﻿Updated Creatures 1 Carrot
By Jessica of Discover Albia
Original Carrots by Gameware
Version 1.1

// VERSION 1.1 UPDATE //

Fixed a couple of coding changes that should not affect gameplay. These include:

- Timer script fix to turn it off when a carrot is full-grown
- Growth location fix to ensure carrots can be picked by all Creatures

// DESCRIPTION //

The original C1 carrot contained a whole lot of problems, which made things very confusing for Norns and Grendels! This version of the Creatures 1 carrot updates includes the following fixes, all designed to make carrots behave better:

- Injects 10 carrots in the garden (Default was 8)
- Uses a new sprite file called ucrr.spr (Default used pars.spr, but editing this sprite file created unavoidable image issues in-game)
- Makes carrot seedlings invisible (Default allowed carrots in all growth stages to be seen)
- Uses a slightly smaller area of the garden (Default was about 20 pixels larger)
- Uses a random variable for the y coordinate so seedlings are slightly varied (Default had a fixed y coordinate for all carrots)
- Injects 30 NFP decrease (Default was 70 NFP decrease, and potentially caused issues with teaching Creatures how to reduce NFP)
- Uses a new pose for an eaten carrot so it looks like a "stub" (Default turned it back into a seedling in a Creature's hand)
- Creates a new seedling upon being eaten and kills the object (Default made it possible for Creatures to watch a seedling and hold it indefinitely)
	+ This update is similar to the updates in Muppetboy's carrots: No stealing is intended, since this is the quickest and best way to handle new carrots
- Includes a new sprite and script for a dropped carrot so it can point left or right (Default always pointed right)
- Uses different bitmaps to better simulate growth (Default caused young seedlings to pop far out of the ground)

// INCLUDED FILES //

- C1-Updated-Carrot.COB
- C1-Updated-Carrot.RCB
- C1-Updated-Carrot-Readme.txt
- ucrr.spr

// INSTALLATION //

- Make sure Creatures 1 is not running.
- Place the ucrr.spr file in the Creatures 1\Images directory.
- Start Creatures 1 and open up the Injector Kit.
- Select the COB file and inject it into the world.
- See the new carrots in action as Norns and Grendels eat them up!

// CREDITS AND THANKS //

The original carrot scripts came directly from within Creatures 1, while the general idea on how to handle eaten carrots came from Muppetboy.
Special thanks to Amaiakokonut, Grendel Man, LoneShee, and Malkin for their help with understanding CAOS and getting these scripts to work.
The idea for editing the carrot bitmaps to get a better growth zone was suggested by Jarle S. Thank you!

An extra special thanks to the following beta testers, who ironed out the final bugs, provided valuable suggestions, and made this release possible!

- LoneShee
- Nutter
- Shoy

// SHARING POLICY //

- All instances of sharing must include the Readme file and proper credit.
- This creation may be privately distributed and shared, provided that all files remain together, including the Readme.
- This creation may not be hosted, nor uploaded, anywhere unless Discover Albia goes down permanently and Jessica can not be reached.

// CONTACT INFORMATION //

Jessica of Discover Albia
discover.albia@gmail.com
http://discoveralbia.com