Teleport Pack v2.0

Teleport Pack v2.0 thumbnail image
Fact Value
Original File Crystal Ball Teleporter Pack v2.0.zip
Game
  • Creatures 2
Creator
  • JayD
Wiki Link Search "Teleport Pack v2" on creatures.wiki
Tags
File Size: 55 KB

Archive has been repacked for EemFoo. Click to here

Description

Has three customizable teleport objects to help your Norns travel throughout your Albia. Please read the ReadMe text for more info on how to use them.

Made by JayD.

Text File Composite

::----- Teleport Pack v2.0 ReadMe.txt -----::
Teleport Pack v2.0

Be sure to have the most recent Agent Injector available for 
download at CyberLife's Free Stuff Web Page.

Place the COB in your Creatures 2\Objects\  directory. All files are 
embedded into the .cob file. Graphics and sound files will 
extract from the .cob file when it is injected into your Albia.

NOTE: This update uses new Object Class Numbers that I have 
reserved. Meaning any preious versions will be treated as a 
seperate COB if both are injected into your world. I suggest 
you use the remover of the old COB version before injecting this 
new version.

Description:
The COB contains 3 teleporting devices:

1) Orbs of Teleportation - Strange Orbs of an unkown mineral used 
by the Shee for fast travel. The mineral seems to be linked to each 
other in some way, and anyone touching it will be transported to a spot 
that contains similar material. The Shee have fashioned this mineral 
to be teleportation beacons to be used in a fast transit system. The 
teleportation machines contain some of this material in its workings.
To activate the orb you just click on the orb itself. If you do it then
the orb will transport all creatures within a small range. If the creature
activates the orb then it will only transport that creature.
To make your own custom fast transit system, just place these orbs 
anywhere you wish your creatures to travel. Once you release the 
object then it cannot be moved again, so place them very carefully. 
I would warn users against placing these orbs underwater unless your 
creatures are amphibious. Should you make a mistake in placing an orb in 
a spot that is not good, you can remove that particular orb by click at 
the base of the staff.
<> You must have at least 2 Orbs of Teleportation in your world
before ever activating it or your world will crash!!

2) Traveller's Orb - This a portable orb you and your norns can carry. 
They are linked to the teleport beacons. These orbs cannot be used as beacons.
To activate the orb you just click on it. If you do it then
 <...truncated>

Agent Contents

Frankenshee's Tool v2.0

Device will teleport a creature to the Gene Splicer Lab. By Jay Dino *****@ix.netcom.com

Orbs of Teleportation v2.0

NOTE: U must have at least 2 Orbs injected before activating it or your world will crash! by Jay Dino *****@ix.netcom.com

Teleporter

Traveler's Orb v2.0

Portable teleport device. By Jay Dino NOTE: U must have the Orbs of Teleportation set up first before activating this object or it will crash your world.

Other Images

Agent Preview - Frankenshee's Tool v2.0
Agent Preview - Frankenshee's Tool v2.0