Description
The C1 Updated Carrot by Jessica is an updated version of the regular carrot with several brain-friendly features and other enhancements.
The C1 Updated Carrot by Jessica is an updated version of the regular carrot with several brain-friendly features and other enhancements.
::----- C1-Updated-Carrot-Readme.txt -----:: Updated Creatures 1 Carrot By Jessica of Discover Albia Original Carrots by Gameware Version 1.1 // VERSION 1.1 UPDATE // Fixed a couple of coding changes that should not affect gameplay. These include: - Timer script fix to turn it off when a carrot is full-grown - Growth location fix to ensure carrots can be picked by all Creatures // DESCRIPTION // The original C1 carrot contained a whole lot of problems, which made things very confusing for Norns and Grendels! This version of the Creatures 1 carrot updates includes the following fixes, all designed to make carrots behave better: - Injects 10 carrots in the garden (Default was 8) - Uses a new sprite file called ucrr.spr (Default used pars.spr, but editing this sprite file created unavoidable image issues in-game) - Makes carrot seedlings invisible (Default allowed carrots in all growth stages to be seen) - Uses a slightly smaller area of the garden (Default was about 20 pixels larger) - Uses a random variable for the y coordinate so seedlings are slightly varied (Default had a fixed y coordinate for all carrots) - Injects 30 NFP decrease (Default was 70 NFP decrease, and potentially caused issues with teaching Creatures how to reduce NFP) - Uses a new pose for an eaten carrot so it looks like a "stub" (Default turned it back into a seedling in a Creature's hand) - Creates a new seedling upon being eaten and kills the object (Default made it possible for Creatures to watch a seedling and hold it indefinitely) + This update is similar to the updates in Muppetboy's carrots: No stealing is intended, since this is the quickest and best way to handle new carrots - Includes a new sprite and script for a dropped carrot so it can point left or right (Default always pointed right) - Uses different bitmaps to better simulate growth (Default caused young seedlings to pop far out of the ground) // INCLUDED FILES // - C1-Updated-Carrot.COB - C1-Updated-Carrot.RCB - C1-Updated-Carrot-Readme.txt - ucrr.spr // INSTALLATION // - Make sure Creatures 1 is not running. - Place the ucrr.spr file in the Creatures 1\Images directory. - Start Creatures 1 and open up the Injector Kit. <...truncated>