"en-GB"


group AGNT "Corpse Vendor C3"

"Agent Animation File" "creature_corpses.c16"
"Agent Animation Gallery" "creature_corpses"
"Agent Animation String" "0 0 0 0 1 1 1 1 2 2 2 2 255"
"Agent Description" "A very special vendor the Lone Shee was able to get out of another ship before it was overrun by the dead."
"Dependency 1" "creature_corpses.c16"
"Dependency 2" "corpse_vendor.catalogue"
"Dependency 3" "dead.wav"
"Remove script" "enum 2 23 22805 kill targ next enum 2 10 22805 kill targ next scrx 2 23 22805 1 scrx 2 10 22805 9 scrx 2 10 22805 10 scrx 2 10 22805 12"

"Script Count" 1
"Script 1" @ "corpse_vendor.cos"

"Agent Bioenergy Value" 0
"Agent Type" 0
"Dependency Category 1" 2
"Dependency Category 2" 7
"Dependency Category 3" 1
"Dependency Count" 3



group DSAG "Corpse Vendor DS"

"Agent Animation File" "creature_corpses.c16"
"Agent Animation Gallery" "creature_corpses"
"Agent Animation String" "0 0 0 0 1 1 1 1 2 2 2 2 255"
"Agent Description" "A very special vendor the Lone Shee was able to get out of another ship before it was overrun by the dead."
"Dependency 1" "creature_corpses.c16"
"Dependency 2" "corpse_vendor.catalogue"
"Dependency 3" "dead.wav"
"Remove script" "enum 2 23 22805 kill targ next enum 2 10 22805 kill targ next scrx 2 23 22805 1 scrx 2 10 22805 9 scrx 2 10 22805 10 scrx 2 10 22805 12"

"Script Count" 1
"Script 1" @ "corpse_vendor.cos"

"Agent Sprite First Image" 0
"Agent Type" 0
"Dependency Category 1" 2
"Dependency Category 2" 7
"Dependency Category 3" 1
"Dependency Count" 3





inline FILE "creature_corpses.c16" "creature_corpses.c16"
inline FILE "corpse_vendor.catalogue" "corpse_vendor.catalogue"
inline FILE "dead.wav" "dead.wav"