Arborium documentation, V 3.0

this document is still in beta release, as is the arborium itself so please forgive any faults or omissions, but do let me know about them.

The arborium is an alternative world for the game creatures, now known as creatures 1, which was released onto an unsuspecting public in 1997. There will be a creatures 3 port of the arborium some time in the future as well as a continuation of the arborium for c2 as part of a major work tentatively called monolith(name subject to change without notice)

The world is based on slinks starter world #1 which uses the Terra Nornia breeding and object classification rules.

All the required scripts for creature breeding and growth have been installed

Installation instructions.

Unzip all images from the images.zip file to the creatures images folder

Unzip all sounds from the sounds.zip file to the creatures sounds folder

Unzip the world.zip file,which contains arbo.sfc and this document to the creatures directory where you keep your worlds, usually the main creatures folder.

Unzip the background, arbo.spr from back.zip to the creatures images drectory

There are no plans for a self extracting versoin of the files due to a lack of web space.

Operating instructions

The world is still rather short of food objects and has no toys installed yet so it is not suitable for unsupervised norn occupation without the addition of third party food cobs, remember that they must conform to the Terra Nornia calssification rules to avoid confuseing the norns. I am currently working on several injectable and fixed food cobs

Credits

the game engine, norns and concept © Cyberlife

All artwork excluding the door sprites and the incubator is © Anthony Edwards (that’s me, ant)

The arborium is based on slinks starter world #1, it also contains the Terra Nornia doors and the Terra Nornia modified incubator both of which are slinks creations. For more data on the basic scripts and the Terra Nornia components see the slink's specials section of http://www.jannart.on.ca

The world is currently being officially tested by Carolyn Horn, Data and xOtix but anybody is welcome play with it.

Fault reports, brickbats or bouquets can be sent to adedwrds@ozemail.com.au

Full technical data

Well since the world is still in beta mode you are going to have to wait till I have finished it and have gotten around to typing up the hand written construction notes, if I can find them all.

Components

Images

arbo.spr [arborium background]

alft.spr [arborium lifts and call buttons]

bofl.spr[orange bulb orchid flowers]

brdg.spr [bridge masks]

bufr.spr [data buffer, unused in current public game verion, not included in sprite pack]

cct1.spr [crystal cave foreground]

cct6.spr [more crystal cave foreground]

clim.spr [climate sprite]

clmb.spr [climbing orchid flowers, near right side of home tree]

clmt.spr [visible climate sprite, unused in current public game version, not included in sprite pack]

crlf.spr [coral fungus]

cvsc.spr [crystal cave sceenery]

cvsn.spr [crystal cave sceenery]

door.spr [doors]

fng2.spr [fungus type 1, unused in current public game version]

herc.spr [fungus, unused in current public game version]

lcvr.spr [lift masks]

mlog.spr [mini log, for coral fungus]

och1.spr [growing orchid type 1, not used in current public game version]

pink.spr [pink and white seasonal sceenery orchid]

psfl.spr [passion flower and fruit]

scsp.spr [extra sceenery part 1]

sksc.spr [sky car sceenery]

skyc.spr [sky car]

spir.spr [spiranthus flowers]

spvn.spr [vanilla vine foreground branch]

tree.spr [red tree mask for sky car]

uprg.spr [treehouse uprights]

vflw.spr [vanilla flowers and fruit]

wwal.spr [weather and season indicator]

ylow.spr [yellow seasonal orchid]

Sounds

butt.wav [button call sound]

door.wav [door sound]

ldcl.wav [lift door close]

ldop.wav [lift door open]

lfrn.wav [lift run]

skac.wav [sky car activate]

skcl.wav [sky car close door]

skrn.wav [sky car run]

sksr.wav [something to do with the sky car]

skst.wav [more sky car sounds, start maybe]

stop.wav [sky car stop]

strt.wav [????]

world, cobs etc

arbo.sfc

Partial list of classification numbers

Sceenery 1 1 *

1 1 170 pink orchids

1 1 171 spiranthus flowers

1 1 172 orange orchids

Invisible 2 3 *

2 3 171 climate regulation

2 3 175 alpha orchid <growing orchid type 1> timer

2 3 176 coral fungus timer

2 3 180 weather wall

2 3 181 temperature pointer

2 3 182 humidity pointer

2 3 184 mini log coral fungus host

seeds/spores 2 21 *

2 21 170 growing orchid type 1 seed

foliage 2 22 *

2 22 170 coral fungus all types all layers

2 22 171

2 22 172

2 22 173

2 22 174

2 22 175

2 22 176 growing orchid type 1 foliage

roots/pseudo bulbs 2 23 *

2 23 170 growing orchid type 1 bulb

flowers 2 24 *

2 24 170 passion flower

2 24 171 vanilla flower

2 24 172 growing orchid type 1 flower

2 24 177 yellow orchid flowers

2 24 178 climbing orchid

fruit 2 25 *

2 25 170 passion fruit

2 25 171 vanilla fruit

movers 3 1 *

3 1 169 sky car right

3 1 170 sky car left