Autoject v1.0
by Amaikokonut || https://naturingnurturing.blogspot.com

Rushed to into some state of 'completion' for CCSF '21!


May be found at Naturing :: Nurturing (https://naturingnurturing.blogspot.com) and/or Naturing :: Nurturing :: Static (https://naturingnurturing.songua.com) and/or a friendly community archive near you!


If you're going to rehost or redistribute this agent, please leave this readme intact.


If you have any comments, questions, bug reports, or just want to chat, email amaikokonut@songua.com


:: About ::

Autoject is a cosfile that will automatically inject agents into new worlds, so you don't have to!

To use: 

- Place the .cos file in any (non-switcher) subfolder in your bootstrap (010 Docking Station is fine, but a separate folder such as 030 Other Mods is recommended.)
- Place the journal file in your Docking Station/Journal folder. Open it up and edit it as you see fit. The names of the agents you add to the list should match the names that show up in the agent injector (not the filenames of the agents).
- Start a new world and wait. In a moment or so, depending on how many items were in your startup list, a window should pop up with the status of your injected agents.

Things to keep in mind:

- If you use this to inject an agent that requires docking into an undocked world, you will get errors.

Things that haven't been tested at all (please test these):

- What happens if an agent has never been injected before? Are assets extracted properly?
- What happens if a bad or corrupt or non-functioning agent is on the list? There is code for handling this, but I haven't tested if it actually works >> 

Happy norning!


:: Additional Credits ::

Thanks to Mea for testing!


:: Changelog ::

?? ?? 2021: ????? Did something to prep for CCSF release but not sure what.

May 2 2021: 
	Fixed a problem where the injection wasn't always happening in the right place (Thanks to Verm for discovering this)
	Camera now switches to said injection place after injection
	Lowered the injection delay a little. Hopefully this doesn't break anything. 
	
May 1 2021 - First alpha.