O S I R I S    N O R N    I I
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This is the standard readme file for Osiris Norn II, and outlines all pertinent information regarding
the breed. This includes features, updates, instructions for use, contact information, and other
information related to the Osiris Project and it's results.

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What is Osiris?
-----------------------

Osiris Norn II is a complete revamp of the Osiris concept, totally from scratch. 
Osiris Norn II is a breed for the game Creatures 3, created by Cyberlife. It has many
enhancements over the default breeds, while still maintaining certain vulnerabities and
quirks that make it the natural creature that it is. It can be freely bred with any Norn
you wish, but it maintains it's hardiness best when bred only with others of it's kind.


F E A T U R E S
--------------------------

Egg grabbing instinct reduces risk of losing Norn eggs to the Grendels, while
simultaneously reducing the survival rate of the Ettin and Grendel species.

Tool pushing instinct makes it far more likely for an Osiris Norn II to use
knowledge stones and pickups.

Instinctive hatred of Ettins and Grendels make Osiris Norn II a truly dominant
creature, as they can easily subdue large numbers of both. Osiris II makes it's
dominance felt most fully, actually detecting and hunting Grendels across great
distances.

Evolved homing instincts and reactions allow Osiris Norn II to call anyplace suitable
for life, home, as they seek all needed comfort and companionship from other Norns,
regardless of location. This also helps ensure mating in low populations, as lonely
Osiris II Norns tend to seek each other out and thus mate.

Wide range of facial expression genes make Osiris Norn II a quite readable and
ambient creature. These are NOT based on Cyberlife's expressive breeds, but are
taken directly from that of Osiris I, which actually predates Cyberlife's updated
breeds :-)

Color genes lurk below obvious appearance, but burst out in offspring in interesting ways.

Enhanced docility towards other Norns increases survival rate of the Norn population
and reduces fighting amongst Norns to a reasonable minimum, while still allowing
squabbles lend variety to group relations.

Reduced elevator instincts allow excellent use for persuing fleeing creatures,
while still preventing Osiris II from spending all day and night going up... down...
up... down...

Multiple genes for disease response make Osiris Norn II quite resistant to
all forms of disease, while still allowing the effects of illness to take thier
toll. The 8 antigens now cause interesting new effects:

Antigen 0: "Fugue" - Causes sneezing and extreme tiredness, that may lead to coma if creature is left undisturbed.
Antigen 1: "The Shakes" - Causes shaking due to fever, as well as a persistent cough.
Antigen 2: "Rage Flu" - Causes fever and uncontrolled anger. The afflicted creature may lash out at anything.
Antigen 3: "Needles" - Causes fever and intense pain that may last for a long period.
Antigen 4: "Passion Fever" - Causes strong sex drive increase, perhaps in an attempt to spread itself.
Antigen 5: "Shihrel's Wrath" - Said to be an ancient curse from an angry god, causes injury and serious birth defects.
Antigen 6: "Paranoia" - Causes intense fear, making the creature very unpredicatable and unstable.
Antigen 7: "Wasting Disease" - Causes intense hunger that cannot be sated by any means.

Reduced histamine reaction allows Osiris II to recover from coughing and sneezing
at a much more reasonable rate.

Hydrophobia makes Osiris II less likely to drown itself.

Accellerated lifespan causes Osiris II to live it's life in perfect step with
Grendels. This makes them both ready for battle quickly and faster to reproduce.

Bugs and pests are fair game for Osiris II when hungry for protien. Munch munch!


I N S T R U C T I O N S   F O R   U S E
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Using Osiris II is as simple as unzipping the file named Osiris2.agent into
your Creatures3/My Agents directory, and choosing the Osiris II breed in the
norn egg layer machine. Choose male or female, and create as many as you want!
You may find it interesting to create four eggs and scatter them about the ship,
and watch as they navigate to find one another and Ettins and Grendels.


C O N T A C T I N G    M E
----------------------------

Anyone who has dealt with me in the past knows that I am notoriously lazy to
answer my email, but I do, even if it takes a long while. If you have any problems
and/or suggestions regarding Set Norn, Nuke Norn, Osiris I, or Osiris II, please
feel free to email me at:

Nite417@xoommail.com

I will try to get back to you as soon as possible.

I hope you enjoy using Osiris and his brethren as much as I enjoyed creating
them, although I hope you don't pound on your desk when thing aren't going
just right :-)

Here's a quickie thanks for all those who have helped in some small way...

All the fine, rather quirky people of A.G.C: The people listed below
are truly something. They are all brilliant, funny, and crazy. Also,
when Cyberlife does something wrong, these are the "other people" that
fix it so it's right, or perhaps much better. Each of these people has
contributed to my work, even if they don't know it. These are not in
any means of order, and I apologize wholeheartedly to anyone I've
forgotten.

Xotix
Lis Morris
Ping (scary guy, but funny)
Laz Spashett
Theo Spears
Jon DeMalo
Ricardo 2000
Invisible Girl
Mike Scribner
JayD
Alex Watson
John Ievins (dammit that's an I not an L!)
Darcie


My wonderful woman, whom lets me do these silly things without complaint
My freinds and loved ones in real life.
Mark Ashton for his prompt assistance to the needy.
Chris Double whom without his programs Osiris would not be.
T-Lee for all the fine tea they have made and I have consumed.
Caffiene! (see above).
Id Software for making Q3A, which helped me retain my sanity.
Cyberlife for making the wonderful Creatures games!
Newtek, Jasc, Adobe, and Netscape for thier great programs.



Until the next time, good luck, good fun, and happy Norning!!

 - NR




