
:: TWB/TCB Genomes - 3 ::

:: FEATURES ::

Contains egg agents and genome files for the following breeds:

Chichi Norns
Zebra Norns
Astro Norns
Harlequin Norns
Siamese Norns
Fallow Norns
Bengal Norns
Bruin Norns
Civet Norns
Magma Norns
Bondi Norns
Hardman Norns
Treehugger Norns
Toxic Norns
Desert Ettins Norns
Banshee Grendels
Jungle Grendels
Carna Norns
C1 Grendels
C1 Horse Norns
C1 Purple Mountain Norns
C1 Pixie Norns
C1 Forest Norns
C1 Ron Norns
C1 Banana Norns
C1 Santa Norns
Dodgy Norns
Draconian Norns
Coffee Norns
Basilisk Norns
Honey Badger Norns
Thistlefern Norns
Urchin Ettins
Uglee Grendels

Contains C12DS hatchery genome file replacements for the following breeds:

C1 Grendels
C1 Horse Norns
C1 Purple Mountain Norns
C1 Pixie Norns
C1 Forest Norns
C1 Ron Norns
C1 Banana Norns
C1 Santa Norns
Eem Foo

:: REQUIREMENTS ::

Creatures 3 and/or Docking station
Official breed sprites are reqiured for the official breed conversions to display properly
C12DS is required for C1 breeds and Dodgy Norns to display properly
Coffee Norns require Chichi Norn sprites
Thistlefern Norns require Plant Norn and Toxic Norn sprites
Uglee Grendels require Basilisk Norn sprites
Urchin Ettins require Sea Ettin and Guppy Ettin sprites
Honey Badger Norns require Vampyre Grendel, Moonlight Norn and Sphinx Norn sprites
Draconian Norns require sprites from the original Draconian Norn egg agent

:: INSTALLATION ::

Place all agent files into your Creatures 3 or Docking Station "My Agents" folder then refresh the egg layer display to make the breeds show up.
To overwrite old versions copy the genome files found in the "Genomes" folder and paste them into your Creatures 3 or Docking station "Genetics" folder and overwrite.
To install Carna Norn and Basilisk Norn sprites, inject an egg from each breed.
To install C12DS hatchery genomes, place the genome files found in the "C12DS replacers" folder into your Docking Station "Genetics" folder and overwrite. It may be best to make a backup of the original hatchery genomes first.
To install optional sprites, merge the "images" and "Body Data" folders from whichever sprites want to install with your Creatures 3 or Docking Station "Images" and "Body Data" folders, then overwrite any clashing files.
To install the Sensorimotor Lobe Input script place the .cos file into your "010 Docking Station" folder inside of your "Bootstrap" folder. The script will automatically be injected into new worlds, to inject into existing worlds open up the console using Ctrl+Shift+C and type:

Ject "Sensorimotor Lobe Input.cos" 7

Then hit enter.

:: RECOMMENDED MODS ::

Follow the list found here: https://creatures.wiki/Creatures_3_%26_Docking_Station_Community_Recommended_Fixes_and_Addons

:: CREDITS ::

Evolnemesis for creating the CFF genome base this was built upon
Vampess for creating the CFE genome base which CFF was built upon
Papubuntu for Carna Norn sprites
Andrew Carroll for the immune and circulatory system concept
Bug, Twilightcat and Pagan-gerbil for creating the original Draconain Norns
The C12DS team for creating the C1 Norn conversions
Trix, Elf and Marcus K for creating the sprites needed for several TWB genetic breeds
Lurhstaap and Geat_Masta for the duotract concept
Vermidia for the Sensorimotor Lobe Functions
