Genetic Carrots

Genetic Carrots thumbnail image
Fact Value
Original File newcarrots.zip
Game
  • Creatures 3
Creator
  • Andrew Carroll
Wiki Link https://creatures.wiki/Genetic_Carrots
Tags
File Size: 3 KB

Archive has been repacked for EemFoo. Click to here

Description

These are buggy - without editing the script, they will never grow

Text File Composite

::----- newcarrots.txt -----::
Genetic Carrots
⇥⇥⇥⇥By: Andrew Carroll
⇥⇥⇥⇥Contact: *****@rcn.com
⇥⇥⇥⇥Version: 1.0
⇥⇥⇥⇥Program: Creatures 3

Description:

This will create a new type of carrot in the ship. These carrots should
survive much better than the carrots that came with the game, and are
have slightly more nutrients. They are not presently part of a food chain,
but this is open to expansion. Each carrot contains unique semi-genetic
attributes that will cause the carrots to mutate and evolve over time. This
should help them survive in the environment longer. If the carrot population
should ever grow too large (greater than 49) growth of new carrots will be
slowed.

Installation:

First unzip "carr2.s16" into the "C:\program files\ Creatures 3\images"
folder, unzip "newcarrots.cos" into the
"C:\Program Files\Creatures 3\Bootstrap\001 World" folder. This will ensure
that future worlds will begin with these new carrots in them. To inject
into an already started world, open the "newcarrots.cos" file with a cos
editor. Cut and paste the contents into Chris Double's C3 CAOS injector
(www.double.co.nz/creatures) and inject

Removal:

Nothing yet, it seems C3 has an engine quite capable of handling rouge agents
anyway. If you need a remover, I suppose I'll make one if you e-mail me.

Credits:

Images done by Cyberlife
Chris Double for his C3 CAOS injector

Other Images

S16 Preview - carr2[4]
S16 Preview - carr2[4]
S16 Preview - carr2[6]
S16 Preview - carr2[6]