Description
Has three customizable teleport objects to help your Norns travel throughout your Albia. Please read the ReadMe text for more info on how to use them.
Made by JayD.
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Original File | Crystal Ball Teleporter Pack v2.0.zip |
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Wiki Link | Search "Teleport Pack v2" on creatures.wiki |
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Has three customizable teleport objects to help your Norns travel throughout your Albia. Please read the ReadMe text for more info on how to use them.
Made by JayD.
::----- Teleport Pack v2.0 ReadMe.txt -----:: Teleport Pack v2.0 Be sure to have the most recent Agent Injector available for download at CyberLife's Free Stuff Web Page. Place the COB in your Creatures 2\Objects\ directory. All files are embedded into the .cob file. Graphics and sound files will extract from the .cob file when it is injected into your Albia. NOTE: This update uses new Object Class Numbers that I have reserved. Meaning any preious versions will be treated as a seperate COB if both are injected into your world. I suggest you use the remover of the old COB version before injecting this new version. Description: The COB contains 3 teleporting devices: 1) Orbs of Teleportation - Strange Orbs of an unkown mineral used by the Shee for fast travel. The mineral seems to be linked to each other in some way, and anyone touching it will be transported to a spot that contains similar material. The Shee have fashioned this mineral to be teleportation beacons to be used in a fast transit system. The teleportation machines contain some of this material in its workings. To activate the orb you just click on the orb itself. If you do it then the orb will transport all creatures within a small range. If the creature activates the orb then it will only transport that creature. To make your own custom fast transit system, just place these orbs anywhere you wish your creatures to travel. Once you release the object then it cannot be moved again, so place them very carefully. I would warn users against placing these orbs underwater unless your creatures are amphibious. Should you make a mistake in placing an orb in a spot that is not good, you can remove that particular orb by click at the base of the staff. <> You must have at least 2 Orbs of Teleportation in your world before ever activating it or your world will crash!! 2) Traveller's Orb - This a portable orb you and your norns can carry. They are linked to the teleport beacons. These orbs cannot be used as beacons. To activate the orb you just click on it. If you do it then <...truncated>
Device will teleport a creature to the Gene Splicer Lab. By Jay Dino *****@ix.netcom.com
NOTE: U must have at least 2 Orbs injected before activating it or your world will crash! by Jay Dino *****@ix.netcom.com
Portable teleport device. By Jay Dino NOTE: U must have the Orbs of Teleportation set up first before activating this object or it will crash your world.