Welcome to Terra Nornia!

Credits

Design & Implementation

Sandra Linkletter (slink): world construction, COB adaptation, and interior decorating	http://www.netins.net/showcase/slink/
Lis Morris: surface topology, background, world clock & other brass bits, and botanical reality
	http://ourworld.compuserve.com/homepages/morris_family/hippy.htm 
Documentation done jointly.  You can tell the parts by the accent.  

Contributors

Mark Boehler: the pump and the refrigerator
	http://www.geocities.com/Area51/Corridor/8474/
Jeff D: the banana graphic
	No information available
Freya: the oven with its five foods, and the potatoes
	http://www.geocities.com/RainForest/Canopy/3905/
Max Jerome (Steerpike): his fantastic collection of musical instruments, artwork, and odd toys
	http://www.in2nett.com/mjerome/spike.html
Daniel Smallman: the dwarf cow with its milk bottles, the clown toy, the pear tree, the bluefruit, and the soup
	http://www.tekres.com/creatures/corner
Spotling: the crayfish graphic
	http://www.geocities.com/Athens/Forum/3392/norns.html

Testing

Ashley Frimlin
Carolyn Horn

History

Albia was getting overcrowded.  The Hand was keeping up to 24 norns and hordes of grendels in a world meant at most for 12 norns and one grendel.  Food had never been that abundant and it was running short.  In the overcrowding and starvation it was even rumored that some creatures were living on Breaded Hatchling Norn!  Then word came that a new world was opening up.  Two of the Handish had created a world where the inequities and lack of foresight of the Shee deserters had been corrected.  A world with abundant rooms and the privacy of locking doors.  A world filled with food, drink, toys and the amenities of life.  A world where all consenting adult creatures could do as they liked with each other.  A world with a larger vocabulary.  A world with, dared they believe it, seasons!  A world called Terra Nornia.  A competing rumor said that the Shee were returning to re-capture their abandoned pets.  The Shee were offering a new world but every creature who went with the Shee would have to undergo treatment that not all would survive intact.  Faced with the choice of an easy and reversible transition to a new world now, or the chance of permanent personality annihilation at the hands of the dreadful Shee later, the exodus to Terra Nornia began.

The World

In order to integrate various COBs into our world vision we have had to renumber some COBs.  Many concepts will be the same between Albia and Terra Nornia, but not all.  Be patient with your creatures and find out what has changed.  If you absolutely must know what each item is ahead of time there is a list included later in this document.

Contributor’s COBs were frequently altered in order to make them fit with that same vision.  Responsibility for the functionality of the altered COBs is Sandra Linkletter’s.  Responsibility for lives of your creatures is yours.  BACK UP YOUR NORNS, GRENDELS AND ETTINS BEFORE IMPORTING THEM!

The Flora and Fauna of Terra Nornia

There are many diverse species in this world, with many different properties. Some are entirely unique to Terra Nornia, and some are found in Albia as well. Here is a guide to some of the more interesting animals and plants you and your norns may find.

The Cow: A peaceful creature, it happily stands about in the pasture to the left of the chestnut tree. It can refill milk bottles for your norns to drink from.  Milk Bottles do not biodegrade.  Creatures can also get milk directly from the cow, and are comforted by hugging it.

Bees: There are three hives of bees in this world. They are vital to the ecology of Terra Nornia, since they pollinate the flowers of the beelocanth and the 5-in-1 tree. Norns love following and squashing the bees, even though they always get stung! Bees do not fly from the hives in winter, but rather cluster around them protectively at that time.  You can pick up and move the beehives.  Honey jars can be filled from the beehives, and the creatures can also eat honey directly from the hives.  Honey Jars do not biodegrade.

Warthog:  His beady little eyes tell you that you’d better not disturb him from his happy rooting around under the platform.

Freshwater Crayfish: These make a nice snack for your creatures - if they can catch them!

Horse Chestnut Tree: This is the largest tree in the world, so big that a lift shaft runs up the centre of it. In autumn, it produces chestnuts, that norns love to pick. They cannot be eaten, or do anything useful, but they are nice and shiny!

Asparagus: A well known aphrodisiac, this plant raises the creature’s sex drive. Grows in the middle of the swamp.

Fly Agaric: A mushroom with some very odd properties. The Vikings used to eat this before they went raiding! This grows beneath the chestnut tree.

Valerian: A herb long used for its calming properties, this herb will make your norns less uptight.

Cowslip: A good medicine for sick norns. This healing plant can help reduce extremes of temperature, and also is good for nasty coughs.

Monk’s Hood: The nastiest plant in the world! Even nastier than the death cap, this is a plant to keep well away from young mouths! Found near the beehives.

Snowdrop: Got a tired, sleepy creature? This is the plant for them. The cow obviously likes it, because she always stands nearby.

Willow: Willow is the plant that aspirin originally came from. I think you can guess its properties. Found in the swamp.

5-in-1 tree: This tree produces all the fruit you’ll ever need.  It is invisible to creatures.  It bears flowers in the spring and summer, and forms five kinds of fruit in the autumn.  The creatures can see both the flowers and the fruit, but not the kernels that form in between.  Apples, bananas and pears spoil and drop from the tree when winter comes.  The creatures can see the difference between good and spoiled fruit.  The spoiled fruit disappears in the spring.  Lemons and bluefruit stay on the tree through the winter and drop in the spring.  After dropping they will remain good for until the following winter and then simply disappear.  Lemons and bluefruit do not spoil.

Grendel Vine: Grendels are planted, not born? Apparently. This parasitic creeper produces grendels all year round. It grows by stealing nutrients from the chestnut tree.

Carrots : Carrots replant themselves when eaten but do not actively grow during winter.   They can be harvested all year long.  The norns can actually harvest the carrots without leaving the cover of the tunnel!

Potatoes : Potatoes replant themselves when eaten.  If a plant is not fully grown when winter comes it will wilt back to early growth.  A fully grown potato plant will turn into a buried potato.  Buried potatoes may be harvested, or they may be left to grow new plants in the spring.  Potatoes may be cooked on the stovetop for better flavor.  Oddly enough, cooked potatoes also replant when eaten.

Beelocanth : Beelocanth self-seeds in the fall.  Plants that have gone to seed wilt and die in winter.  The others wilt but grow back the next spring.  Any seeds not eaten will sprout in spring.

Albian Herbs and Weeds : These are available perennially and can now be picked by the Hand.  Pick a supply and keep it handy in the burrows for emergencies.  Each does what it always did before, but you may find that the creatures’ perceptions of them have changed with the move to Terra Nornia.

Moving Around

Doors : Doors permit passage between rooms.  Either pushing or pulling on the doors will allow a creature to pass through the door.  The door can be locked by pressing it so that the arrow turns red.  A red arrow only blocks passage one way through the door so you may use the doors to trap creatures in rooms.  Be sure to have a supply of food and toys where you trap them.  Locked doors become invisible to creatures.  Be aware that under the “cheat” modes you can get the hand locked up when a norn that is being carried activates a door.  Don’t panic.  Just save the world and then quit.  When you restart, the hand will be unlocked.

The Raft : The raft moves left by pulling and right by pushing.

Lifts : Lifts move up by pulling and down by pushing.

The Sinkhole : This dangerous place fascinates creatures while simultaneously frightening them.  If you are using debug mode and feeling mean you can even drop one down . . .

Balloon : The balloon is the only way to get to the upper side of the carrot patch.  If a creature crashes the balloon into a hillside it will arrive intact but you will have to recall the balloon with the recall button located near the sinkhole.

Eating and Drinking

The Still : The creatures can drink directly from the still as well as from the hooch cans.  You can pick up and move the still.  Hooch cans do not biodegrade.

The Oven : Clicking on the wood bin will open the firebox.  If the fire is low, the wood box will open and the fire will be fed.  Clicking on the oven will produce one of five delicacies:  a Fruit Cobbler, a Vegetable Pie, a Muffin, a loaf of Bread, or a Grendel Pudding.  You can store the Coffee Pot on the stovetop or even bake a potato to bring out its sweetness.

The Refrigerator : The refrigerator is an endless store of Cheese, Turkey, and Twinkies.

Pink Lemonade Vendor : Vends Pink Lemonade.  Pink Lemonade bottles biodegrade after use.

Strained Carrots Vendor : Vends jars of Strained Carrots.  Strained Carrots jars biodegrade after use.

The Pump : Vends glasses of water.  Glasses biodegrade after use.

Soup Cauldron : Heats up and dispenses bowls of soup.  Bowls biodegrade after use.

Having Fun and Relaxing Afterward

Toys, Toys, Toys : Needs nothing more said.

AV : The treetop amphitheater contains a selection of these.  The radio now plays two tunes in alternation.  Wait for the dial to return to the original position before pressing again.

Musical Instruments:  Found in the amphitheater and the Great Hall, these allow a variety of expression.  There’s even a few extras in storage.

Art Gallery : The four shelves on the walls of the Great Hall hold a selection of artwork, soothing to the nerves for the most part.  You can mix and match with the extras in storage.

Healing Egg : The healing egg will carry out limited healing functions on sick norns.

Behind the Scenes

The World Clock : Controls the seasons in Terra Nornia.  Without this Fimbrulwinter would descend upon Terra Nornia.  The creatures can’t see it, but Mother Nature heeds it well.

Semi-Spoiler

Groups of Visible Objects

1.	[RED] Call Button
2.	[HERB] Ugly Tomato, Feverfew, Morning Glory, Campanula, Cowslip, Willow, Valerian, Snowdrop
3.	Egg, Grendel Mother Plant
4.	[FOOD] Cheese, Honey Jars, Turkey, Soup, Cooked Potato, Vegetable Pie, Fruit Cobbler, Muffin, Bread, Grendel Pudding, Twinkie, Strained Carrots
5.	[DRINK] Coffee, Hooch, Milk, Water, Pink Lemonade
6.	[MAKER] Soup Cauldron, Refrigerator, Pump, Strained Carrots Vendor, Pink Lemonade Machine
7.	[MUSIC] Harp, Drum, Trumpet, Player Piano, Noisemaker, Les Paul Guitar, Acoustical Guitar, Violin, Congas, Recorder, Banjo, Saxophone
8.	[PET] Goldfish Bowl
9.	[DANGER] Still, Spoiled Apples, Spoiled Bananas, Spoiled Pears, Dead Crayfish
10.	[NICE] Clock, Lava Lamp, numerous paintings
11.	[TOY] Spinning Top, Ball, Bed Time Bear, Clown Toy, Bouncing Eyeball, Pogo, toy Train, Star Trek, toy Hand, Dalek Robot, Norn-nip Ball, Tickle-me-norn Can, Tickle-me-norn Doll
12.	[SNOW] Snow
13.	[WEED} Pyrethium, Nightshade, Gentian, Deathcap, Baobab, Laburnum, Holly, Mistletoe, Tomato Plant, Asparagus, Fly Agaric, Monk’s Hood
14.	[HIVE] Hive
15.	[OUCH] Bee
16.	[CRUNCHY] Crayfish
17.	[MEAN] Warthog
18.	[SOFT] Cow
19.	[SEED] Beelocanth Fruit, Horse Chestnut, 5-in1 Fruit Kernels
20.	[PLANT] Shitake Mushroom
21.	[ROOT] Carrot, Raw Potato
22.	[FLOWER] Beelocanth Plant, 5-in-1 Blossom
23.	[FRUIT] Lemon, Pear, Apple, Banana, Bluefruit
24.	[FLOATER] Balloon
25.	[LIFT] Lift
26.	[LIBRARY] Terra Nornia EN
27.	[FUN] Jukebox, Radio, Slide Projector
28.	[HOLE] Sinkhole
29.	[MOVER] Raft
30.	[HATCHER] Incubator
31.	[DOOR] Doors
32.	[USEFUL] Stove, Healing Egg
33.	[NORN] Norns
34.	[GRENDEL] Grendels
35.	[ETTIN] Ettins
36.	[SHEE] Shee

Rooms

0.	Customs
1.	Pasture
2.	Tree Platform
3.	Waterseal #1
4.	Waterseal #2
5.	Great Hall
6.	Infirmary
7.	Storeroom
8.	Kitchen
9.	Upper Hall
10.	Nursery
11.	Landing
12.	Toyroom
13.	Ice Cave & Swamp
14.	Lower Hall
15.	Garden
16.	Stovetop Surface
17.	Great Hall Shelf #1
18.	Great Hall Shelf #2
19.	Great Hall Shelf #3
20.	Great Hall Shelf #4
21.	Carrot Patch

How the World Was Built

Burrows.sfc was made from the world which appears when one opens Creatures under one of the debug  modes.  In that mode it contains very few scripts and the only object present is the Hand.  This world was saved as Null.sfc and much use was made of  it to restore to original state during the learning process.  A hex editor was used to alter the word “back” to the name of our background, which is buro.  A basic room layout was made in Paint and saved as a BMP file.  This was cut into 464 parts, converted into sprite format, and appended together into buro.spr.  There are several tools available to do this task.  COE and CrEd32 both come to mind.

Step Zero
Once a blueprint -style background was made for the underground rooms Lis began designing an above-ground terrain that suited her botanical plans.  While Lis was drawing the 8352 x 2000 pixel background, sometimes editing pixel by pixel, Sandra worked on getting the required macros for creature and system animations back into burrows.sfc.  This included extensively modifying the mating routine.  A Door COB to allow passage between rooms was written.  The doors were installed and basic testing began.  The ground levels were set, and several revisions in room dimensions were made to accommodate Lis’ concepts.

Step One
Lifts and Call Buttons were installed at locations indicated by Lis.  These are installed in the following manner: 1.  Inject a lift on one of the floors at which you wish it to stop.  2.  Inject all call buttons for that lift, in order from top to bottom and each one in the room where it will function.  It doesn’t have to be exactly where you want it for final positioning, but if it is outside of a room Creatures will crash immediately and this lift/button set will be ruined.   The entire Step One was repeated numerous times until the routes through the burrows and the surrounds were finalized without error.  You cannot remove Call Buttons once installed, so if you change your mind you must start this step over.  Believe me when I say you will want to make this operation one step all by itself.

Step Two
The scenery was injected.  These were things such as the platforms to make the lift shafts appear safe to walk upon, etc.  Scenery is another thing that cannot be removed once injected, and if I had known this it would have been in a step of its own much nearer the end, however that is not how it happened.  The egg routines for the world were injected and the incubator was reconstructed.  Testing was done to verify that eggs hatched correctly and that pregnancies were possible.  The raft and sinkhole were added to fill out the methods of travel in Terra Nornia, which received its name at about this time.  The sinkhole required the redoing of Step One because it replaced a lift.  The World Clock was created and Seasonal Ground Cover injected, along with Mother Nature to tend to the color changes.  Weather and small decorative animations were injected.

Step Three
The bulk of the inanimate COBs were injected, with much tinkering for the new geography and object classes, and a touch of personal whimsy.  The co-ordinates for the Incubator Camera location were entered with a hex editor.

Step Four
Most of Sandra’s borrowed and original animal COBs and the Albian plant COBs were injected and the world was handed to Lis for injection of her new plants.

Step Five
Lis injected her new plants and arranged all of the plants, hers and Albia’s alike.

Step Six
The bees,  beelocanth, and 5-in-1 tree were injected.  Various patches and repairs were carried out as the sfc file was searched for inconsistencies.  Debugging went on as the testing continued.  Last minute objects were added.  An additional room was added.  The ground level was refined.  The disease parameters were adjusted to bring them into line with Albia.  Testing and more testing . . . and the dreaded documentation was begun in earnest.

This all sounds very orderly, but it actually involved a lot of repeats of steps.  Lifts, scenery, and Lis’ arrangements were, or at least were considered, irreversible.  Everything else was open to change including two rooms which were lengthened to rectify a problem with the raft.

Full Technical Details

Table 1

Family	Genus	Description	Species	Description	image file	Plane	sounds	
								
0	0	Creature Overrides	0	Creature with Creature	<NONE>			
								
1	1	Scenery	1	Lift Platform Type #1	shf1	9000		
			2	Lift Platform Type #2	shf2	9000		
			3	Lift Platform Type #3	shf3	9000		
			4	Lift Platform Type #4	shf4	9000		
			5	Lift Platform Type #5	shf5	9000		
			6	Smoke Stack	stck	250		
			7	Wharf #1	shf6	9000		
			8	Wharf #2	shf7	9000		
			9	Welcome Sign	sig1	0		
			10	Warning Sign	sig2	0		
			11	Grendel Vine	vine	600		
			12	Mud #1	muds	9000		
			13	Mud #2	muds	9000		
			14	Balloon Recall Signpost	blln	0		
			15	Spider Web	spid	9000		
								
2	1	System	1	Hand	syst	?		
			2	Speech Bubble	syst	?		
			3	Norn Indicator	indi	?		
								
	2	Call Button	1	Call Button	lift	45		
								
	3	Invisible	1	Smoke	smok	250		
			3	Flame	flam	50		
			5	Drop	drop	1		
			9	Garden/Pasture Sound	syst	0		
			10	Under Platform Sound	syst	0		
			11	Sound Near Drops	syst	0		
			12	Sound Above Sinkhole	syst	0		
			13	Sleep Indicator	zzzz	?		
			210	Balloon Recall Button	eyej	50	eyej	
			209	World Clock	wclk	0		
			208	Mother Nature	syst	0	chsn	
			207	Weather	syst	0		

								
								
			206	5-in-1 Tree	5in1	0		
			205	Swamp Sound	syst	0	swmp	
			204	Ice Cave Sound	syst	0	cwnd	
			203	Creature Selector Panel	cspl	9000		
			202	Seasonal Ground Cover	seas	0		
			201	Great Hall Crickets	syst	0	crk1,crk2	
			200	Chestnut Tree	syst	0		
			199	CS Panel Mount	cspl	0		
								
	4	Good Medicinal Flora	3	Ugly Tomato Plant	bhrb	0		
			9	Feverfew	herb	0		
			10	Morning Glory	herb	0		
			13	Campanula	herb	0		
			212	Cowslip	cwsl	0		
			211	Willow	will	0		
			210	Valerian	vale	0		
			209	Snow Drop	sdrp	0		
								
	5	Eggs	2	Egg	eggs	2000		
			6	Grendel Mother	greg	500		
								
	6	Food	1	Cheese	food	500		
		both permanent	2	Honey Jars - P	kitc	50		
		and temporary	6	Turkey	holi	500		
		( P = permanent)	45	Soup	clds	200		
			76	Cooked Potato	potb	15		
			90	Vegetable Pie	potb	15		
			91	Fruit Cobbler	potb	15		
			92	Muffin	potb	15		
			93	Bread	potb	15		
			94	Grendel Pudding	potb	15		
			110	Twinkie	twin	500		
			210	Strained Carrots	scvr	3500		

								
	7	Drinks	1	Coffee - P	kitc	750		
		both permanent and	2	Hooch - P	htch	750		
		temporary	75	Milk - P	mkbt	3500		
		( P = permanent)	101	Water	pour	1000		
			212	Pink Lemonade	lade	3500		
								
	8	Vendors	50	Soup Cauldron	clds	500		
		produce things which	100	Refrigerator	kitc	400		
		go away after use	101	Pump	pour	500		
			207	Strained Carrots Vendor	scvr	100		
			212	Pink Lemonade Machine	lade	0		
								
	9	Musical Instruments	1	Harp	inst	500	hpdr	
								
			2	Drum	inst	1500	drdr	
								
			3	Trumpet	inst	900		
			4	Player Piano	inst	500	ppdr	
			5	Noisemaker	inst	900	nmkr	
			86	Les Paul Guitar	guit	3500	smok	
			185	Acoustical Guitar	acou	3500	acou	
			186	Violin	viol	3500	viol	
			187	Congas	cong	500	cong	
			188	Recorder	reco	3500	reco	
			190	Banjo	banj	3500	banj	
			193	Saxophone	saxo	3500	saxo	
								
	10	Live Soothing	9	Goldfish Bowl	pets	0		
								
	11	Danger	2	Still	kitc	50		
			208	Spoiled Apples	5in1	10		
			209	Spoiled Bananas	5in1	10		
			210	Spoiled Pears	5in1	10		
			230	Dead Crayfish	cray	70		
								
	12	Dead Soothing	2	Clock	clok	0		
			86	Lava Lamp	lava	3500		
								
			169	Painting (Van Gogh)	vinc	100		
			170	Painting (Boticelli)	bott	100		
			171	Painting (Munch)	scrm	100		
			172	Painting (Cezanne)	ceza	100		
			173	Painting (Chagall)	chag	100		
			174	Painting (DaVinci)	davi	100		
			175	Painting (Dali)	dali	100		
			176	Painting (ElGreco)	elg	100		
			177	Painting (Escher)	esch	100		
			178	Painting (Gaugin)	gaug	100		
			179	Painting (Picasso)	pica	100		
			180	Painting (Rembrandt)	remb	100		
			181	Painting (Renoir)	reno	100		
			182	Painting (Vermeer)	verm	100		
			183	Painting (Warhol)	warh	100		
			184	Painting (Whistler)	whis	100		
			185	Painting (Barton)	bart	100		
			186	Painting (Magritte)	mag	100		
			187	Painting (Gainsborough)	gain	100		
			188	Painting (Rousseau)	rous	100		
			189	Painting (Blake)	blak	100		
			190	Painting (Braque)	braq	100		
			191	Painting (Corot)	cor	100		
			192	Painting (Courbet)	cour	100		
			193	Painting (Durer)	dure	100		
			194	Painting (FraAngelico)	ange	100		
			195	Painting (Hals)	hals	100		
			196	Painting (Millet)	mill	100		
			197	Painting (Seurat)	seur	100		
			198	Painting (Bouguereau)	boug	100		
			199	Painting (Breugel)	breu	100		
			200	Painting (Burne-Jones)	burn	100		
								
	13	Toys	1	Spinning Top	stop	4500		
								
			2	Ball	ball	4500		
								
			9	Bed Time Bear	pets	700		
								
			66	Clown Toy	clwn	1000		
			99	Bouncing EyeBall	ibal	3500		
								
			186	Pogo	pogo	1500	pogo	
			187	Toy Train	choo	1500	choo	
			188	Star Trek	trek	1500	trek	
			189	Toy Hand	hand	4500		
			190	Dalek Robot	dlek	1500		
			208	Norn-nip Ball	cnip	4500	catb	
								
			209	Tickle-me-Norn	tmen	4500	trps,tstp,tgig,twow,ttht	

			210	Tickle-me-Norn	tmen	4500	tpop	
								
	14	Weather	14	Snow	snow	8000		
								
	15	Bad Medicinal Flora	1	Pyrethium	bhrb	0		
			2	Nightshade	bhrb	0		
			4	Gentian	bhrb	0		
			5	Deathcap	mush	0		
			6	Baobab	herb	0		
			7	Laburnum	herb	0		
			8	Holly	holi	0		
			9	Mistletoe	holi	0		
			11	Tomato Plant	herb	0		
			212	Asparagus	aspa	0		
			211	Fly Agaric	flya	0		
			210	Monks' Hood	monk	0		
								
	16	Nest	1	Hive	hive	1		

	17	Inedible Invertebrate	3	Bee	beez	500		

	18	Edible Invertebrate	230	Crayfish	cray	70		

	19	Inedible Vertebrate	212	Warthog	whog	20	whog,rage	
								
	20	Edible Vertebrate	75	Cow	cows	20	muuh	

								
	21	Seed	9	Beelocanth	flwr	450		
								
			211	5in1 Fruit Kernel	5in1	5		
			212	Horse Chestnut	chst	3500		
								
	22	Foliage	207	Shitake Mushroom	shtk	500		
								
	23	Root	1	Carrot	pars	500		
			76	Potato	potb	15		
								
	24	Flower	14	Beelocanth	flwr	510		
			212	5-in-1 Blossom	5in1	10		
								
	25	Fruit	4	Lemon	5in1	10		
			212	Pear	5in1	10		
			210	Apple	5in1	10		
			211	Banana	5in1	10		
			209	Bluefruit	5in1	10		
								
3	1	Mover	210	Balloon	habl	3500	bidl,btil,blit,brun	
								
	2	Lift	1	Cane Lift	lift	1000		
								
	3	Computer	208-212	Terra Nornia EN	tnen	3500		

								
	4	A/V Equipment	2	Jukebox	inst	50		
			3	Radio	raio	750		
			212	Tutorial Slide Projector	auvi	0		

	5	Hole	212	Sinkhole	hole	5	yell	

	6	Left-right	209	Wrap-around Raft	uraf	1000		
								
	7	Hatcher	3	C1 Incubator	incu	100		
								
	8	Teleporter		<NONE>				
								
	9	Door	211	Right-to-Left Door	door	9000	door	
			212	Left-to-Right Door	door	9000	door	
								
	10	Machine	36	Kitchen Stove	stov	0	fire	
								
			212	Healing Egg	dial	30	dial	

								
4	0	All Creatures	0	Both Sexes	<NONE>			
	1	Norn	1	Male	<NONE>			
			2	Female	<NONE>			
	2	Grendel	1	Male	<NONE>			
			2	Female	<NONE>			
	3	Ettin	1	Male	<NONE>			
			2	Female	<NONE>			
	4	Shee	1	Male	<NONE>			
			2	Female	<NONE>			

Table 2

Description	attr	bhvr	Effects	
				
Creature with Creature				
				
Lift Platform Type #1	attr 0	bhvr 0 0	<NONE>	
Lift Platform Type #2	attr 0	bhvr 0 0	<NONE>	
Lift Platform Type #3	attr 0	bhvr 0 0	<NONE>	
Lift Platform Type #4	attr 0	bhvr 0 0	<NONE>	
Lift Platform Type #5	attr 0	bhvr 0 0	<NONE>	
Smoke Stack	attr 0	bhvr 0 0	<NONE>	
Wharf #1	attr 0	bhvr 0 0	<NONE>	
Wharf #2	attr 0	bhvr 0 0	<NONE>	
Welcome Sign	attr 0	bhvr 0 0	<NONE>	
Warning Sign	attr 0	bhvr 0 0	<NONE>	
Grendel Vine	attr 0	bhvr 0 0	<NONE>	
Mud #1	attr 0	bhvr 0 0	<NONE>	
Mud #2	attr 0	bhvr 0 0	<NONE>	
Balloon Recall Signpost	attr 0	bhvr 0 0	<NONE>	
Spider Web	attr 0	bhvr 0 0	<NONE>	
				
Hand				
Speech Bubble				
Norn Indicator				
				
Call Button				
				
Smoke	attr 16	bhvr 0 0	<NONE>	
Flame	attr 16	bhvr 0 0	stim shou 0 255 0 0 36 2 5 1 0 0 0 0, tick 100	
Drop	attr 16	bhvr 0 0	<NONE>	
Garden/Pasture Sound	attr 16	bhvr 0 0	<NONE>, tick 10-200	
Under Platform Sound	attr 16	bhvr 0 0	<NONE>, tick 10-200	
Sound Near Drops	attr 16	bhvr 0 0	<NONE>, tick 10-200	
Sound Above Sinkhole	attr 16	bhvr 0 0	<NONE>, tick 10-200	
Sleep Indicator				
Balloon Recall Button	attr 20	bhvr 1 0	<NONE>	
World Clock	attr 16	bhvr 0 0	<NONE>, tick 3000	
Mother Nature	attr 16	bhvr 0 0	<NONE>, tick 214	
Weather	attr 16	bhvr 0 0	stim writ targ 0 255 0 0 var1 5 0 0 0 0 0 0, tick 214	
			winter: var1 = 4	
			spring: var1 = 36	
			summer: var1 = 5	
			autumn: var1 = 37	
5-in-1 Tree	attr 16	bhvr 0 0	<NONE>, tick 214	
Swamp Sound	attr 16	bhvr 0 0	<NONE>, tick 10-200	
Ice Cave Sound	attr 16	bhvr 0 0	stim shou 0 255 0 0 20 2 0 0 0 0 0 0, tick 10-200	
Creature Selector Panel	attr 54	bhvr 1 0	<NONE>	
Seasonal Ground Cover	attr 16	bhvr 0 0	<NONE>	
Great Hall Crickets	attr 16	bhvr 0 0	<NONE>, tick 10-50	
Chestnut Tree	attr 16	bhvr 0 0	<NONE>, tick 214	
CS Panel Mount	attr 20	bhvr 1 0	<NONE>	
				
Ugly Tomato Plant	attr 68	bhvr 1 1	stim writ from 10 255 0 0 45 100 69 10 57 90 0 0	
Feverfew	attr 68	bhvr 1 1	stim writ from 10 255 0 0 33 100 35 100 57 90 0 0	
Morning Glory	attr 68	bhvr 1 1	stim writ from 10 255 0 0 39 100 38 100 57 90 0 0	
Campanula	attr 68	bhvr 1 1	stim writ from 10 255 0 0 37 100 36 100 57 90 0 0	
Cowslip	attr 64	bhvr 0 1	stim writ from 10 255 0 0 57 150 36 100 37 100 103 100	
Willow	attr 64	bhvr 0 1	stim writ from 10 255 0 0 33 100 57 150 0 0 0 0	
Valerian	attr 64	bhvr 0 1	stim writ from 10 255 0 0 57 150 42 100 43 100 44 100	
Snow Drop	attr 64	bhvr 0 1	stim writ from 10 255 0 0 57 150 38 100 39 100 0 0	
				
Egg	attr 64/67	bhvr 0 0	<NONE>	
Grendel Mother	attr 16	bhvr 0 0	<NONE>	
				
Cheese	attr 67	bhvr 0 1	stim writ from 10 255 0 0 35 250 34 10 57 150 0 0	
Honey Jars - P	attr 80/67	bhvr 0 1	stim writ from 10 255 0 0 34 20 35 150 57 40 0 0	
Turkey	attr 67	bhvr 0 1	stim writ from 10 255 0 0 35 250 34 10 57 150 0 0	
Soup	attr 67	bhvr 0 1	stim writ from 10 255 0 0 21 50 35 200 34 200 100 50	
Cooked Potato	attr 67	bhvr 0 1	stim writ from 10 255 0 0 57 180 106 100 58 150 34 180	
Vegetable Pie	attr 67	bhvr 0 1	stim writ from 10 255 0 0 36 50 57 100 34 100 35 100	
Fruit Cobbler	attr 67	bhvr 0 1	stim writ from 10 255 0 0 35 180 36 50 57 200 34 100	
Muffin	attr 67	bhvr 0 1	stim writ from 10 255 0 0 36 50 57 150 34 180 35 100	
Bread	attr 67	bhvr 0 1	stim writ from 10 255 0 0 36 50 57 110 34 160 35 140	
Grendel Pudding	attr 67	bhvr 0 1	stim writ from 10 255 0 0 35 200 34 200 58 200 42 150	
Twinkie	attr 67	bhvr 0 1	stim writ from 10 255 0 0 35 50 34 20 57 25 49 99	
Strained Carrots	attr 67	bhvr 0 1	stim writ from 05 255 0 0 34 100 35 100 57 150 72 50	
			stim tact 05 255 0 0 34 5 43 5 45 5 33 5	
			stim sign 05 255 0 0 43 5 34 5 45 5 33 5, tick 50	
				
Coffee - P	attr 71	bhvr 0 1	stim writ from 10 255 0 0 36 60 38 20 39 20 57 40	
Hooch - P	attr 83/67	bhvr 0 1	stim writ from 10 255 10 0 68 60 19 5 0 0 0 0	
Milk - P	attr 67	bhvr 0 1	stim writ from 10 255 0 0 21 50 58 100 57 200 59 200	
Water	attr 67	bhvr 0 1	stim writ from 10 255 10 0 20 60 34 20 0 0 0 0	
Pink Lemonade	attr 67	bhvr 0 1	stim writ from 10 255 0 0 37 100 38 50 34 20 0 0	
				
Soup Cauldron	attr 70	bvhr 1 1	<NONE>	
Refrigerator	attr 4	k 0 1 3 4	stim shou 10 255 10 0 19 10 20 50 43 50 49 50	
Pump	attr 4	k 0,3	<NONE>	
Strained Carrots Vendor	attr 70	bhvr 1 1	<NONE>	
Pink Lemonade Machine	attr 70	bhvr 1 1	<NONE>	
				
Harp	attr 71	bhvr 1 1	stim writ from 10 255 0 0 43 20 34 10 0 0 0 0	
			stim shou 10 255 0 0 43 5 34 5 0 0 0 0	
Drum	attr 71	bhvr 1 1	stim writ from 10 255 0 0 43 5 34 5 22 5 0 0	
			stim shou 10 255 0 4 43 5 34 5 0 0 0 0	
Trumpet	attr 71	bhvr 4 3	stim writ from 10 255 0 0 43 5 34 5 0 0 0 0	
Player Piano	attr 71	bhvr 3 5	stim shou 10 255 0 0 43 5 34 5 38 5 80 30	
Noisemaker	attr 71	bhvr 1 1	stim writ from 10 255 0 0 43 5 34 5 0 0 0 0	
Les Paul Guitar	attr 67	bhvr 0 1	stim shou 20 8 127 0 38 69 41 59 43 49 44 100	
Acoustical Guitar	attr 67	bhvr 0 1	stim shou 20 8 127 0 38 69 41 59 43 49 44 100	
Violin	attr 67	bhvr 0 1	stim shou 20 8 127 0 38 99 41 59 43 99 44 100	
Congas	attr 66	bhvr 0 1	stim shou 20 8 127 0 38 69 41 59 43 49 44 100	
Recorder	attr 67	bhvr 0 1	stim shou 20 8 127 0 38 69 41 59 43 49 44 100	
Banjo	attr 67	bhvr 0 1	stim shou 20 8 127 0 38 69 41 59 43 49 44 100	
Saxophone	attr 67	bhvr 0 1	stim shou 20 8 127 0 34 20 42 10 43 10 44 30	
				
Goldfish Bowl	attr 66	bhvr 0 0	stim sign 10 255 0 0 43 5 44 5 7 5 0 0, tick 100	
				
Still	attr 66	bhvr 0 1	stim writ from 10 255 10 0 68 60 19 5 0 0 0 0, tick 20	
Spoiled Apples	attr 67	bhvr 0 1	stim writ from 10 255 0 0 68 25 235 5 234 5 0 0	
Spoiled Bananas	attr 67	bhvr 0 1	stim writ from 10 255 0 0 68 25 233 5 234 5 0 0	
Spoiled Pears	attr 67	bhvr 0 1	stim writ from 10 255 0 0 68 25 232 5 235 5 0 0	
Dead Crayfish	attr 67	bhvr 0 1	stim writ from 20 255 0 0 18 20 17 20 234 20 235 20	
				
Clock	attr 0	bhvr 0 0	stim sign 5 255 0 0 44 5 7 5 0 0 0 0	
Lava Lamp	attr 66	bhvr 0 0	stim sign 5 255 0 0 44 5 7 5 0 0 0 0	
			stim shou 5 255 0 0 36 5 5 1 0 0 0 0	
Painting (Van Gogh)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 99 43 99 40 200	
Painting (Boticelli)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 99 42 128 43 75 40 150	
Painting (Munch)	attr 66	bhvr 0 1	stim tact 10 255 0 0 26 75 25 66 34 99 35 99	
Painting (Cezanne)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 59 40 100	
Painting (Chagall)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 15 42 199 43 199 40 50	
Painting (DaVinci)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 99 40 100	
Painting (Dali)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 99 40 100	
Painting (ElGreco)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 95 42 199 43 199 40 90	
Painting (Escher)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 99 43 99 40 200	
Painting (Gaugin)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 99 42 199 43 49 40 100	
Painting (Picasso)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 69 40 100	
Painting (Rembrandt)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 95 42 99 43 199 40 80	
Painting (Renoir)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 49 40 100	
Painting (Vermeer)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 49 43 89 40 88	
Painting (Warhol)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 95 42 199 43 49 40 100	
Painting (Whistler)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 99 43 99 40 200	
Painting (Barton)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 69 40 100	
Painting (Magritte)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 69 40 100	
Painting (Gainsborough)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 99 43 99 40 200	
Painting (Rousseau)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 199 43 99 40 100	
Painting (Blake)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 255 42 199 43 109 40 50	
Painting (Braque)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 99 43 19 40 150	
Painting (Corot)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 155 42 199 43 99 40 50	
Painting (Courbet)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 255 42 99 43 99 40 99	
Painting (Durer)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 55 42 199 43 199 40 199	
Painting (FraAngelico)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 199 42 99 43 99 40 99	
Painting (Hals)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 99 42 199 43 199 40 99	
Painting (Millet)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 69 42 169 43 109 40 66	
Painting (Seurat)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 169 42 69 43 199 40 166	
Painting (Bouguereau)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 169 42 69 43 199 40 166	
Painting (Breugel)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 169 42 69 43 199 40 166	
Painting (Burne-Jones)	attr 66	bhvr 0 1	stim tact 10 255 0 0 44 169 42 69 43 199 40 166	
				
Spinning Top	attr 71	bhvr 1 1	stim writ from 0 -1 0 0 34 60 43 60 22 10 0 0	
			stim shou 100 1 60 0 0 0 0 0 0 0 0 0	
Ball	attr 71	bhvr 1 1	stim writ from 0 -1 0 0 34 60 43 60 22 10 0 0	
			stim shou 100 1 30 0 0 0 0 0 0 0 0 0	
Bed Time Bear	attr 67	bhvr 0 1	stim writ from 0 255 0 0 40 50 42 50 23 50 34 50	
			stim writ from 0 255 0 0 40 50 42 50 23 50 34 50	
Clown Toy	attr 71	bhvr 1 1	stim writ from 6 255 0 0 34 200 38 100 0 0 0 0	
Bouncing EyeBall	attr 71	bhvr 1 1	stim writ from 0 -1 0 0 34 60 43 60 22 10 0 0	
			stim shou 100 1 30 0 0 0 0 0 0 0 0 0	
Pogo	attr 70	bhvr 1 1	stim shou 30 255 0 0 34 150 43 75 44 55 40 99	
Toy Train	attr 70	bhvr 1 1	stim shou 30 255 0 0 34 150 43 175 44 55 40 199	
Star Trek	attr 70	bhvr 1 1	stim shou 30 255 0 0 34 169 43 175 41 85 42 199	
Toy Hand	attr 67	bhvr 0 1	stim tact 20 00 127 00 34 99 44 60 43 30 29 69	
Dalek Robot	attr 70	bhvr 1 1	stim shou 10 8 64 4 0 0 0 0 0 0 0 0	
Norn-nip Ball	attr 71	bhvr 1 1	stim writ from 0 -1 0 0 34 60 43 60 22 10 80 30	
			stim shou 100 1 30 0 0 0 0 0 0 0 0 0	
Tickle-me-Norn	attr 68	bvhr 1 1	stim shou 100 1 30 0 0 0 0 0 0 0 0 0	
			stim writ from 10 255 0 0 43 20 34 10 0 0 0 0	
			stim shou 10 255 0 0 43 5 34 5 0 0 0 0	
Tickle-me-Norn	attr 71	bhvr 1 1	stim writ from 0 -1 0 0 34 60 43 60 22 10 0 0	
				
Snow	attr 64	bhvr 0 0	stim tact 0 255 0 0 4 100 0 0 0 0 0 0	
				
Pyrethium	attr 68	bhvr 1 1	stim writ from 10 255 0 0 17 100 19 100 57 90 0 0	
Nightshade	attr 68	bhvr 1 1	stim writ from 10 255 0 0 23 100 22 100 57 90 0 0	
Gentian	attr 68	bhvr 1 1	stim writ from 10 255 0 0 233 100 235 100 57 90 0 0	
Deathcap	attr 68	bhvr 1 1	stim writ from 10 255 0 0 17 150 21 100 19 100 67 50	
Baobab	attr 68	bhvr 1 1	stim writ from 10 255 0 0 232 100 234 100 57 90 0 0	
Laburnum	attr 68	bhvr 1 1	stim writ from 10 255 0 0 232 100 233 100 234 90 235 70	
Holly	attr 64	bhvr 0 1	stim writ from 10 255 0 0 43 20 34 30 26 30 17 120	
Mistletoe	attr 64	bhvr 0 0	stim sign 5 255 0 0 29 10 0 0 0 0 0 0 	
Tomato Plant	attr 68	bhvr 1 1	stim writ from 10 255 0 0 29 100 56 1 69 10 0 0	
Asparagus	attr 64	bhvr 0 1	stim writ from 10 255 0 0 29 100 57 150 0 0 0 0	
Fly Agaric	attr 64	bhvr 0 1	stim writ from 10 255 0 0 57 150 28 100 18 100 68 100	
Monks' Hood	attr 64	bhvr 0 1	stim writ from 10 255 0 0 67 150 232 100 233 100 235 100	
				
Hive	attr 70	bhvr 1 3	stim writ from 10 255 0 0 0 0 0 0 0 0 17 100	
			stim writ from 10 255 0 0 34 20 35 150 57 60 17 20	
				
Bee	attr 4	bhvr 1 3	stim tact 10 255 0 0 0 0 0 0 0 0 17 100	
			stim writ from 10 255 0 0 0 0 0 0 235 10 17 100	
				
Crayfish	attr 70	bhvr 0 1	stim writ from 10 255 0 0 34 50 43 50 44 50 0 0	
			stim shou 10 255 0 0 34 50 43 50 44 50 0 0	
				
Warthog	attr 4	bhvr 1 1	stim writ from 20 255 0 0 17 50 26 50 0 0 0 0	
				
Cow	attr 70	bhvr 1 3	stim writ from 0 255 0 0 40 50 44 50 42 100 0 0	
			stim writ from 10 255 0 0 21 5 58 10 57 20 59 20	
			stim shou 0 255 0 0 40 5 44 5 42 10 0 0	
				
Beelocanth	attr 67	bvhr 0 1	stim writ from 10 255 0 0 35 100 57 80 33 50 103 50	
			stim writ from 10 255 0 0 35 75 57 60 68 80 232 50	
5in1 Fruit Kernel	attr 80	bhvr 0 0	<NONE>, tick 214	
Horse Chestnut	attr 65	bhvr 0 2	stim writ from 10 255 0 0 34 100 0 0 0 0 0 0	
				
Shitake Mushroom	attr 70	bhvr 0 1	stim writ from 10 255 0 0 34 50 58 50 57 50 35 50	
				
Carrot	attr 80/67	bhvr 0 1	stim writ from 10 255 0 0 35 100 34 70 57 100 0 0	
Potato	attr 80/67	bhvr 0 1	stim writ from 10 255 0 0 57 200 106 100 58 50 34 100	
				
Beelocanth	attr 64	bhvr 0 3	stim writ from 10 255 0 0 57 30 20 50 67 5 0 0	
5-in-1 Blossom	attr 64	bhvr 0 2	stim writ from 10 255 0 0 43 5 44 5 57 5 232 10	
				
Lemon	attr 67	bhvr 0 1	stim writ from 10 255 0 0 34 10 17 5 72 150 0 0	
Pear	attr 67	bhvr 0 1	stim writ from 10 255 0 0 34 10 58 50 35 10 72 50	
Apple	attr 67	bhvr 0 1	stim writ from 10 255 0 0 34 10 58 75 35 15 72 50	
Banana	attr 67	bhvr 0 1	stim writ from 10 255 0 0 34 10 58 50 57 50 35 10	
Bluefruit	attr 67	bhvr 0 1	stim writ from 10 255 0 0 34 20 58 50 35 10 72 100	
				
Balloon	attr 12	k 0,1,3,4	stim writ from 0 255 0 0 43 30 0 0 0 0 0 0, tick 30	
				
Cane Lift	attr 12	k 0,1,3,4	stim writ from 0 -1 0 0 25 30 0 0 0 0 0 0, tick 0/30	
				
Terra Nornia EN	attr 71	k 0 3 4 5	stim writ from 40 255 0 0 34 5 43 5 0 0 0 0	
			stim shou 60 8 128 0 34 25 43 25 0 0 0 0	
			stim sign 60 9 128 0 34 2 43 2 0 0 0 0	
				
Jukebox	attr 4	k 0,3	stim shou 10 255 0 0 43 5 34 5 38 5 0 0	
Radio	attr 4	k 0,3	stim shou 10 255 0 4 39 10 43 10 0 0 0 0	
Tutorial Slide Projector	attr 4	k 0 1 2 3 4 5	stim sign 64 9 255 0 34 30 43 30 0 0 0 0	
			stim sign 64 9 255 0 34 60 43 60 0 0 0 0	
				
Sinkhole	attr 8	k 0	stim writ from 10 255 0 0 34 50 43 50 10 50 0 0	
			stim shou 10 255 0 0 0 0 0 0 0 0 0 0	
				
Wrap-around Raft	attr 12	k 0,1,3,4	stim writ from 0 -1 0 0 43 30 0 0 0 0 0 0	
				
C1 Incubator	attr 8	<NONE>	<NONE>	
				
<NONE>				
				
Right-to-Left Door	attr 4	k 0,1,3	stim writ targ 10 255 0 0 34 5 43 5 44 5 0 0	
Left-to-Right Door	attr 4	k 0,1,3	stim writ targ 10 255 0 0 34 5 43 5 44 5 0 0	
				
Kitchen Stove	attr 4	k 0 1 2 3 4	stim writ from 0 255 0 4 17 100 0 0 0 0 0 0	
			stim shou 0 255 0 0 36 20 33 5 44 10 21 5, tick 50	
Healing Egg	attr 4	k 0, 3	stim writ from 0 255 0 0 36 2 37 2 38 2 39 2	
			stim shou 50 1 30 0 0 0 0 0 0 0 0 0	

Table 3

Time			
Norn	Machine	Human	
Day	214 ticks	21 sec	
Week	7 days ca 1500 ticks	2.5 min	
Month	4 weeks ca 6000 ticks	10 min	
Season	3 months ca 18000 tks	1/2 hour	
Year	4 seasons ca 72000 tks	2 hours	
Lifetime	5 years	10 hours	

Table 4

Grnd Level			
X	Y	Landscape Feature	
16	1160	Waterseal #1 begin	
48	1160		
80	1160		
112	1160		
144	1160		
176	1160		
208	1160		
240	1160		
272	1160		
304	1160		
336	1160		
368	1160	Waterseal #1 end	
400	1100	Swamp begin	
432	1100		
464	1100		
496	1100		
528	1100		
560	1100		
592	1100		
624	1100		
656	1100		
688	1100		
720	1100		
752	1100		
784	1100		
816	1100	Swamp end	
848	1000	Incline begin	
880	900		
912	800		
944	700		
976	600		
1008	500	Incline end	
1040	400	Pasture begin	
1072	400		
1104	400		
1136	400		
1168	400		
1200	400		
1232	400		
1264	400		
1296	400		
1328	400		
1360	400		
1392	400		
1424	400		
1456	400		
1488	400		
1520	400		
1552	400		
1584	400		
1616	400		
1648	400		
1680	400		
1712	400		
1744	400		
1776	400		
1808	400		
1840	400		
1872	400		
1904	400		
1936	400		
1968	400		
2000	400		
2032	400		
2064	400		
2096	400		
2128	400		
2160	400		
2192	400		
2224	400		
2256	400		
2288	400		
2320	400		
2352	400		
2384	400		
2416	400		
2448	400		
2480	400		
2512	400		
2544	400		
2576	400		
2608	400		
2640	400		
2672	400		
2704	400		
2736	400		
2768	400		
2800	400		
2832	400		
2864	400		
2896	400		
2928	400		
2960	400		
2992	400		
3024	400		
3056	400		
3088	400		
3120	400		
3152	400		
3184	400		
3216	400		
3248	400		
3280	400		
3312	400		
3344	400		
3376	400		
3408	400		
3440	400		
3472	400		
3504	400		
3536	400		
3568	400		
3600	400		
3632	400		
3664	400		
3696	400		
3728	400		
3760	400		
3792	400		
3824	400		
3856	400		
3888	400		
3920	400		
3952	400		
3984	400		
4016	400		
4048	400		
4080	400		
4112	400		
4144	400		
4176	400		
4208	400		
4240	400		
4272	400		
4304	400		
4336	400		
4368	400		
4400	400		
4432	400		
4464	400		
4496	400		
4528	400		
4560	400		
4592	400		
4624	400		
4656	400		
4688	400		
4720	400		
4752	400		
4784	400		
4816	400		
4848	400		
4880	400		
4912	400		
4944	400		
4976	400		
5008	400		
5040	400		
5072	400		
5104	400		
5136	400		
5168	400		
5200	400		
5232	400		
5264	400		
5296	400		
5328	400		
5360	400		
5392	400		
5424	400		
5456	400		
5488	400		
5520	400		
5552	400		
5584	400		
5616	400		
5648	400		
5680	400		
5712	400		
5744	400		
5776	400		
5808	400		
5840	400		
5872	400		
5904	400		
5936	400		
5968	400		
6000	400	Pasture end	
6032	428	Incline begin	
6064	456		
6096	484		
6128	512		
6160	540		
6192	568		
6224	596		
6256	624		
6288	652		
6320	680		
6352	708		
6384	736		
6416	764		
6448	792		
6480	820		
6512	848		
6544	876		
6576	904		
6608	932	Incline end	
6640	960	Carrot Bed begin	
6672	960		
6704	960		
6736	960		
6768	960		
6800	960		
6832	960		
6864	960		
6896	960		
6928	960	Carrot Bed end	
6960	1100	Garden begin	
6992	1100		
7024	1100		
7056	1100		
7088	1100		
7120	1100		
7152	1100		
7184	1100		
7216	1100		
7248	1100		
7280	1100		
7312	1100		
7344	1100		
7376	1100		
7408	1100		
7440	1100		
7472	1100		
7504	1100		
7536	1100		
7568	1100		
7600	1100		
7632	1100		
7664	1100		
7696	1100		
7728	1100		
7760	1100		
7792	1100		
7824	1100		
7856	1100		
7888	1100	Garden end	
7920	1160	Waterseal #2 begin	
7952	1160		
7984	1160		
8016	1160		
8048	1160		
8080	1160		
8112	1160		
8144	1160		
8176	1160		
8208	1160		
8240	1160		
8272	1160		
8304	1160		
8336	1160	Waterseal #2 end