they complain.
A spray to make homesick Norns feel better.
Monitors the bacteria and toxin levels of all your Norns. See its Agent Help for more information.
What does this agent do? Who knows?
A rather noisy musical instrument.
Checks for possible immortal or fast-aging Norns and attempts to keep them infertile. See its Agent Help for more information.
Checks for possible immortal or fast-aging Norns. See its Agent Help for more information.
Shows various statistics about your Norns. See its Agent Help for more information.
This will place a nice panatreea potion vendor in your world! You must have the panatreea potion agent and have it injected once into your game though for this to work!
A robotic spider-rock that wanders around the world occasionally releasing sprays as needed.
A force field that can be configured to prevent certain types of creatures from passing.
This agent re-creates the Crypt in undocked DS worlds.
A tribute to Douglas Adams.
This device allows you to plant extra trappers around your world.
<This will remove all the eco system in the Aqua area for DS undocked!>
This agent re-creates the Aquarium in undocked DS worlds.
This removes the Aquarium from an undocked DS world.
Makes sure your Docking Station cameras stay where you left them.
<This will remove all the eco system in the desert for DS undocked!>
This completely removes the Grendel and Ettin egg layers. USE WITH CARE!
This agent re-creates the Ettin desert in undocked DS worlds.
This removes the Ettin desert from an undocked DS world.
This agent re-creates the Grendel jungle in undocked DS worlds.
This removes the Grendel jungle from an undocked DS world.
This agent re-creates the Norn Terrarium in undocked DS worlds.
This removes the Norn Terrarium from an undocked DS world.
This removes the Crypt from an undocked DS world.