Doozer (verion 0.8)

BUG FIX 7/3
 Hmmm.. Well.. It was an obvious bug that took me an hour to find once
I realized the doozers weren't using doors anymore. They were only using
doors if you had the Doozer Mother set to "Doors". But not when it was set
for "Elevators and Doors". I must of been sleeping when I scripted that.
Welp. They should defonetly travel further now.


Fixed a strange loop bug on 5/9
 It was doing an infinite loop because the loop wouldn't pick the number
 1, 3, 5, 7, 9, or 11 while randomly shuffling numbers 1-11.. Hmm.

Fixed a problem I was having with the Doozer Mother. After awhile
it's options would become unselectable. 5/24



C3 or DS


 It looks like some of thoughs jumpy Doozers got on board the ship some how.
 When you or a creature pushes on a doozer. The Doozer will choose to teach
either a verb/feeling or he will teach a noun. Nouns can only be taught if an
object is close by. But that shouldn't be a problem. If he does have trouble
locating an object to teach. He might just mumble some useless words to himself.
 To play the Doozer God. Locate the Doozer Mother just right of the Toilet
Controls. If your Doozer population is higher than your population number.
A Doozer just might get sacrificed. Try pressing Ctrl+D
 Doozers can hold their breath under water for quite some time. Try tosing one
in the lake or something.
 But keep them far away from one another. Or they just might get into some kind
of fisty-cuffs.

 Control your Doozer population. If you think you've over done it a bit. Simply
lower the population number. Your Doozer population will continue to fall tell it
reaches the setting you have chosen. Press on the Mother to change some other
options.

Bug Fixes:
Norns were becoming zombies that were constantly trying to approach one another. Fixed!
That loop thingy. FIXED!


Mr_nStuff@yahoo.com
http://mr-nstuff.virtualave.net