C2 Cola Machine Version 1.2

Originally Programmed by Sandra J.G. Linkletter (slink@netins.net)
Artwork by Kingtut (kalynuik@cgocable.net)
Re-Scripted by Kingtut (kalynuik@cgocable.net)

Note: All needed files are imbedded in this COB file,
which are the following:
cola.s16 / col1.wav / col2.wav / col3.wav

This COB injects a vendor object that produces drink objects when 
activated by either a norn or the hand.  The drink objects cools and 
refreshes the norn.  The empty bottles are biodegradable and disappear
after being dropped.

V1.1 fixed an error which caused the drink to never be told it had been
eaten.

The object numbers used by C2 Cola Machine and the Cola are:

scrp 2 8 28000 1 
scrp 2 8 28000 17
scrp 2 7 28000 4
scrp 2 7 28000 6
scrp 2 7 28000 12
scrp 2 7 28000 28

The COB file must be in the OBJECTS subdirectory (folder) of your
CREATURES2 directory (folder).
The Remover is built into the COB file, as per C2 specifications.

Embedded cola.s16 image is in 565 16-bit card format, but a convert
routine checks your graphics capability and auto converts if needed.

"Coca-Cola," "Coke," "diet Coke," "Coke light," "cherry Coke,"
"Fanta," "Five Alive," "Fresca," "Mello Yello," "Minute Maid,"
"Sprite," "diet Sprite," "Surge," and "TAB" are trademarks of 
The Coca-Cola Company, as well as our contour bottle, the Always
icon, the Dynamic Ribbon device (the gray and white twirly thing
- yes, it has a name), the design of the COCA-COLA Santa, and the
design of the COCA-COLA Polar Bears. It's all copyrighted, too,
by The Coca-Cola Company -- 1997. All rights reserved.

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* All materials are provided only for noncommercial personal use. *
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So don't be reproducing any of it -- and for sure, don't be
trying to make a buck off it.  


