Description
These are buggy - without editing the script, they will never grow
Fact | Value |
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Original File | newcarrots.zip |
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Creator |
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Wiki Link | https://creatures.wiki/Genetic_Carrots |
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Archive has been repacked for EemFoo. Click to here
These are buggy - without editing the script, they will never grow
::----- newcarrots.txt -----:: Genetic Carrots ⇥⇥⇥⇥By: Andrew Carroll ⇥⇥⇥⇥Contact: *****@rcn.com ⇥⇥⇥⇥Version: 1.0 ⇥⇥⇥⇥Program: Creatures 3 Description: This will create a new type of carrot in the ship. These carrots should survive much better than the carrots that came with the game, and are have slightly more nutrients. They are not presently part of a food chain, but this is open to expansion. Each carrot contains unique semi-genetic attributes that will cause the carrots to mutate and evolve over time. This should help them survive in the environment longer. If the carrot population should ever grow too large (greater than 49) growth of new carrots will be slowed. Installation: First unzip "carr2.s16" into the "C:\program files\ Creatures 3\images" folder, unzip "newcarrots.cos" into the "C:\Program Files\Creatures 3\Bootstrap\001 World" folder. This will ensure that future worlds will begin with these new carrots in them. To inject into an already started world, open the "newcarrots.cos" file with a cos editor. Cut and paste the contents into Chris Double's C3 CAOS injector (www.double.co.nz/creatures) and inject Removal: Nothing yet, it seems C3 has an engine quite capable of handling rouge agents anyway. If you need a remover, I suppose I'll make one if you e-mail me. Credits: Images done by Cyberlife Chris Double for his C3 CAOS injector