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Original File | Tutorials by Jennie.zip |
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::----- CAOS Tutorial Variable.txt -----:: A guide to the C3 CAOS language: Part1 : Introduction to syntax and and stuff.. [please turn wordwrap off!] Obviously, any prior experience in programming is going to be benificial here, but I'm pretty confident with my, terribble typos, enough feedback and revisions that this guide might prove pretty handy sometime. First though, I'd like to run over a few different variable types, just incase. (yeah it gets more exciting, but you need to know this!) Variables are places where the game stores information, i.e. how high the carrot is, how old a norn is, what time it is, or any sort of data at all. Though you don't really need to worry much how the game stores these, it is a good idea to know your ass from your elbow to begin with. Variables come in a few types, Strings, Numbers and in the case of creatures, agents too. ⇥STRINGS: Consider strings, a long string of charachters(letters and numbers) joined together to ⇥produce something readable. In general, strings are things which can be read and written, but ⇥they are not numbers, which can be calculated , etc. ⇥ I.e. "Greetings to the CC" is a string, as is "10 jellyfish", "Satan666" , and "345". ⇥Note that these numbers included, even "345" (while it is a string) should not be considered a number. ⇥NUMBERS: We all know what they are, and the game kindly doesn't worry about positive/negative numbers ⇥and decimal points for the most part :D. The difference between 345 and "345" though is that 345 ⇥is a number, ⇥and if you add one to it you will get 346.... You can't add 1 to "345", cause the game ⇥thinks it's text. ⇥That's like trying to ask it to multiply "moop" by two.. you just can't! ⇥AGENTS: This isn't standard to most any programming language, but with CAOS you'll be glad they're ⇥ ⇥there. An agent in creatures is most ANYTHING you see in the world, from Norns, to the Hand, ⇥ to Butterflies, to the doors. The only exclusion would be the background. You'll see quite clearly why you need to know the difference between stings and things later on :) The game has a few ways of storing variables... for example.. o- ov01, ov02, ov03. upto ov99 <...truncated> ::----- CAOS Tutorial Backup.html -----:: [BACK](index.html) Intro Backing up a creatures game , so that you can re-install without the original CD (this backs up *everything!!* including norns and worlds) Note: See the last tutorial about running with No CD or a fake cd if you have lost your creatures disk :) Note: If you are using this to run C3 in multiple computers , you are in breach of the terms of the EULA, you have 1 license for 1 machine. No more. So behave goddamit. :p The procedure... which sounds kinky First up... run Regedit Start--> run --> type 'regedit' without quotes --> ok If you dont know what this is, umm, try by all means, but, be carefull, I'm not responsible (for anything). :) Right, now you have regedit open, expand HKEY_CURRENT_USER now expand Software and scroll to find CyberLife Technology then select Creatures 3 Don't expand this, just right click on this key and choose Export from the popup. Save this in your creatures 3 directory, i.e. c:\program files\creatures3\file1.reg though, yours may be different. Now scroll to find HKEY_LOCAL_MACHINE and as again expand Software and once again <...truncated> ::----- CAOS Tutorial Inject.txt -----:: Part2: Lets use some CAOS to inject an object.... [please turn word wrap off!] Caos is more or less allong the lines of four letter command, followed by variables, etc... But I'm going to start of somewhere a little unexpected and shoot right into some CAOS, based mainy on the idea that this approach has worked before. Someone once said "Teach me how to do some CAOS stuff" (yeah, hi shane! heheh) I replied with new: simp 2 8 2 "caos stuff" 0 0 12. Undoubtedly, you'll have seen something really similar to this if you've ever looked at the .cos code in the bootstrap folder, or from another download somewhere. If you've not seen it, and you're looking a little confused *pokes* , read thru, it all makes sense! What we're telling the game to do is make a new agent/object... ⇥NEW: This tells the game, "yay, lets add something new", and the variables following this are ⇥what tells the game what exactly it's making. ⇥SIMP Tells the game this is going to be a simple object, not a norn, not a compound object, not a ⇥ ⇥vehicle, but er.. something like an apple, or a fish or a simple machine. ⇥2 8 2 : To be more precise, the part 2 8 2 tells the game what exactly it is. Since 2 8 2 , is always ⇥ ⇥an apple.⇥These ⇥three numbers are known as the classifier (well I call them that), and in practice, ⇥⇥ ⇥you'll see they are a good idea, and that they make a lot of sense.. for example. ⇥⇥2 - Tells the game it's amongst the class "Living stuff" ⇥⇥8 - Telss the game this is a fruit. ⇥⇥2 - Tells the game, that this is an apple more specifically. ⇥⇥These are known as ⇥⇥ ⇥⇥Family (living stuff) ⇥⇥Genus (fruits) ⇥⇥Species (apple). ⇥⇥ ⇥⇥Other examples might be umm... ⇥⇥[creatue) (norn) (species 1) or as a classifier ( 4 1 1 ) - A norn <...truncated> ::----- CAOS Tutorial No CD.html -----:: [BACK](index.html) Running Creatures3 / Docked Docking Station without a CD. (Option 2 works with *all* creatures games*) For a tutorial on backing everything up and restoring perfectly without a cd, go back a page and choose the right thing! lol Note: If you are using this to run C3 on multiple computers , you are in breach of the terms of the EULA, you have 1 license for 1 machine. No more. So behave goddamit. :p Aaaanayway, this tutorial was inspired by an [Albia2000](http://www.albia2000.com) forum thread.. Nini broke her cd :( But all is not lost, you have 3 options, as follows: Option 1: DS only You don't need a CD to run DS alone. Option 2: C3 only or DS docked Download the DevThing from this site, it has a No-CD patch for both games. Option 3: C3 only or DS docked (works on all versions, updated, or not) Creating a dummy CD: For the CD method you must download [this](c3fakecd.zip) file here. It contains empty versions of the key files on the C3 CD. Creatures checks if they are present, and decides if the disk is in the drive. Faaantastic. If you have a CD writer: Use your favourite burning software and pop the .iso file onto a disk, so the CD has 3 or four directories on it, like [D:\intro\](file:///D:/intro/) . Umm. that's it. If you don't have a CD writer: Panic! Then, like.. stop panicing... Download Daemon Tools, or Alchohol120% [[http://www.oldversion.com](www.oldversion.com)] Unzip the file above, and 'Mount' it, as a new virtual CD drive. <...truncated> ::----- CAOS Tutorial Select Objects.txt -----:: / Enter Web Address: All 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 [Adv. Search](/collections/web/advanced.html) Not in Archive. No archived versions of the page you requested are available. If the page is still available on the Internet, we will begin archiving it during our next crawl. 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